2025-06-04 05:02:57 +08:00

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501 B
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BoothData = reusableClass("BoothData")
BoothData.PoolSize = 10
function BoothData:SetData(data)
self.name = data.name
self.sign = data.sign
end
function BoothData:GetName()
return self.name
end
function BoothData:GetSign()
return self.sign
end
function BoothData:DoConstruct(asArray, serverData)
BoothData.super.DoConstruct(self, asArray, serverData)
self:SetData(serverData)
end
function BoothData:DoDeconstruct(asArray)
self.name = nil
BoothData.super.DoDeconstruct(self, asArray)
end