ActivePanel = class("ActivePanel", ContainerView) ActivePanel.ViewType = UIViewType.ChatroomLayer function ActivePanel:Init() self:initView() self:addViewEventListener() self:addListEventListener() end function ActivePanel:initView( ) -- body local Title = self:FindComponent("Title",UILabel) Title.text = ZhString.ActivePanel_Title self.accInput = self:FindComponent("AcInput",UIInput) UIUtil.LimitInputCharacter(self.accInput, 8, function ( str ) -- body str = string.gsub(str, " ", "") local tmp = "" for w in string.gmatch(str, "%w") do tmp = tmp..tostring(w) end return tmp end) end function ActivePanel:addViewEventListener( ) -- body self:AddButtonEvent("cancel",function ( ) -- body self:CloseSelf() GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin) end) self:AddButtonEvent("confirm",function ( ) -- body local acc = self.accInput.value if(acc and acc~="")then self.accInputValue = acc FunctionLogin.Me():StartActive(self.accInputValue, function (status,content) self:activeCallback(status,content) end) else MsgManager.ShowMsgByIDTable(1053) end end) end function ActivePanel:addListEventListener( ) -- body end function ActivePanel:checkActiveBack( content ) -- body if(content and content ~= "")then local result = StringUtil.Json2Lua(content) -- stack(string.format("CheckAccTokenValid json:%s",tostring(result))) if(result)then if(result.message == "ok")then return true elseif(result.status == 1)then return false end end end end function ActivePanel:activeCallback( status,content ) -- body LogUtility.InfoFormat("ActivePanel activeCallback status:{0},content:{1}",tostring(status),tostring(content)) local result = self:checkActiveBack(content) if(status == NetConfig.ResponseCodeOk )then if (result)then MsgManager.ShowMsgByIDTable(1052) local sdkType = FunctionLogin.Me():getSdkType() if(sdkType == FunctionSDK.E_SDKType.Any)then FunctionLogin.Me():LoginDataHandler(status,content,function ( ) -- body -- GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin) end) elseif(sdkType == FunctionSDK.E_SDKType.XD)then FunctionLogin.Me():startAuthAccessToken(function ( ) -- body -- GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin) end) end self:CloseSelf() else -- MsgManager.ShowMsgByIDTable(1051) GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "ActiveErrorBord"}) local msg = string.format(ZhString.Login_ActiveFailure,tostring(status), tostring(content),tostring(self.accInputValue)) -- msg = FunctionLogin.Me():replaceBracket(msg) -- errorLog(msg) end else FunctionNetError.Me():ShowErrorById(11) end end