2025-06-04 05:02:57 +08:00

52 lines
1.2 KiB
Plaintext

autoImport("EventDispatcher")
autoImport("ConditionCheck")
FunctionCheck = class("FunctionCheck",EventDispatcher)
FunctionCheck.CannotSyncMoveReason = {
OnCarrier = 1,
LoadingScene = 2,
Skill_Transport = 3,
}
function FunctionCheck.Me()
if nil == FunctionCheck.me then
FunctionCheck.me = FunctionCheck.new()
end
return FunctionCheck.me
end
function FunctionCheck:ctor()
self.cannotSyncMoveChecker = ConditionCheck.new()
-- self.cannotUseSkillChecker = ConditionCheck.new()
self.canOpenFuncChecker = ConditionCheck.new();
end
function FunctionCheck:Reset()
self.cannotSyncMoveChecker:Reset()
-- self.cannotUseSkillChecker:Reset()
end
function FunctionCheck:SetSyncMove(reason,value)
if(value) then
self.cannotSyncMoveChecker:RemoveReason(reason)
else
self.cannotSyncMoveChecker:SetReason(reason)
end
end
function FunctionCheck:CanSyncMove()
return not self.cannotSyncMoveChecker:HasReason()
end
-- function FunctionCheck:CanUseSkill()
-- return not self.cannotUseSkillChecker:HasReason()
-- end
function FunctionCheck:CheckProp(p)
self:CheckFucOpen(p)
self:PassEvent(MyselfEvent.MyPropChange,p)
end
function FunctionCheck:CheckFucOpen(p)
FunctionUnLockFunc.Me():CheckProp(p)
end