2025-06-04 05:02:57 +08:00

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ArtifactMakeCell = class("ArtifactMakeCell", ItemCell)
function ArtifactMakeCell:Init()
local obj = self:LoadPreferb("cell/ItemCell", self.gameObject)
obj.transform.localPosition = Vector3.zero
ArtifactMakeCell.super.Init(self)
self:AddCellClickEvent()
self:FindObjs()
end
function ArtifactMakeCell:FindObjs()
self.choose = self:FindGO("Choose")
end
function ArtifactMakeCell:SetData(data)
local makeData = ArtifactProxy.Instance:GetMakeData(data)
if makeData then
self.gameObject:SetActive(true)
ArtifactMakeCell.super.SetData(self,makeData.itemData)
self:SetChoose(makeData:IsChoose())
self:SetActive(self.invalid, false);
else
self.gameObject:SetActive(false)
end
self.data = data
end
function ArtifactMakeCell:SetChoose(isChoose)
self.choose:SetActive(isChoose)
end