CameraPositionOffsetEffect = class("CameraPositionOffsetEffect", CameraAdditiveEffect) function CameraPositionOffsetEffect:Apply(offset) if not GameObjectUtil.Instance:ObjectIsNULL(self.cameraController) then self.cameraController.positionOffset = offset end end function CameraPositionOffsetEffect:OnCameraControllerChanged(oldCameraController, newCameraController) if nil ~= oldCameraController and not GameObjectUtil.Instance:ObjectIsNULL(oldCameraController) then oldCameraController.positionOffset = self.originOffset end if nil ~= newCameraController and not GameObjectUtil.Instance:ObjectIsNULL(newCameraController) then self.originOffset = newCameraController.positionOffset end end