67 lines
1.8 KiB
Plaintext
67 lines
1.8 KiB
Plaintext
autoImport("ListCtrl")
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autoImport("CarrierWaitListCell")
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EndlessTowerWaitView = class("EndlessTowerWaitView",ContainerView)
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EndlessTowerWaitView.ViewType = UIViewType.PopUpLayer
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function EndlessTowerWaitView:Init()
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self.waitCell = self:LoadPreferb("cell/WaitCell", self.gameObject)
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self.waitCell.transform.localPosition = Vector3.zero
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self:FindObjs()
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self:AddBtnEvents()
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self:AddViewEvts()
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self:InitShow()
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end
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function EndlessTowerWaitView:FindObjs()
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self.startBtn = self:FindGO("StartBtn")
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self.cancelBtn = self:FindGO("CancelBtn")
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self.waitGrid = self:FindGO("WaitList"):GetComponent(UIGrid)
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self.waitList = ListCtrl.new(self.waitGrid,CarrierWaitListCell,"CarrierWaitListCell")
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end
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function EndlessTowerWaitView:AddBtnEvents()
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self:AddClickEvent(self.startBtn,function(go)
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ServiceInfiniteTowerProxy.Instance:CallEnterTower(self.towerid,Game.Myself.data.id)
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self:CloseSelf()
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end)
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self:AddClickEvent(self.cancelBtn,function(go)
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ServiceInfiniteTowerProxy.Instance:CallTeamTowerInviteCmd(true)
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self:CloseSelf()
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end)
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end
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function EndlessTowerWaitView:AddViewEvts()
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self:AddListenEvt(ServiceEvent.NUserBeFollowUserCmd, self.HandleFollowStateChange)
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end
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function EndlessTowerWaitView:InitShow()
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if self.viewdata.viewdata then
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self.towerid = self.viewdata.viewdata
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end
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self:UpdateWait()
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end
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function EndlessTowerWaitView:UpdateWait()
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local members = EndlessTowerProxy.Instance:GetWaitData()
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self.waitList:ResetDatas(members)
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end
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function EndlessTowerWaitView:HandleFollowStateChange(note)
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local data = note.body
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if data then
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local cells = self.waitList:GetCells()
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for i=1,#cells do
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local cell = cells[i]
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if cell.data.id == data.userid and cell.data:CanIn() then
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cell:Agree( data.eType ~= SceneUser2_pb.EFOLLOWTYPE_BREAK )
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break
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end
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end
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end
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end |