2025-06-04 05:02:57 +08:00

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local BaseCell = autoImport("BaseCell");
EyeLensesCell = class("EyeLensesCell", BaseCell);
function EyeLensesCell:Init()
EyeLensesCell.super.Init(self)
self:FindObjs()
self:AddCellClickEvent()
end
function EyeLensesCell:FindObjs()
self.empty = self:FindGO("empty");
self.item = self:FindGO("Item");
self.chooseImg = self:FindGO("chooseImg");
self.icon = self:FindComponent("icon",UISprite);
self.lockFlag = self:FindGO("lockFlag");
self.eyeName = self:FindComponent("eyeName",UILabel);
end
function EyeLensesCell:Choose()
self:Show(self.chooseImg);
end
function EyeLensesCell:UnChoose()
self:Hide(self.chooseImg);
end
local eyeColor = nil
function EyeLensesCell:SetData(data)
self.data = data;
if(data and data.id) then
self:Show(self.item);
self:Hide(self.empty);
local shopType = ShopDressingProxy.Instance:GetShopType()
local shopid = ShopDressingProxy.Instance:GetShopId()
local tableData = ShopProxy.Instance:GetShopItemDataByTypeId(shopType,shopid,data.id)
if(nil ~= tableData) then
local eyeID = tableData.goodsID
if(eyeID) then
self.eyeName.text = Table_Item[eyeID].NameZh
local unlock = ShopDressingProxy.Instance:bActived(eyeID,ShopDressingProxy.DressingType.EYE)
if(unlock) then
self:Hide(self.lockFlag)
self:SetTextureWhite(self.icon.gameObject)
else
self:Show(self.lockFlag)
self:SetTextureGrey(self.icon.gameObject)
end
local csvData = Table_Eye[eyeID]
if (csvData and csvData.Icon) then
IconManager:SetHairStyleIcon(csvData.Icon , self.icon)
local csvColor = csvData.EyeColor
if(csvColor and #csvColor>0)then
local hasColor = false
hasColor,eyeColor = ColorUtil.TryParseFromNumber(csvColor[1])
self.icon.color = eyeColor
end
end
end
end
else
self:Hide(self.item);
self:Show(self.empty);
end
end