30 lines
678 B
Plaintext
30 lines
678 B
Plaintext
local baseCell = autoImport("BaseCell")
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AdventureTitleBufferCell = class("AdventureTitleBufferCell",baseCell)
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function AdventureTitleBufferCell:Init()
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self:initView()
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end
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function AdventureTitleBufferCell:initView( )
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-- body
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self.text = self:FindComponent("text",UILabel)
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end
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function AdventureTitleBufferCell:SetData( data )
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-- body
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local name = data[1]
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local value = data[2]
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local config = Game.Config_PropName[ data[1] ];
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if(config ~= nil)then
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local str = value;
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if(config.IsPercent==1)then
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str = value * 100 .. "%";
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end
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self.text.text = config.PropName.."[c][1F74BF]+"..str.."[-][/c]"
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else
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self.text.text = "can't not fine prop:"..name
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end
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end
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