2025-06-04 05:02:57 +08:00

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SceneLItem = class('SceneLItem',ReusableObject)
function SceneLItem:ctor()
SceneLItem.super.ctor(self)
end
function SceneLItem:ResetData( guid,staticData,equipStaticData,pos)
self.id = guid
self.staticData = staticData
self.equipStaticData = equipStaticData
self.pos = PosUtil.DevideVector3(pos.x,pos.y,pos.z)
end
-- return Creature