45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
autoImport("TextEmojiCell")
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local baseCell = autoImport("BaseCell")
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TextEmojiCombineCell = class("TextEmojiCombineCell",baseCell)
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function TextEmojiCombineCell:Init()
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self.childNum = self.gameObject.transform.childCount
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self:FindObjs();
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end
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function TextEmojiCombineCell:FindObjs()
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self.childrenObjs = {};
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local go = nil
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for i=1,self.childNum do
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go = self:FindChild("child"..i);
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self.childrenObjs[i] = TextEmojiCell.new(go)
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end
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end
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function TextEmojiCombineCell:AddEventListener(eventType, handler, handlerOwner)
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for i = 1, #self.childrenObjs do
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self.childrenObjs[i]:AddEventListener(eventType, handler, handlerOwner);
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end
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end
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function TextEmojiCombineCell:SetData(data)
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self.data = data;
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self:UpdateInfo();
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end
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function TextEmojiCombineCell:GetDataByChildIndex(index)
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if(self.data == nil)then
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return nil;
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else
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return self.data[index];
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end
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end
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function TextEmojiCombineCell:UpdateInfo()
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for i = 1,#self.childrenObjs do
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local cData = self:GetDataByChildIndex(i);
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local cell = self.childrenObjs[i]
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cell:SetData(cData)
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cell.gameObject:SetActive(cData ~= nil)
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end
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end |