88 lines
2.6 KiB
Plaintext
88 lines
2.6 KiB
Plaintext
local baseCell = autoImport("BaseCell")
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EquipRecoverCell = class("EquipRecoverCell", baseCell)
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function EquipRecoverCell:Init()
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self:FindObjs()
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self:AddEvts()
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end
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function EquipRecoverCell:FindObjs()
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self.desc = self.gameObject:GetComponent(UILabel)
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self.toggle = self:FindGO("Toggle"):GetComponent(UIToggle)
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self.cost = self:FindGO("Cost"):GetComponent(UILabel)
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self.costIcon = self:FindGO("Sprite", self.cost.gameObject):GetComponent(UISprite)
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end
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function EquipRecoverCell:AddEvts()
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EventDelegate.Add(self.toggle.onChange, function ()
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self:PassEvent(EquipRecoverEvent.Select, self)
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end)
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end
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function EquipRecoverCell:SetData(data)
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self.data = data
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if data then
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local currency = EquipRecoverProxy.Instance:GetCurrency()
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local _EquipRecover = GameConfig.EquipRecover
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if data == EquipRecoverProxy.RecoverType.Strength then
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self:HandleCell(ZhString.EquipRecover_Strength , _EquipRecover.Strength,true)
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elseif data == EquipRecoverProxy.RecoverType.EmptyStrength then
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self:HandleEmpty(ZhString.EquipRecover_Strength)
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elseif data == EquipRecoverProxy.RecoverType.EmptyCard then
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self:HandleEmpty(ZhString.EquipRecover_EmptyCard)
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elseif data == EquipRecoverProxy.RecoverType.Enchant then
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self:HandleCell(ZhString.EquipRecover_Enchant , _EquipRecover.Enchant,false)
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elseif data == EquipRecoverProxy.RecoverType.EmptyEnchant then
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self:HandleEmpty(ZhString.EquipRecover_Enchant)
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elseif data == EquipRecoverProxy.RecoverType.EmptyUpgrade then
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self:HandleEmpty(ZhString.EquipRecover_Upgrade)
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else
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if type(data) == "table" then
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local staticData = data.staticData
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if staticData then
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--還原卡片
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-- local card = GameConfig.EquipRecover.Card[currency]
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local card = _EquipRecover.Card
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if card then
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self:HandleCell(string.format(ZhString.EquipRecover_Card , staticData.NameZh) , card[staticData.Quality],true)
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end
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else
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self:HandleEmpty(ZhString.EquipRecover_EmptyCard)
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end
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else
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--還原升級檔
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local equiplv = math.clamp(data, 1, #_EquipRecover.Upgrade)
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self:HandleCell(ZhString.EquipRecover_Upgrade.. StringUtil.IntToRoman(data), _EquipRecover.Upgrade[equiplv], false)
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end
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end
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if currency then
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local item = Table_Item[currency]
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if item then
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IconManager:SetItemIcon(item.Icon, self.costIcon)
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end
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end
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end
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end
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function EquipRecoverCell:HandleEmpty(desc)
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self.desc.text = desc
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self.cost.text = 0
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self.toggle:Set(false)
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self.toggle.enabled = false
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end
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function EquipRecoverCell:HandleCell(desc,cost,toggle)
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self.desc.text = desc
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self.cost.text = cost
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self.toggle.enabled = true
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self.toggle:Set(toggle)
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end |