autoImport("BaseCell") GuildAssetItemCell = class("GuildAssetItemCell", ItemCell) function GuildAssetItemCell:Init() self.itemObj = self:LoadPreferb("cell/ItemCell", self.gameObject); self.itemObj.name = "Common_ItemCell"; self.itemObj.transform.localPosition = Vector3.zero GuildAssetItemCell.super.Init(self); self:AddCellClickEvent(); end function GuildAssetItemCell:SetData(data) GuildAssetItemCell.super.SetData(self, data); end