108 lines
2.9 KiB
Plaintext
108 lines
2.9 KiB
Plaintext
autoImport("BaseTip")
|
|
autoImport("GainWayTipCell")
|
|
GainWayTip = class("GainWayTip" ,BaseTip)
|
|
|
|
GainWayTip.CloseGainWay = "GainWayTip_CloseGainWay";
|
|
|
|
function GainWayTip:ctor(parent)
|
|
GainWayTip.super.ctor(self,"GainWayTip",parent)
|
|
end
|
|
|
|
function GainWayTip:Init()
|
|
self:FindObjs();
|
|
self:InitContentList()
|
|
self.closecomp.callBack = function (go)
|
|
self:OnExit();
|
|
end
|
|
local temp = self.gameObject.transform.parent:GetComponentInParent(UIPanel)
|
|
if(temp)then
|
|
self.panel.depth=temp.depth+1
|
|
self.contentScrollView:GetComponent(UIPanel).depth=self.panel.depth+1
|
|
end
|
|
self.gameObject.transform.localPosition = Vector3.zero;
|
|
self.gameObject:SetActive(false)
|
|
|
|
self.closeButton = self:FindGO("CloseButton");
|
|
self:AddClickEvent(self.closeButton, function (go)
|
|
self:OnExit();
|
|
end);
|
|
end
|
|
|
|
function GainWayTip:FindObjs()
|
|
self.closecomp = self.gameObject:GetComponent(CloseWhenClickOtherPlace);
|
|
self.contentScrollView = self:FindGO("contentScrollView"):GetComponent(UIScrollView)
|
|
self.contentGrid = self:FindGO("contentGrid"):GetComponent(UIGrid)
|
|
self.panel=self.gameObject:GetComponent(UIPanel)
|
|
end
|
|
|
|
function GainWayTip:InitContentList()
|
|
self.contentList = UIGridListCtrl.new(self.contentGrid,GainWayTipCell,"GainWayTipCell")
|
|
self.contentList:AddEventListener(MouseEvent.MouseClick,self.HandleClickItem,self)
|
|
self.contentList:AddEventListener(GainWayTipCell.AddItemTrace,self.SetData,self)
|
|
self.contentList:AddEventListener(ItemEvent.GoTraceItem, self.GoTraceItem, self)
|
|
end
|
|
|
|
function GainWayTip:GoTraceItem(data)
|
|
local id = data.addWayID;
|
|
local gotoMode = Table_AddWay[id] and Table_AddWay[id].GotoMode;
|
|
if(gotoMode)then
|
|
FuncShortCutFunc.Me():CallByID(gotoMode);
|
|
end
|
|
self:PassEvent(ItemEvent.GoTraceItem, self.data);
|
|
end
|
|
|
|
function GainWayTip:HandleClickItem(cellctl)
|
|
local data = cellctl.data;
|
|
local go = cellctl.gameObject;
|
|
self.selectItemData=data
|
|
if(data.isOpen)then
|
|
local tData=Table_AddWay[data.addWayID]
|
|
|
|
else
|
|
MsgManager.FloatMsgTableParam(nil,ZhString.GainWayTip_notOpen)
|
|
end
|
|
end
|
|
|
|
function GainWayTip:SetData(itemStaticID)
|
|
if(itemStaticID)then
|
|
self.itemStaticID = itemStaticID;
|
|
end
|
|
if(self.itemStaticID)then
|
|
self.data = GainWayTipProxy.Instance:GetDataByStaticID(self.itemStaticID)
|
|
if(self.data)then
|
|
self.contentList:ResetDatas(self.data.datas)
|
|
self.contentScrollView:ResetPosition()
|
|
end
|
|
end
|
|
self.gameObject:SetActive(true)
|
|
end
|
|
|
|
function GainWayTip:OnEnter()
|
|
|
|
end
|
|
|
|
function GainWayTip:OnExit()
|
|
GainWayTipProxy.Instance.GainWayItemDataDic={}
|
|
GameObject.Destroy(self.gameObject)
|
|
self:PassEvent(GainWayTip.CloseGainWay);
|
|
return true
|
|
end
|
|
|
|
function GainWayTip:AddIgnoreBounds(obj)
|
|
if(self.gameObject and self.closecomp)then
|
|
self.closecomp:AddTarget(obj.transform);
|
|
end
|
|
end
|
|
|
|
local tempV3 = LuaVector3()
|
|
function GainWayTip:SetAnchorPos(isright)
|
|
if(isright)then
|
|
tempV3:Set(0,0,0);
|
|
else
|
|
tempV3:Set(-490,0,0);
|
|
end
|
|
self.gameObject.transform.localPosition = tempV3;
|
|
end
|
|
|
|
|