117 lines
3.5 KiB
Plaintext
117 lines
3.5 KiB
Plaintext
local BaseCell = autoImport("BaseCell")
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GVGResultViewItem = class("GVGResultViewItem", BaseCell);
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function GVGResultViewItem:Init()
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self.headIcon = self:FindComponent("HeadIcon", UISprite)
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self.customPic = self:FindComponent("CustomPic", UITexture)
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self.guildName = self:FindComponent("guildName", UILabel)
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self.rankLabel = self:FindComponent("Rank", UILabel)
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self.chest = self:FindComponent("Background", UISprite)
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self:AddButtonEvent("RewardButton",function ( )
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-- body
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GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "RewardListView", rewardList = self.rewardList})
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end)
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end
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function GVGResultViewItem:SetData( rewardInfo )
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-- body
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local guildInfo = SuperGvgProxy.Instance:GetGuildInfoByGuildId(rewardInfo.guildid)
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self.guildName.text = "[" .. guildInfo.guildname .. "]"
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local guildHeadData = GuildHeadData.new()
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guildHeadData:SetBy_InfoId(guildInfo.icon)
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guildHeadData:SetGuildId(guildInfo.guildid)
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self.index = guildHeadData.index
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-- self.call_index = UnionLogo.CallerIndex.LogoEditor;
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if self.gameObject.name ~= 'GuildResultViewItem1' then
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if rewardInfo.rank == 2 then
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IconManager:SetItemIcon("item_3760", self.chest)
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elseif rewardInfo.rank == 3 then
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IconManager:SetItemIcon("item_3750", self.chest)
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elseif rewardInfo.rank == 4 then
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IconManager:SetItemIcon("item_3740", self.chest)
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end
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end
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if self.rankLabel then
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self.rankLabel.text = rewardInfo.rank
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end
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self.rewardList = {}
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local rewardInfoItems = rewardInfo.items
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if(rewardInfoItems and #rewardInfoItems>0)then
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for i=1,#rewardInfoItems do
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local itemInfo = {}
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itemInfo.itemid = rewardInfoItems[i].itemid
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itemInfo.count = rewardInfoItems[i].count
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self.rewardList[i] = itemInfo
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end
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end
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if(guildHeadData.type == GuildHeadData_Type.Config) then
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local sdata = guildHeadData.staticData;
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if(sdata)then
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self.headIcon.gameObject:SetActive(true)
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self.customPic.gameObject:SetActive(false)
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IconManager:SetGuildIcon(sdata.Icon, self.headIcon);
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self.headIcon.width = 32;
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self.headIcon.height = 32;
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-- self.icon:MakePixelPerfect();
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end
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elseif(guildHeadData.type == GuildHeadData_Type.Custom) then
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if(self.customPic) then
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self.headIcon.gameObject:SetActive(false)
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self.customPic.gameObject:SetActive(true)
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local pic = FunctionGuild.Me():GetCustomPicCache(guildHeadData.guildid, guildHeadData.index);
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if(pic) then
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local time_name = pic.name;
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if(tonumber(time_name) == guildHeadData.time) then
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self.customPic.mainTexture = pic;
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else
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self:LoadSetCustomPic(guildHeadData, self.customPic);
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end
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else
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self:LoadSetCustomPic(guildHeadData, self.customPic);
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end
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end
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end
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end
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function GVGResultViewItem:LoadSetCustomPic(data)
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if(data == nil or data.type ~= GuildHeadData_Type.Custom)then
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return;
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end
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local success_callback = function (bytes, localTimestamp)
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local pic = Texture2D(128, 128, TextureFormat.RGB24, false);
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pic.name = data.time;
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local bRet = ImageConversion.LoadImage(pic, bytes)
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FunctionGuild.Me():SetCustomPicCache(data.guildid, data.index, pic);
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if(self.index == data.index)then
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if(self.customPic)then
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self.customPic.mainTexture = pic;
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end
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end
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end
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local pic_type = data.pic_type;
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if(pic_type == nil or pic_type == "")then
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pic_type = PhotoFileInfo.PictureFormat.JPG;
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end
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UnionLogo.Ins():SetUnionID(data.guildid);
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UnionLogo.Ins():GetOriginImage(1,
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data.index,
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data.time,
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pic_type,
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nil,
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success_callback,
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error_callback,
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is_keep_previous_callback,
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is_through_personalphotocallback);
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end
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