2025-06-04 05:02:57 +08:00

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TransformData = class('TransformData')
local npcType = 1
local monsterType = 2
function TransformData:ctor()
end
-- self origin = {
-- [1] = type,
-- [2] = shape,
-- [3] = race,
-- [4] = transformID,
-- [5] = (1)npc大類/(2)monster大類/-1,
-- }
function TransformData:CacheOrigin(data)
self[1] = data.type
self[2] = data.shape
self[3] = data.race
end
function TransformData:SetTransformID(creature,transformID)
self[4] = transformID
if(transformID~=0) then
local staticData = Table_Monster[transformID]
if(staticData==nil) then
staticData = Table_Npc[transformID]
end
if(staticData) then
if(NpcMonsterUtility.IsMonsterByData(staticData)) then
creature.data.type = NpcData.NpcType.Monster
self[5] = monsterType
else
creature.data.type = NpcData.NpcType.Npc
self[5] = npcType
end
creature.data.shape = staticData.Shape
creature.data.race = staticData.Race_Parsed
end
else
--rollback
creature.data.type = self[1]
creature.data.shape = self[2]
creature.data.race = self[3]
self[5] = -1
end
end
--是否npc組
function TransformData:IsNpcGroup()
return self[5] == npcType
end
--是否怪物組
function TransformData:IsMonsterGroup()
return self[5] == monsterType
end