autoImport('EquipChooseBord') autoImport('MiyinStrengthen') autoImport('UIModelMiyinStrengthen') autoImport('FunctionMiyinStrengthen') UIViewControllerMiyinStrengthen = class('UIViewControllerMiyinStrengthen', ContainerView) UIViewControllerMiyinStrengthen.ViewType = UIViewType.NormalLayer UIViewControllerMiyinStrengthen.instance = nil function UIViewControllerMiyinStrengthen:Init() UIViewControllerMiyinStrengthen.instance = self self:GetGameObjects() self.goTip:SetActive(false) self:RegisterButtonClickEvent() self:LoadView() self:Listen() self:ListenServerResponse() end function UIViewControllerMiyinStrengthen:OnEnter() UIViewControllerMiyinStrengthen.super.OnEnter(self) self:FocusOnNPC() end function UIViewControllerMiyinStrengthen:OnExit() UIViewControllerMiyinStrengthen.super.OnExit(self) self:CancelListen() UIViewControllerMiyinStrengthen.instance = nil self:CameraReset() end function UIViewControllerMiyinStrengthen:GetGameObjects() self.goEquipChooseBordParent = self:FindGO('EquipChooseBordParent') self.goBTNClose = self:FindGO('BTN_Close') self.goZenyBalance = self:FindGO('ZenyBalance') self.labZenyBalance = self:FindGO('Lab', self.goZenyBalance):GetComponent(UILabel) self.goTip = self:FindGO('Tip') end function UIViewControllerMiyinStrengthen:RegisterButtonClickEvent() self:AddClickEvent(self.goBTNClose, function (go) self:OnClickForButtonClose(go) end) end function UIViewControllerMiyinStrengthen:Listen() end function UIViewControllerMiyinStrengthen:ListenServerResponse() self:AddListenEvt(MyselfEvent.MyDataChange, self.OnReceiveEventMyDataChange) end function UIViewControllerMiyinStrengthen:CancelListen() if self.equipChooseBord ~= nil then self.equipChooseBord:RemoveEventListener(EquipChooseBord.ChooseItem, self.OnEquipBeSelected, self) end end function UIViewControllerMiyinStrengthen:LoadView() if self.msViewController == nil then self.msViewController = self:AddSubView('MiyinStrengthen', MiyinStrengthen) self.msViewController:Show() self.msViewController:SetEmpty() end self.msViewController:RefreshSelf() self:LoadZenyBalanceView() end function UIViewControllerMiyinStrengthen:LoadView_EquipChooseBoard() if self.equipChooseBord == nil then local func = function () return UIModelMiyinStrengthen.Ins():GetEquipedItems_ValidPart() end self.equipChooseBord = EquipChooseBord.new(self.goEquipChooseBordParent, func) self.equipChooseBord:AddEventListener(EquipChooseBord.ChooseItem, self.OnEquipBeSelected, self) local pos = self.equipChooseBord.gameObject.transform.localPosition pos.x = 60 self.equipChooseBord.gameObject.transform.localPosition = pos end self.equipChooseBord:Show(true) end function UIViewControllerMiyinStrengthen:LoadZenyBalanceView() local milCommaBalance = FuncZenyShop.FormatMilComma(MyselfProxy.Instance:GetROB()) if milCommaBalance then self.labZenyBalance.text = milCommaBalance end end function UIViewControllerMiyinStrengthen:OnClickForButtonClose(go) self:CloseSelf() end function UIViewControllerMiyinStrengthen:OnReceiveEventMyDataChange(data) self:LoadZenyBalanceView() end function UIViewControllerMiyinStrengthen:OnEquipBeSelected(itemData) self.equipChooseBord:Hide() self.goTip:SetActive(true) self.msViewController:Refresh(itemData) end function UIViewControllerMiyinStrengthen:FocusOnNPC() local npcCreature = FunctionMiyinStrengthen.Ins():GetNPCCreature() if npcCreature ~= nil then local viewPort = CameraConfig.SwingMachine_ViewPort local rotation = CameraConfig.SwingMachine_Rotation local transNPC = npcCreature.assetRole.completeTransform; self:CameraFocusAndRotateTo(transNPC, viewPort, rotation) end end