102 lines
3.2 KiB
Plaintext
102 lines
3.2 KiB
Plaintext
autoImport("HeadImageData")
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autoImport("PlayerFaceCell")
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GuildTreasureRewardPopUp = class("GuildTreasureRewardPopUp", ContainerView)
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GuildTreasureRewardPopUp.ViewType = UIViewType.Lv4PopUpLayer
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autoImport("GuildTreasureRewardCell");
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local uniqueID = 111
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function GuildTreasureRewardPopUp:Init()
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self:InitView();
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end
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local tempArgs = {};
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function GuildTreasureRewardPopUp:InitView()
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self.titleLab = self:FindComponent("Title",UILabel)
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self.percentLab = self:FindComponent("Percent",UILabel)
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self.myRewardStatus = self:FindComponent("MyReward",UILabel)
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self.myRewardStatus.text =ZhString.GuildTreasure_RewardGet
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self.goBtn = self:FindComponent("GoBtn",UILabel)
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self.goBtn.text = ZhString.GuildTreasure_GoBtn
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self.wrap = self:FindGO("Wrap");
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local wrapConfig = {
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wrapObj = self.wrap,
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pfbNum = 9,
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cellName = "GuildTreasureRewardCell",
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control = GuildTreasureRewardCell,
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};
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self.wraplist = WrapCellHelper.new(wrapConfig);
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self.emptyTip = self:FindComponent("EmptyTip",UILabel);
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self.emptyTip.text = ZhString.GuildTreasure_EmptyTip
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self.headCell = self:FindGO("PlayerHeadCell");
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self.headCell = PlayerFaceCell.new(self.headCell);
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self.headCell:HideHpMp();
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self.closecomp = self.gameObject:GetComponent(CloseWhenClickOtherPlace)
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self.closecomp.callBack = function (go)
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self:CloseSelf()
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end
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self:AddEvent()
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self:UpdateUI()
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end
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function GuildTreasureRewardPopUp:AddEvent()
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self:AddClickEvent(self.goBtn.gameObject, function (go)
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if(Game.Myself:IsDead())then
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MsgManager.ShowMsgByIDTable(2500);
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else
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local currentRaidID = SceneProxy.Instance:GetCurRaidID()
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local raidData = currentRaidID and Table_MapRaid[currentRaidID];
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if(raidData and raidData.Type == 10)then
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TableUtility.TableClear(tempArgs);
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tempArgs.npcUID = uniqueID
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local cmd = MissionCommandFactory.CreateCommand(tempArgs, MissionCommandVisitNpc);
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if(cmd)then
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self:CloseSelf()
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Game.Myself:Client_SetMissionCommand( cmd );
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end
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else
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self:CloseSelf()
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ServiceGuildCmdProxy.Instance:CallEnterTerritoryGuildCmd();
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end
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end
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end);
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end
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local pb = GuildCmd_pb
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function GuildTreasureRewardPopUp:UpdateUI()
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local result = GuildTreasureProxy.Instance:GetTreasureResult()
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local ownerID = result.onwerID
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local guildMember = result:GetMemberData()
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self.percentLab.text = result:GetPrecent()
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self.titleLab.text = string.format(ZhString.GuildTreasure_RewardTitle,result:GetOwnerName())
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if(result.state)then
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if(result.state==pb.ETREASURESTATE_UNGETED)then
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self:Hide(self.myRewardStatus)
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self:Show(self.goBtn)
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elseif(result.state==pb.ETREASURESTATE_GETED)then
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self:Show(self.myRewardStatus)
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self:Hide(self.goBtn)
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elseif(result.state==pb.ETREASURESTATE_UNENABLE)then
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self:Hide(self.myRewardStatus)
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self:Hide(self.goBtn)
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end
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end
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result = result:GetResultItems()
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if(result and #result>0)then
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self.wrap:SetActive(true)
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self.wraplist:UpdateInfo(result);
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self.emptyTip.gameObject:SetActive(#result == 0)
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else
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self.wrap:SetActive(false)
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self.emptyTip.gameObject:SetActive(true)
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end
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if(guildMember)then
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local headData = HeadImageData.new();
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if(ownerID == Game.Myself.data.id)then
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headData:TransByMyself()
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else
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headData:TransByGuildMemberData(guildMember);
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end
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self.headCell:SetData(headData);
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end
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end |