ro-table/Asstes/Resources/Script/FrameWork/GUI/cell/MainViewAimMonsterCell.txt
2025-06-04 05:02:57 +08:00

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local baseCell = autoImport("BaseCell")
MainViewAimMonsterCell = class("MainViewAimMonsterCell", baseCell)
MainViewAimMonsterCellEvent =
{
ValueChange = "MainViewAimMonsterCellEvent_ValueChange",
BossCellHasSet = "MainViewAimMonsterCellEvent_BossCellHasSet"
}
function MainViewAimMonsterCell:Init()
self:FindObjs()
self:InitShow()
self:AddCellClickEvent()
end
function MainViewAimMonsterCell:FindObjs()
self.icon = self:FindGO("Icon"):GetComponent(UISprite)
self.name = self:FindGO("Name"):GetComponent(UILabel)
self.level = self:FindGO("Level"):GetComponent(UILabel)
self.choose = self:FindComponent("choose", UIToggle);
self.all = self:FindGO("All")
end
function MainViewAimMonsterCell:InitShow()
-- body
end
function MainViewAimMonsterCell:SetData(data)
self.data = data
self.gameObject:SetActive( data ~= nil )
if data then
local id = data:GetId()
if id == 0 then
self.all:SetActive(true)
self.level.gameObject:SetActive(false)
self.name.gameObject:SetActive(false)
self.icon.gameObject:SetActive(false)
self.choose.gameObject:SetActive(false);
else
self.all:SetActive(false)
self.level.gameObject:SetActive(true)
self.name.gameObject:SetActive(true)
self.choose.gameObject:SetActive(true);
local monster = Table_Monster[id]
local boss = Table_Boss[id]
if monster then
self.level.text = "Lv."..data:GetLevel()
self.name.text = monster.NameZh
local symbolName
if monster.Type == "MVP" then
symbolName = "map_mvpboss"
elseif monster.Type == "MINI" then
symbolName = "map_miniboss"
end
if boss and boss.Type == 3 then
symbolName = "ui_mvp_dead11_JM"
end
if symbolName then
IconManager:SetMapIcon(symbolName , self.icon)
self.icon.gameObject:SetActive(true)
EventManager.Me():PassEvent(MainViewAimMonsterCellEvent.BossCellHasSet, id)
else
self.icon.gameObject:SetActive(false)
end
end
end
end
end
function MainViewAimMonsterCell:GetChooseValue()
return self.choose.value;
end
function MainViewAimMonsterCell:SetChoose(isChoose)
self.choose.value = isChoose;
end