2025-06-04 05:02:57 +08:00

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require ("Script.Refactory.Header")
-- local g_test = nil
-- local function Test()
-- local test = LuaVector3.New()
-- test:Destroy()
-- g_test = test
-- end
-- Debug.Log("test begin")
-- TablePool.monitor = TablePoolMonitor.Me()
-- Test()
-- TablePool.DebugCheck(Time.time, Time.deltaTime)
-- TablePool.monitor = nil
-- Debug.Log("test end")
if nil == g_Game then
g_Game = Game.Me()
Debug_LuaMemotry.Start()
end
return Game