AEResetData = class("AEResetData") function AEResetData:ctor(data) self.map = {} end function AEResetData:SetData(data) if data ~= nil then local mode = data.mode if mode == AERewardType.Tower then if self.rewardMap[mode] == nil then self.rewardMap[mode] = data.times end end end end function AEResetData:GetDataByType(type) return self.map[type] end