GoldAppleTipCell = class("GoldAppleTipCell", BaseCell) local goldAppleId = 157; function GoldAppleTipCell:Init() self.symbol = self:FindComponent("Symbol", UISprite); local itemData = Table_Item[ goldAppleId ]; if(itemData)then local appleIcon = itemData.Icon IconManager:SetItemIcon(appleIcon, self.symbol); end end function GoldAppleTipCell:SetData(data) self:Active( data == true ); end function GoldAppleTipCell:Active(b) if b then self.symbol.color = ColorUtil.NGUIWhite else self.symbol.color = ColorUtil.NGUIShaderGray end end