ro-table/Asstes/Resources/Script/FrameWork/GUI/view/GuildBuildingRankPopUp.txt
2025-06-04 05:02:57 +08:00

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GuildBuildingRankPopUp = class("GuildBuildingRankPopUp", ContainerView)
GuildBuildingRankPopUp.ViewType = UIViewType.PopUpLayer
autoImport("GuildBuildingRankCell");
function GuildBuildingRankPopUp:Init(parent)
self:InitView();
end
function GuildBuildingRankPopUp:InitView()
self.titleLab = self:FindComponent("Title",UILabel)
self.rankDesc = self:FindComponent("RankDesc",UILabel)
self.nameDesc = self:FindComponent("NameDesc",UILabel)
self.totalDesc = self:FindComponent("TotalDesc",UILabel)
self.wrap = self:FindGO("RankWrap");
local wrapConfig = {
wrapObj = self.wrap,
pfbNum = 7,
cellName = "GuildBuildingRankCell",
control = GuildBuildingRankCell,
};
self.wraplist = WrapCellHelper.new(wrapConfig);
self.emptyTip = self:FindComponent("EmptyTip",UILabel);
self.closeComp = self.gameObject:GetComponent(CloseWhenClickOtherPlace);
self.closeComp.callBack = function (go)
GuildBuildingProxy.Instance:ClearRankArray()
end
end
function GuildBuildingRankPopUp:CloseSelf()
GuildBuildingRankPopUp.super.CloseSelf(self)
GuildBuildingProxy.Instance:ClearRankArray()
end
function GuildBuildingRankPopUp:OnEnter()
GuildBuildingRankPopUp.super.OnEnter(self);
self:UpdateUI();
end
function GuildBuildingRankPopUp:UpdateUI()
self.rankDesc.text = ZhString.GuildBuilding_RankDesc
self.nameDesc.text = ZhString.GuildBuilding_NameDesc
self.totalDesc.text = ZhString.GuildBuilding_TotalDesc
local name = GuildBuildingProxy.Instance:GetCurBuilding()
name = name and name.staticData.Name or ""
self.titleLab.text = string.format(ZhString.GuildBuilding_RankName,name)
self.emptyTip.text = ZhString.GuildBuilding_RankEmpty
local rankArray = GuildBuildingProxy.Instance:GetRankArray()
if(rankArray)then
local rankList = {};
for i=1,#rankArray do
local rankData = {};
rankData.rank = i;
rankData.rankData = rankArray[i];
table.insert(rankList, rankData);
end
self.wraplist:UpdateInfo(rankList);
self.emptyTip.gameObject:SetActive(#rankArray == 0)
else
self.wrap:SetActive(false)
self.emptyTip.gameObject:SetActive(true)
end
end