32 lines
623 B
Plaintext
32 lines
623 B
Plaintext
local baseCell = autoImport("BaseCell")
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QueueBaseCell = class("QueueBaseCell", baseCell);
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QueueBaseCell.EXIT = "QueueBaseCell.EXIT";
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QueueBaseCell.offset = Vector3(0,0);
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function QueueBaseCell:Init()
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end
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function QueueBaseCell:Enter()
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end
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function QueueBaseCell:Exit()
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self:PassEvent(QueueBaseCell.EXIT, self);
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end
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function QueueBaseCell:Move()
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end
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function QueueBaseCell:SetPos(pos)
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if(self.gameObject and pos)then
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local x = pos.x or pos[1];
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x = x or 0;
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local y = pos.y or pos[2];
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y = y or 0;
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local z = pos.z or pos[3];
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z = z or 0;
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self.gameObject.transform.localPosition = Vector3(x,y,z);
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end
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end
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