2025-06-04 05:02:57 +08:00

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378 B
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CardRandomGetCell = class("CardRandomGetCell", ItemCell)
function CardRandomGetCell:Init()
local obj = self:LoadPreferb("cell/ItemCell", self.gameObject)
obj.transform.localPosition = Vector3.zero
CardRandomGetCell.super.Init(self)
self:AddCellClickEvent()
end
function CardRandomGetCell:SetData(data)
CardRandomGetCell.super.SetData(self, data)
self.data = data
end