81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
Asset_RoleUtility = class("Asset_RoleUtility")
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function Asset_RoleUtility.CreateRoleParts(staticData)
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if nil == staticData then
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return nil
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end
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local parts = Asset_Role.CreatePartArray();
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Asset_RoleUtility.SetRoleParts(staticData, parts);
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return parts;
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end
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function Asset_RoleUtility.SetRoleParts(staticData, parts)
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if nil == staticData then
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return
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end
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local partIndex = Asset_Role.PartIndex;
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parts[partIndex.Body] = staticData.Body or 0
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parts[partIndex.Hair] = staticData.Hair or 0
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parts[partIndex.LeftWeapon] = staticData.LeftHand or 0
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parts[partIndex.RightWeapon] = staticData.RightHand or 0
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parts[partIndex.Head] = staticData.Head or 0
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parts[partIndex.Wing] = staticData.Wing or 0
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parts[partIndex.Face] = staticData.Face or 0
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parts[partIndex.Tail] = staticData.Tail or 0
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parts[partIndex.Eye] = staticData.Eye or 0
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parts[partIndex.Mount] = staticData.Mount or 0
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-- parts[partIndex.Mouth] = staticData.Mount or 0
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local partIndexEx = Asset_Role.PartIndexEx;
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parts[partIndexEx.Gender] = staticData.Gender
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parts[partIndexEx.HairColorIndex] = staticData.HeadDefaultColor or 0
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parts[partIndexEx.EyeColorIndex] = staticData.EyeDefaultColor or 0
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end
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-- npc begin
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function Asset_RoleUtility.CreateNpcRoleParts(npcid)
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return Asset_RoleUtility.CreateRoleParts(Table_Npc[npcid]);
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end
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function Asset_RoleUtility.SetNpcRoleParts( npcid, parts )
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Asset_RoleUtility.SetRoleParts(Table_Npc[npcid], parts)
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end
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function Asset_RoleUtility.CreateNpcRole( npcid )
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local npcParts = Asset_RoleUtility.CreateNpcRoleParts(npcid)
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local assetRole = Asset_Role.Create( npcParts );
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assetRole:PlayAction_Idle();
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Asset_Role.DestroyPartArray( npcParts );
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return assetRole;
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end
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-- npc end
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-- monster begin
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function Asset_RoleUtility.CreateMonsterRoleParts(monsterid)
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return Asset_RoleUtility.CreateRoleParts(Table_Monster[monsterid]);
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end
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function Asset_RoleUtility.SetMonsterRoleParts( monsterid, parts )
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Asset_RoleUtility.SetRoleParts(Table_Monster[monsterid], parts)
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end
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function Asset_RoleUtility.CreateMonsterRole( monsterid )
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local monsterParts = Asset_RoleUtility.CreateMonsterRoleParts(monsterid)
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local assetRole = Asset_Role.Create( monsterParts );
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Asset_Role.DestroyPartArray( monsterParts );
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return assetRole;
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end
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-- monster end
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function Asset_RoleUtility.CreateNpcOrMonsterRoleParts(staticID)
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return Asset_RoleUtility.CreateRoleParts(Table_Monster[staticID] or Table_Npc[staticID]);
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end
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function Asset_RoleUtility.SetNpcOrMonsterRoleParts( monsterid, parts )
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Asset_RoleUtility.SetRoleParts(Table_Monster[staticID] or Table_Npc[staticID], parts)
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end
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