PrepUICommand = class('PrepUICommand', pm.SimpleCommand) -- 界面 autoImport("CoreView"); autoImport("TabView"); autoImport("BaseView") autoImport("ContainerView"); autoImport("SubView"); autoImport("SubMediatorView"); autoImport("UIGridListCtrl") autoImport("FloatAwardView") -- UIManager autoImport("IconManager") autoImport("QuestSymbolCheck") autoImport("SubViewMap") autoImport("TipManager") autoImport("SceneUIManager") autoImport("AntiAutoAssistManager") autoImport("WrapCellHelper"); autoImport("WrapScrollViewHelper") autoImport("FloatingPanel") autoImport("InviteConfirmView") autoImport("BlindMaskView") autoImport("TipsView") autoImport("ClickEffectView") autoImport("UIScrollVCenterOnUtil") autoImport("UIModelUtil") autoImport("EnchantEquipUtil") autoImport("CreateChatRoom") autoImport("MediaPanel") autoImport("VideoPanel") autoImport("UIMultiModelUtil") autoImport("ComboCtl") function PrepUICommand:execute(notifi) QuestSymbolCheck.new(); SubViewMap.new(); SceneUIManager.new(); TipManager.new(); UIModelUtil.new(); EnchantEquipUtil.new(); UIMultiModelUtil.new(); ComboCtl.new(); GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "SceneNameView"}) GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "FloatingPanel"}) GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "DragCursorPanel"}) -- GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "TipsView"}) GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "UIWarning"}); GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "InviteConfirmView"}); GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "BlindMaskView"}); end