94 lines
2.7 KiB
Plaintext
94 lines
2.7 KiB
Plaintext
GuildTreasurePopUp = class("GuildTreasurePopUp", ContainerView)
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GuildTreasurePopUp.ViewType = UIViewType.PopUpLayer
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autoImport("GuildTreasurePopCell");
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autoImport("PlayerTipData");
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function GuildTreasurePopUp:Init(parent)
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self:InitView();
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self:MapEvent();
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end
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function GuildTreasurePopUp:InitView()
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FunctionGuild.Me():QueryGuildEventList()
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local wrapContainer = self:FindGO("Wrap");
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local wrapConfig = {
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wrapObj = wrapContainer,
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pfbNum = 8,
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cellName = "GuildTreasurePopCell",
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control = GuildTreasurePopCell,
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};
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self.wraplist = WrapCellHelper.new(wrapConfig);
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self.wraplist:AddEventListener(MouseEvent.MouseClick, self.OnClick, self)
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end
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function GuildTreasurePopUp:OnEnter()
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GuildTreasurePopUp.super.OnEnter(self);
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self:UpdateList()
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end
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function GuildTreasurePopUp:OnClick(cellCtl)
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local guildData = cellCtl.data;
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local bg = self:FindComponent("Bg", UISprite, cellCtl.gameObject);
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local playerTip = FunctionPlayerTip.Me():GetPlayerTip(bg, NGUIUtil.AnchorSide.Center, {-180,45});
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local ptdata = PlayerTipData.new();
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ptdata:SetByGuildMemberData(guildData);
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local Funckeys = {
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"DistributeArtifact",
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}
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local tipData = {
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playerData = ptdata,
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funckeys = Funckeys,
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};
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playerTip:SetData(tipData);
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end
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function GuildTreasurePopUp:UpdateList()
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local can = GuildProxy.Instance:CanIDoAuthority(GuildAuthorityMap.Treasure)
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local memberList = GuildProxy.Instance.myGuildData:GetMemberList();
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if(not can)then
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for i=1,#memberList do
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local gmemb = memberList[i];
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if(gmemb.id==Game.Myself.data.id)then
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TableUtility.ArrayClear(memberList)
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TableUtility.ArrayPushBack(memberList,gmemb)
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break
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end
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end
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end
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if(can)then
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table.sort(memberList, function (a,b)
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local atotalbcoin = a.totalcoin or 0
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local btotalbcoin = b.totalcoin or 0
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local aweekbcoin = a.weekbcoin or 0
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local bweekbcoin = b.weekbcoin or 0
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if(aweekbcoin==bweekbcoin)then
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if(atotalbcoin==btotalbcoin)then
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return a.id<b.id;
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else
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return atotalbcoin>btotalbcoin
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end
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else
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return aweekbcoin>bweekbcoin
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end
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end);
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end
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self.wraplist:ResetDatas(memberList);
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end
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function GuildTreasurePopUp:MapEvent()
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self:AddListenEvt(ServiceEvent.GuildCmdArtifactUpdateNtfGuildCmd, self.UpdateList);
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self:AddListenEvt(ServiceEvent.GuildCmdArtifactOptGuildCmd,self.UpdateList);
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self:AddListenEvt(ServiceEvent.GuildCmdGuildDataUpdateGuildCmd, self.UpdateList);
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self:AddListenEvt(ServiceEvent.GuildCmdGuildMemberUpdateGuildCmd, self.UpdateList);
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self:AddListenEvt(ServiceEvent.GuildCmdGuildMemberDataUpdateGuildCmd, self.UpdateList);
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self:AddListenEvt(ServiceEvent.GuildCmdJobUpdateGuildCmd, self.UpdateList);
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end
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function GuildTreasurePopUp:OnExit()
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GuildTreasurePopUp.super.OnExit(self);
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end
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