2025-06-04 05:02:57 +08:00

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BaseCell = class("BaseCell", CoreView)
function BaseCell:ctor(obj)
BaseCell.super.ctor(self, obj);
self:Init();
end
function BaseCell:Init()
end
function BaseCell:AddCellClickEvent()
self:SetEvent(self.gameObject, function ()
self:PassEvent(MouseEvent.MouseClick, self);
end);
end
function BaseCell:AddCellDoubleClickEvt()
self:SetDoubleClick(self.gameObject, function ()
self:PassEvent(MouseEvent.DoubleClick, self);
end);
end
function BaseCell:SetData(obj)
end
function BaseCell:SetEvent(evtObj,event,hideSound)
self:AddClickEvent(evtObj,event,hideSound);
end
function BaseCell:SetDoubleClick(evtObj, event)
self:AddDoubleClickEvent(evtObj, event);
end
function BaseCell:SetPress(evtObj, event)
self:AddPressEvent(evtObj, event);
end
function BaseCell:SetActive(obj, state)
if(obj)then
obj.gameObject:SetActive(state);
return true;
end
return false;
end
function BaseCell:FindChild(name, parent)
parent = parent or self.gameObject;
return GameObjectUtil.Instance:DeepFindChild(parent, name);
end
function BaseCell:CreateObj(path, parent)
if(not GameObjectUtil.Instance:ObjectIsNULL(parent))then
local obj = Game.AssetManager_UI:CreateAsset(path, parent);
if(not obj)then
return;
end
obj:SetActive(true);
GameObjectUtil.Instance:ChangeLayersRecursively(obj ,parent.layer);
obj.transform.localPosition = Vector3.zero
obj.transform.localScale = Vector3.one;
obj.transform.localRotation = Quaternion.identity;
return obj;
end
end
function BaseCell:ObjIsNil(obj)
return GameObjectUtil.Instance:ObjectIsNULL(obj);
end
function BaseCell:Notify(eventName,body,type)
GameFacade.Instance:sendNotification(eventName,body,type);
end
return BaseCell;