2025-06-04 05:02:57 +08:00

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autoImport("AuctionItemCell")
autoImport("AuctionEventCell")
autoImport("AuctionPriceCell")
autoImport("FuncZenyShop")
autoImport("ChatSimplifyView")
autoImport("AuctionChatGroup")
AuctionView = class("AuctionView", ContainerView)
AuctionView.ViewType = UIViewType.InterstitialLayer
local bgName = "auction_bg_background"
local bg2Name = "auction_bg_background2"
local girlBgName = "auction_bg_Corolla"
local rid = ResourcePathHelper.UICell("AuctionEventCell")
local eventClear = {}
local offerPriceInfo = {}
local DialogState = {
AtAuction = 1,
FinishCountdown = 2,
NextAuction = 3,
AuctionEnd = 4,
Publicity = 5, --公示期
}
local funkey = {
"ShowDetail",
}
local tipData = {}
local GOCameraType = Game.GameObjectType.Camera
function AuctionView:OnEnter()
AuctionView.super.OnEnter(self)
local camera = Game.GameObjectManagers[GOCameraType]
if camera ~= nil then
camera:ActiveMainCamera(false)
end
end
function AuctionView:OnExit()
self:ClearTimeTick()
self:ClearNextTimeTick()
self:ClearShowPriceListLT()
if self.isRunning and self.forceStay == nil then
ServiceAuctionCCmdProxy.Instance:CallOpenAuctionPanelCCmd(false)
AuctionProxy.Instance:ClearEventPool(self.batchid)
end
PictureManager.Instance:UnLoadAuction()
MsgManager.CloseConfirmMsgByID(9515)
local camera = Game.GameObjectManagers[GOCameraType]
if camera ~= nil then
camera:ActiveMainCamera(true)
end
AuctionView.super.OnExit(self)
end
function AuctionView:Init()
self:FindObjs()
self:AddEvts()
self:AddViewEvts()
self:InitShow()
end
function AuctionView:FindObjs()
self.money = self:FindGO("Money"):GetComponent(UILabel)
self.recordBtn = self:FindGO("RecordBtn")
self.itemName = self:FindGO("ItemName"):GetComponent(UILabel)
self.itemGrid = self:FindGO("ItemGrid"):GetComponent(UIGrid)
self.centerOnChild = self.itemGrid.gameObject:GetComponent("UICenterOnChild")
self.currentPrice = self:FindGO("CurrentPrice"):GetComponent(UILabel)
self.eventEmpty = self:FindGO("EventEmpty"):GetComponent(UILabel)
self.eventScrollView = self:FindGO("EventScrollView"):GetComponent(UIScrollView)
self.finish = self:FindGO("Finish")
self.offerPriceRoot = self:FindGO("OfferPriceRoot")
self.offerPrice = self:FindGO("OfferPrice"):GetComponent(UILabel)
self.offerPriceTip = self:FindGO("OfferPriceTip")
self.differenceRoot = self:FindGO("DifferenceRoot")
self.differencePrice = self:FindGO("DifferencePrice"):GetComponent(UILabel)
self.priceGrid = self:FindGO("PriceGrid"):GetComponent(UIGrid)
self.nextCountdownRoot = self:FindGO("NextCountdownRoot")
self.nextCountdown = self:FindGO("NextCountdown"):GetComponent(UILabel)
self.dialogRoot = self:FindGO("DialogRoot"):GetComponent(UISprite)
self.dialogTw = self.dialogRoot.gameObject:GetComponent(TweenAlpha)
self.dialog = self:FindGO("Dialog"):GetComponent(UILabel)
self.chatRoot = self:FindGO("ChatRoot")
end
function AuctionView:AddEvts()
local closeButton = self:FindGO("CloseButton")
self:AddClickEvent(closeButton, function ()
if AuctionProxy.Instance:CheckAuctionSignUp() then
self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.AuctionSignUpView})
end
self:CloseSelf()
end)
self:AddClickEvent(self.chatRoot, function ()
self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.ChatRoomPage, force = force})
end)
self:AddClickEvent(self.recordBtn, function ()
self:Record()
end)
local addMoney = self:FindGO("AddMoney")
self:AddClickEvent(addMoney, function ()
self.forceStay = true
FuncZenyShop.Instance():OpenUI(PanelConfig.ZenyShopGachaCoin)
end)
self.centerOnChild.onFinished = function ()
--流水
self:ResetEvent()
end
self.centerOnChild.onCenter = function (centeredObject)
if self.centerTrans and self.centerTrans.gameObject ~= centeredObject then
self:CenterOn(self.centerTrans)
return
end
if self.lastCenteredObject == centeredObject then
self.centerTrans = nil
return
end
local cells = self.itemCtrl:GetCells()
for i=1,#cells do
local data = cells[i].data
if data and cells[i].gameObject == centeredObject then
if self.lastItem then
self.lastItem:SetScale(false)
end
cells[i]:SetScale(true)
self.dialogTw:ResetToBeginning()
self.dialogTw:PlayForward()
self.itemid = data.itemid
self.orderid = data.orderid
self.currentPage = 0
if self.isRunning then
--物品紅點
if self.lastItem == nil or self.lastItem.data.result ~= data.result then
if not data:CheckAtAuction() then
local atAuctionCell = self:GetAtAuctionItem()
if atAuctionCell then
atAuctionCell:ShowRedDot(true)
end
else
cells[i]:ShowRedDot(false)
end
end
--下一場倒計時
local isShowNextCountdown = self.lastOrderid == data.orderid
self.nextCountdownRoot:SetActive(isShowNextCountdown)
if isShowNextCountdown and self.nextTimeTick == nil then
self.nextTimeTick = TimeTickManager.Me():CreateTick(0, 1000, self.UpdateNextCountdown, self, 1)
self:UpdateDialog()
end
end
--物品名
self.itemName.text = data:GetItemData():GetName()
--清除流水
self:ClearEvent()
self:UpdateView(data)
self.lastItem = cells[i]
self.centerTrans = nil
self.lastCenteredObject = centeredObject
break
end
end
end
NGUIUtil.HelpChangePageByDrag(self.eventScrollView, function ()
if not self.isRunning then
local currentPage = self.currentPage - 1
if currentPage >= 0 then
self:ResetEvent(currentPage)
end
end
end, function ()
if not self.isRunning then
self:ResetEvent(self.currentPage + 1)
end
end, 100)
end
function AuctionView:AddViewEvts()
self:AddListenEvt(MyselfEvent.MyDataChange, self.UpdateMoney)
self:AddListenEvt(ServiceEvent.AuctionCCmdNtfAuctionInfoCCmd, self.HandleNtfAuctionInfo)
self:AddListenEvt(ServiceEvent.AuctionCCmdUpdateAuctionInfoCCmd, self.HandleUpdateAuctionInfo)
self:AddListenEvt(ServiceEvent.AuctionCCmdReqAuctionFlowingWaterCCmd, self.HandleAuctionEvent)
self:AddListenEvt(ServiceEvent.AuctionCCmdUpdateAuctionFlowingWaterCCmd, self.HandleUpdateAuctionEvent)
self:AddListenEvt(ServiceEvent.AuctionCCmdNtfMyOfferPriceCCmd, self.HandleMyOfferPrice)
self:AddListenEvt(ServiceEvent.AuctionCCmdNtfNextAuctionInfoCCmd, self.HandleNextAuction)
self:AddListenEvt(AuctionEvent.FinishCountdown, self.HandleFinishCountdown)
self:AddListenEvt(ServiceEvent.AuctionCCmdReqMyTradedPriceCCmd, self.HandleMyTradedPrice)
self:AddListenEvt(ServiceEvent.AuctionCCmdNtfMaskPriceCCmd, self.HandleMaskPrice)
self:AddListenEvt(ServiceEvent.SessionSocialityQueryUserInfoCmd, self.HandleQueryUserInfo)
self:AddListenEvt(SecurityEvent.Close, self.HandleSecurityClose)
self:AddListenEvt(ServiceUserProxy.RecvLogin , self.HandleLogin)
end
function AuctionView:InitShow()
self.currentPage = 0
self.tipData = {}
self.tipData.funcConfig = {}
local initParama = ReusableTable.CreateTable()
initParama.gameObject = self.chatRoot
initParama.chatCellCtrl = AuctionChatGroup
initParama.chatCellPfb = "AuctionChatGroup"
self:AddSubView("ChatSimplifyView", ChatSimplifyView, initParama)
ReusableTable.DestroyAndClearTable(initParama)
local _PictureManager = PictureManager.Instance
local bg = self:FindGO("Background"):GetComponent(UITexture)
local bg1 = self:FindGO("Background1"):GetComponent(UITexture)
local bg2 = self:FindGO("Background2"):GetComponent(UITexture)
local girlBg = self:FindGO("GirlBg"):GetComponent(UITexture)
_PictureManager:SetAuction(bgName, bg)
_PictureManager:SetAuction(bgName, bg1)
_PictureManager:SetAuction(bg2Name, bg2)
_PictureManager:SetAuction(girlBgName, girlBg)
self:RegisterRedTipCheck(SceneTip_pb.EREDSYS_AUCTION_RECORD, self.recordBtn, 3, {-5,-5})
self.itemCtrl = UIGridListCtrl.new(self.itemGrid, AuctionItemCell, "AuctionItemCell")
self.itemCtrl:AddEventListener(MouseEvent.MouseClick, self.ClickItem, self)
self.priceCtrl = UIGridListCtrl.new(self.priceGrid, AuctionPriceCell, "AuctionPriceCell")
self.priceCtrl:AddEventListener(MouseEvent.MouseClick, self.ClickPrice, self)
local eventTable = self:FindGO("EventTable")
self.eventHelper = WrapScrollViewHelper.new(AuctionEventCell, rid,
self.eventScrollView.gameObject, eventTable, 20)
self:UpdateMoney()
self:ClearEvent()
local _AuctionProxy = AuctionProxy.Instance
local batchid = _AuctionProxy:GetJumpPanelBatchid()
if batchid ~= nil then
self.batchid = batchid
self.isRunning = _AuctionProxy:CheckAuctionRunning(self.batchid)
self:UpdateItem()
self:SelectAtAuctionItem()
self:UpdateDialog()
local data = _AuctionProxy:GetInfoByBatchId(self.batchid)
if data then
self.lastOrderid = data.lastOrderid
self.nextOrderid = data.nextOrderid
end
end
end
function AuctionView:UpdateMoney()
self.money.text = StringUtil.NumThousandFormat(MyselfProxy.Instance:GetLottery())
end
function AuctionView:UpdateItem()
local data = AuctionProxy.Instance:GetInfoByBatchId(self.batchid)
if data then
self.itemCtrl:ResetDatas(data:GetItemList())
end
end
function AuctionView:ResetEvent(page)
page = page or self.currentPage
local data = AuctionProxy.Instance:GetEventList(self.batchid, self.itemid, page, self.orderid)
if data then
self.currentPage = page
self.eventHelper:ResetPosition(data)
end
end
function AuctionView:ClearEvent()
self.eventHelper:ResetPosition(eventClear)
end
function AuctionView:UpdateCurrentPrice(data)
if data.result == AuctionItemState.None then
self.currentPrice.text = data:GetPriceString()
elseif data:CheckAuctionEnd() then
self.currentPrice.text = data:GetTradePriceString()
elseif data:CheckAtAuction() then
self.currentPrice.text = data:GetCurrentPriceString()
end
end
function AuctionView:UpdatePrice(data)
local isUpdate = data:CheckAtAuction()
self.priceGrid.gameObject:SetActive(isUpdate)
if isUpdate then
local data = AuctionProxy.Instance:GetPriceList(data)
if data then
self.priceCtrl:ResetDatas(data)
end
end
end
function AuctionView:UpdateMyOfferPrice(state, price, currentPrice)
if price > 0 then
self.offerPriceRoot:SetActive(true)
self.offerPrice.text = StringUtil.NumThousandFormat(price)
if state == AuctionItemState.AtAuction then
self.offerPriceTip:SetActive(false)
self.differenceRoot:SetActive(true)
local difference = 0
if currentPrice == nil then
if self.lastItem.data ~= nil then
currentPrice = self.lastItem.data.currentPrice
else
currentPrice = 0
end
end
difference = currentPrice - price
if difference < 0 then
difference = 0
end
self.differencePrice.text = StringUtil.NumThousandFormat(difference)
else
self.offerPriceTip:SetActive(true)
self.differenceRoot:SetActive(false)
end
else
self.offerPriceRoot:SetActive(false)
end
end
function AuctionView:UpdateNextCountdown()
local info = AuctionProxy.Instance:GetInfoByBatchId(self.batchid)
if info then
local sec = info:GetNextStartTime() - ServerTime.CurServerTime()/1000
if sec > 0 then
self.nextCountdown.text = math.floor(sec)
else
if self.nextOrderid then
local cells = self.itemCtrl:GetCells()
for i=1,#cells do
local data = cells[i].data
if data and data.orderid == self.nextOrderid then
self:CenterOn(cells[i].trans)
break
end
end
end
self.lastOrderid = nil
self.nextOrderid = nil
info:ClearNextInfo()
self:ClearNextTimeTick()
self.nextCountdownRoot:SetActive(false)
end
end
end
function AuctionView:UpdateCountdown()
local info = AuctionProxy.Instance:GetInfoByBatchId(self.batchid)
if info then
local finishTime = info:GetFinishTime() or 0
local sec = finishTime - ServerTime.CurServerTime()/1000
if sec > 0 then
self:SetDialog(DialogState.FinishCountdown, math.floor(sec))
else
self:ClearFinishCountdown()
self:SetDialog(DialogState.FinishCountdown, 0)
end
end
end
function AuctionView:UpdateEventEmpty(data)
local tip = ""
local isShow = false
local _AuctionProxy = AuctionProxy.Instance
if _AuctionProxy:CheckAuctionPublicity(self.batchid) then
tip = string.format(ZhString.Auction_EventPublicityTip, _AuctionProxy:GetItemIndex(self.batchid, data.orderid))
isShow = true
elseif data.result == AuctionItemState.None then
tip = ZhString.Auction_EventNextTip
isShow = true
end
if isShow then
self.eventEmpty.text = tip
end
self.eventEmpty.gameObject:SetActive(isShow)
end
function AuctionView:UpdateFinish(data)
if data.result == AuctionItemState.None then
self.finish:SetActive(false)
elseif data:CheckAuctionEnd() then
self.finish:SetActive(data.result == AuctionItemState.Sucess)
elseif data:CheckAtAuction() then
self.finish:SetActive(false)
end
end
function AuctionView:UpdateOverTakePrice(isShow)
if isShow then
ColorUtil.RedLabel(self.offerPrice)
else
ColorUtil.WhiteUIWidget(self.offerPrice)
end
end
function AuctionView:UpdateDialog(args)
local dialogState
local _AuctionProxy = AuctionProxy.Instance
if self.isRunning then
local info = _AuctionProxy:GetInfoByBatchId(self.batchid)
local index = _AuctionProxy:GetAtAuctionIndex(self.batchid)
if info and info:GetFinishTime() ~= nil then
self:CreateTimeTick()
dialogState = DialogState.FinishCountdown
elseif self.lastOrderid ~= nil then
dialogState = DialogState.NextAuction
args = _AuctionProxy:GetItemIndex(self.batchid, self.nextOrderid)
elseif index ~= nil then
dialogState = DialogState.AtAuction
args = index
end
elseif _AuctionProxy:CheckAuctionPublicity(self.batchid) then
dialogState = DialogState.Publicity
else
dialogState = DialogState.AuctionEnd
end
if self.dialogState ~= dialogState then
self:SetDialog(dialogState, args)
end
end
function AuctionView:SetDialog(state, args)
if state == DialogState.AtAuction then
self.dialog.text = string.format(ZhString.Auction_DialogAtAuction, args, StringUtil.NumThousandFormat(GameConfig.Auction.MaxPrice))
elseif state == DialogState.FinishCountdown then
self.dialog.text = string.format(ZhString.Auction_DialogCountdown, args)
elseif state == DialogState.NextAuction then
self.dialog.text = string.format(ZhString.Auction_DialogNextAuction, args)
elseif state == DialogState.AuctionEnd then
self.dialog.text = ZhString.Auction_DialogEndTip
elseif state == DialogState.Publicity then
self.dialog.text = ZhString.Auction_DialogPublicity
end
if self.dialogState ~= state then
self.dialogRoot.gameObject:SetActive(state ~= nil)
self:UpdateDialogBg()
end
self.dialogState = state
end
function AuctionView:UpdateDialogBg()
self.dialogRoot.height = self.dialog.localSize.y + 70
end
function AuctionView:UpdateView(data)
if self.isRunning then
--拍牌
self:UpdatePrice(data)
--已被人超價
self:UpdateOverTakePrice(data:CheckAtAuction() and data:CheckOverTakePrice())
end
--未開始
self:UpdateEventEmpty(data)
--我的出價
local myPrice = data:GetMyPrice()
if myPrice == nil then
if data:CheckAuctionEnd() then
ServiceAuctionCCmdProxy.Instance:CallReqMyTradedPriceCCmd(self.batchid, data.itemid, nil, self.orderid)
end
myPrice = 0
end
self:UpdateMyOfferPrice(data.result, myPrice, data.currentPrice)
--目前價格
self:UpdateCurrentPrice(data)
--成功或流拍
self:UpdateFinish(data)
end
function AuctionView:Record()
self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.AuctionRecordView})
end
function AuctionView:ClickItem(cell)
local data = cell.data
if data then
self.tipData.itemdata = data.itemData
local itemTipBaseCell = self:ShowItemTip(self.tipData, cell.icon, NGUIUtil.AnchorSide.Left, {-220,0})
if itemTipBaseCell then
itemTipBaseCell:GetCell(1):SetReplaceInfo(string.format(ZhString.Auction_ItemTip, data.seller))
end
end
end
function AuctionView:ClickPrice(cell)
local data = cell.data
if data then
if data.disable then
MsgManager.ShowMsgByID(9503)
return
end
if data.mask then
MsgManager.ShowMsgByID(9516, math.floor(data.mask / 60))
return
end
if self.lastPriceCell ~= nil and self.lastPriceCell ~= cell then
MsgManager.ShowMsgByID(9514)
return
end
self.lastPriceCell = cell
cell:PlayForward(function ()
local auctionItemData = self.lastItem.data
if AuctionProxy.Instance:GetDontShowAgain() then
self:CallOfferPriceCCmd(auctionItemData.currentPrice, data.price, data.level)
else
local myPrice = auctionItemData:GetMyPrice() or 0
local viewData = {
viewname = "ToggleConfirmView",
content = string.format(ZhString.Auction_DontShowAgainContent, auctionItemData.currentPrice, data.price, auctionItemData.currentPrice + data.price - myPrice),
checkLabel = ZhString.Auction_DontShowAgain,
confirmtext = ZhString.UniqueConfirmView_Confirm,
canceltext = ZhString.UniqueConfirmView_CanCel,
confirmHandler = function (isToggle)
AuctionProxy.Instance:SetDontShowAgain(isToggle)
self:CallOfferPriceCCmd(auctionItemData.currentPrice, data.price, data.level)
end,
cancelHandler = function ()
self:ResetPrice()
end,
}
self:sendNotification(UIEvent.ShowUI, viewData)
end
end)
end
end
function AuctionView:CallOfferPriceCCmd(max_price, add_price, level)
TableUtility.TableClear(offerPriceInfo)
offerPriceInfo.max_price = max_price
offerPriceInfo.add_price = add_price
offerPriceInfo.level = level
offerPriceInfo.failureAct = function ()
self:ResetPrice()
end
FunctionSecurity.Me():NormalOperation(function (arg)
helplog("CallOfferPriceCCmd",self.itemid, arg.max_price, arg.add_price, arg.level)
ServiceAuctionCCmdProxy.Instance:CallOfferPriceCCmd(self.itemid, arg.max_price, arg.add_price, arg.level, self.orderid)
self:ShowPrice(false)
self:ClearShowPriceListLT()
self.showPriceListLT = LeanTween.delayedCall(2, function ()
self:ShowPrice(true)
self:ClearShowPriceListLT()
end)
end, offerPriceInfo)
end
function AuctionView:ShowPrice(isShow)
if self.isShowPrice ~= isShow then
self.isShowPrice = isShow
if self.lastPriceCell then
self.lastPriceCell.gameObject:SetActive(isShow)
if isShow == true then
self.lastPriceCell:Reset()
self.lastPriceCell = nil
end
end
end
end
function AuctionView:CenterOn(trans)
self.centerTrans = trans
self.centerOnChild:CenterOn(trans)
end
--選中目前正在拍賣的物品
function AuctionView:SelectAtAuctionItem()
local cell = self:GetSelectItem()
if cell then
self:CenterOn(cell.trans)
end
end
function AuctionView:GetAtAuctionItem()
local cells = self.itemCtrl:GetCells()
for i=1,#cells do
local data = cells[i].data
if data then
if data:CheckAtAuction() then
return cells[i]
end
end
end
return nil
end
function AuctionView:GetSelectItem()
local cells = self.itemCtrl:GetCells()
local finishAuction
for i=1,#cells do
local data = cells[i].data
if data then
if data:CheckAtAuction() then
return cells[i]
elseif self.isRunning and data:CheckAuctionEnd() then
finishAuction = cells[i]
end
end
end
return finishAuction
end
function AuctionView:HandleNtfAuctionInfo(note)
if self.isRunning then
ServiceAuctionCCmdProxy.Instance:CallOpenAuctionPanelCCmd(true)
end
end
function AuctionView:HandleUpdateAuctionInfo(note)
local data = note.body
if data and self.batchid == data.batchid then
self:UpdateItem()
self:UpdateDialog()
if data.iteminfo.signup_id == self.orderid then
local auctionItemData = self.lastItem.data
self:UpdateView(auctionItemData)
end
end
end
function AuctionView:HandleAuctionEvent(note)
local data = note.body
if data and self.batchid == data.batchid and self.orderid == data.signup_id then
self:ResetEvent(data.page_index)
end
end
function AuctionView:HandleUpdateAuctionEvent(note)
local data = note.body
if data and self.batchid == data.batchid and self.orderid == data.signup_id then
if self.dialogState == DialogState.FinishCountdown then
self:ClearFinishCountdown()
self:SetDialog()
end
self:ResetEvent(0)
end
end
function AuctionView:HandleMyOfferPrice(note)
local data = note.body
if data and self.batchid == data.batchid and self.orderid == data.signup_id then
self:UpdateMyOfferPrice(AuctionItemState.AtAuction, data.my_price)
self:ShowPrice(true)
end
end
function AuctionView:HandleMyTradedPrice(note)
local data = note.body
if data and self.batchid == data.batchid and self.orderid == data.signup_id then
self:UpdateMyOfferPrice(nil, data.my_price)
end
end
function AuctionView:HandleNextAuction(note)
local data = note.body
self.lastOrderid = data.last_signup_id
self.nextOrderid = data.signup_id
if data and self.batchid == data.batchid then
self:UpdateDialog()
self:UpdateOverTakePrice(false)
self:ClearNextTimeTick()
self.nextTimeTick = TimeTickManager.Me():CreateTick(0, 1000, self.UpdateNextCountdown, self, 1)
self.nextCountdownRoot:SetActive(self.orderid == data.last_signup_id)
end
end
function AuctionView:HandleFinishCountdown(note)
local data = note.body
if data then
if self.batchid == data.batchid then
self:ClearTimeTick()
self:CreateTimeTick()
end
end
end
function AuctionView:HandleMaskPrice(note)
local data = note.body
if data and self.batchid == data.batchid and self.orderid == data.signup_id then
local auctionItemData = self.lastItem.data
if auctionItemData ~= nil then
self:UpdatePrice(auctionItemData)
end
end
end
function AuctionView:HandleQueryUserInfo(note)
local data = note.body
if data then
if self.playerTipData == nil then
self.playerTipData = PlayerTipData.new()
end
self.playerTipData:SetBySocialData(data.data)
local _FunctionPlayerTip = FunctionPlayerTip.Me()
_FunctionPlayerTip:CloseTip()
local playerTip = _FunctionPlayerTip:GetPlayerTip(self.dialogRoot, NGUIUtil.AnchorSide.Right, {-280,-200})
tipData.playerData = self.playerTipData
tipData.funckeys = funkey
playerTip:SetData(tipData)
end
end
function AuctionView:HandleSecurityClose(note)
self:ResetPrice()
end
function AuctionView:HandleLogin(note)
self:CloseSelf()
end
function AuctionView:ClearFinishCountdown()
local info = AuctionProxy.Instance:GetInfoByBatchId(self.batchid)
if info then
info:SetFinishTime()
end
self:ClearTimeTick()
end
function AuctionView:ClearNextTimeTick()
if self.nextTimeTick then
TimeTickManager.Me():ClearTick(self, 1)
self.nextTimeTick = nil
end
end
function AuctionView:CreateTimeTick()
if self.timeTick == nil then
self.timeTick = TimeTickManager.Me():CreateTick(0, 1000, self.UpdateCountdown, self, 2)
end
end
function AuctionView:ClearTimeTick()
if self.timeTick then
TimeTickManager.Me():ClearTick(self, 2)
self.timeTick = nil
end
end
function AuctionView:ClearShowPriceListLT()
if self.showPriceListLT then
self.showPriceListLT:cancel()
self.showPriceListLT = nil
end
end
function AuctionView:ResetPrice()
if self.lastPriceCell ~= nil then
self.lastPriceCell:Reset()
self.lastPriceCell = nil
end
end