171 lines
5.5 KiB
Plaintext
171 lines
5.5 KiB
Plaintext
local BaseCell = autoImport("BaseCell");
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CoinPopView = class("CoinPopView", BaseCell);
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function CoinPopView:Init()
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self:InitUI();
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end
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function CoinPopView:InitUI()
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-- self.icon = self:FindComponent("Icon", UISprite);
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-- self.tip = SpriteLabel.new(self:FindGO("MsgLabel"),nil,50,50,true)
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local bg = self:FindGO("InnerBg"):GetComponent(UISprite)
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self.bgWidth = bg.width
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printRed(self.bgWidth)
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self.cell1 = self:FindGO("CoinCell1")
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self.cell2 = self:FindGO("CoinCell2")
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self.coinNum1 = self:FindGO("coinNum",self.cell1):GetComponent(UILabel)
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self.coinNum2 = self:FindGO("coinNum",self.cell2):GetComponent(UILabel)
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self.coinIcon1 = self:FindGO("coinIcon",self.cell1):GetComponent(UISprite)
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self.coinIcon2 = self:FindGO("coinIcon",self.cell2):GetComponent(UISprite)
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self.icon = self:FindGO("TitleIcon"):GetComponent(UISprite)
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self.uiEquipIcon = self:FindGO("EquipUIIcon"):GetComponent(UISprite)
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self.titleEffect = self:FindGO("TitleEffect")
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self.animHelper = self.gameObject:GetComponent(SimpleAnimatorPlayer);
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self.animHelper = self.animHelper.animatorHelper;
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self:AddAnimatorEvent()
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end
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function CoinPopView:IsShowed()
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return self.isShowed
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end
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function CoinPopView:ResetAnim()
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self.isShowed = false
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LeanTween.cancel(self.gameObject)
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LeanTween.delayedCall(self.gameObject,GameConfig.ItemPopShowTimeLim,function ()
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self.isShowed = true
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end)
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end
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function CoinPopView:PlayHide()
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if(self.isShowed) then
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self:PassEvent(SystemUnLockEvent.ShowNextEvent,self.data)
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-- self.animHelper:Play("UnLockAnim2", 1, false);
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end
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end
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function CoinPopView:AddAnimatorEvent()
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self.animHelper.loopCountChangedListener = function (state, oldLoopCount, newLoopCount)
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if(not self.isShowed)then
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-- self.isShowed = true;
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end
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-- if(state:IsName("UnLockAnim2"))then
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-- self:PassEvent(SystemUnLockEvent.ShowNextEvent,self.data)
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-- end
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end
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end
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local tempVector3 = LuaVector3.zero
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local tempColor = LuaColor.white
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function CoinPopView:SetData(data)
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self.data = data
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local itemDatas = data.data
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self:ResetAnim();
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if(itemDatas and #itemDatas == 1)then
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self:Hide(self.cell2)
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local itemData = itemDatas[1]
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IconManager:SetItemIcon(itemData.staticData.Icon,self.coinIcon1)
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-- self.coinIcon1:MakePixelPerfect()
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if(itemData.staticData.Type == 130)then
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tempColor:Set(1,234/255,134/255,1)
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self.coinNum1.color = tempColor
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else
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tempColor:Set(1,1,1,1)
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self.coinNum1.color = tempColor
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end
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self.coinNum1.text = itemData.num
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local bound = NGUIMath.CalculateRelativeWidgetBounds(self.cell1.transform,true);
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-- printRed(bound.size.x)
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local width = (bound.size.x)/2
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tempVector3:Set(LuaGameObject.GetLocalPosition(self.cell1.transform))
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tempVector3:Set(-width,tempVector3.y,tempVector3.z)
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self.cell1.transform.localPosition = tempVector3
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else
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self:Show(self.cell2)
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local itemData1 = itemDatas[1]
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local itemData2 = itemDatas[2]
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if(itemData1.staticData.Type == 130)then
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tempColor:Set(1,234/255,134/255,1)
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self.coinNum1.color = tempColor
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else
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tempColor:Set(1,1,1,1)
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self.coinNum1.color = tempColor
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end
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IconManager:SetItemIcon(itemData1.staticData.Icon,self.coinIcon1)
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-- self.coinIcon1:MakePixelPerfect()
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self.coinNum1.text = itemData1.num
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IconManager:SetItemIcon(itemData2.staticData.Icon,self.coinIcon2)
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-- self.coinIcon2:MakePixelPerfect()
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self.coinNum2.text = itemData2.num
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if(itemData2.staticData.Type == 130)then
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tempColor:Set(1,234/255,134/255,1)
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self.coinNum2.color = tempColor
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else
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tempColor:Set(1,1,1,1)
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self.coinNum2.color = tempColor
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end
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local bound = NGUIMath.CalculateRelativeWidgetBounds(self.cell1.transform,true)
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tempVector3:Set(LuaGameObject.GetLocalPosition(self.cell1.transform))
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tempVector3:Set(-self.bgWidth/2+82,tempVector3.y,tempVector3.z)
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self.cell1.transform.localPosition = tempVector3
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bound = NGUIMath.CalculateRelativeWidgetBounds(self.cell2.transform,true)
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local width = (bound.size.x)
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tempVector3:Set(LuaGameObject.GetLocalPosition(self.cell2.transform))
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tempVector3:Set(self.bgWidth/2-82 - width,tempVector3.y,tempVector3.z)
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self.cell2.transform.localPosition = tempVector3
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end
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-- self.animHelper:Play("UnLockMsg1", 1, false);
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-- self:PlayCommonSound(AudioMap.Maps.FunctionUnlock);
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if(itemDatas.showType == PopUp10View.ItemCoinShowType.Decompose) then
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if(itemDatas.params == SceneItem_pb.EDECOMPOSERESULT_FAIL) then
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self:Hide(self.titleEffect)
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self:Hide(self.icon.gameObject)
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self:Show(self.uiEquipIcon.gameObject)
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self.uiEquipIcon.spriteName = "equip_tex_01"
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self.uiEquipIcon:MakePixelPerfect()
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else
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self:Hide(self.uiEquipIcon.gameObject)
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self:Show(self.titleEffect)
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self.icon.spriteName = "item_100"
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end
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else
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self:Show(self.titleEffect)
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self:Show(self.icon.gameObject)
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self:Hide(self.uiEquipIcon.gameObject)
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end
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end
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function CoinPopView:SetTitleIcon(configIcon)
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-- local atlasStr;
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-- local iconStr = "";
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-- if(configIcon ~= nil)then
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-- if(type(configIcon)=="table") then
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-- atlasStr,iconStr= next(configIcon)
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-- else
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-- atlasStr,iconStr = MsgParserProxy.Instance:GetIconInfo(configIcon)
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-- end
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-- if(atlasStr ~=nil and iconStr~=nil) then
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-- self:Show(self.icon)
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-- if(atlasStr == "itemicon")then
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-- IconManager:SetItemIcon(iconStr, self.icon)
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-- self.icon:MakePixelPerfect()
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-- elseif(atlasStr == "skillicon")then
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-- IconManager:SetSkillIcon(iconStr, self.icon)
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-- self.icon:MakePixelPerfect()
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-- else
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-- IconManager:SetUIIcon(iconStr, self.icon)
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-- self.icon:MakePixelPerfect()
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-- end
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-- end
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-- else
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-- self:Hide(self.icon)
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-- end
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end |