ServiceSceneBeingAutoProxy = class('ServiceSceneBeingAutoProxy', ServiceProxy) ServiceSceneBeingAutoProxy.Instance = nil ServiceSceneBeingAutoProxy.NAME = 'ServiceSceneBeingAutoProxy' function ServiceSceneBeingAutoProxy:ctor(proxyName) if ServiceSceneBeingAutoProxy.Instance == nil then self.proxyName = proxyName or ServiceSceneBeingAutoProxy.NAME ServiceProxy.ctor(self, self.proxyName) self:Init() ServiceSceneBeingAutoProxy.Instance = self end end function ServiceSceneBeingAutoProxy:Init() end function ServiceSceneBeingAutoProxy:onRegister() self:Listen(32, 1, function (data) self:RecvBeingSkillQuery(data) end) self:Listen(32, 2, function (data) self:RecvBeingSkillUpdate(data) end) self:Listen(32, 3, function (data) self:RecvBeingSkillLevelUp(data) end) self:Listen(32, 4, function (data) self:RecvBeingInfoQuery(data) end) self:Listen(32, 5, function (data) self:RecvBeingInfoUpdate(data) end) self:Listen(32, 7, function (data) self:RecvBeingSwitchState(data) end) self:Listen(32, 6, function (data) self:RecvBeingOffCmd(data) end) self:Listen(32, 8, function (data) self:RecvChangeBodyBeingCmd(data) end) end -- *********************************************** Call *********************************************** function ServiceSceneBeingAutoProxy:CallBeingSkillQuery(data) local msg = SceneBeing_pb.BeingSkillQuery() if( data ~= nil )then for i=1,#data do table.insert(msg.data, data[i]) end end self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingSkillUpdate(update, del) local msg = SceneBeing_pb.BeingSkillUpdate() if( update ~= nil )then for i=1,#update do table.insert(msg.update, update[i]) end end if( del ~= nil )then for i=1,#del do table.insert(msg.del, del[i]) end end self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingSkillLevelUp(beingid, skillids) local msg = SceneBeing_pb.BeingSkillLevelUp() if(beingid ~= nil )then msg.beingid = beingid end if( skillids ~= nil )then for i=1,#skillids do table.insert(msg.skillids, skillids[i]) end end self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingInfoQuery(beinginfo) local msg = SceneBeing_pb.BeingInfoQuery() if( beinginfo ~= nil )then for i=1,#beinginfo do table.insert(msg.beinginfo, beinginfo[i]) end end self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingInfoUpdate(beingid, datas) local msg = SceneBeing_pb.BeingInfoUpdate() msg.beingid = beingid if( datas ~= nil )then for i=1,#datas do table.insert(msg.datas, datas[i]) end end self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingSwitchState(beingid, battle) local msg = SceneBeing_pb.BeingSwitchState() msg.beingid = beingid msg.battle = battle self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallBeingOffCmd(beingid) local msg = SceneBeing_pb.BeingOffCmd() msg.beingid = beingid self:SendProto(msg) end function ServiceSceneBeingAutoProxy:CallChangeBodyBeingCmd(beingid, body) local msg = SceneBeing_pb.ChangeBodyBeingCmd() msg.beingid = beingid msg.body = body self:SendProto(msg) end -- *********************************************** Recv *********************************************** function ServiceSceneBeingAutoProxy:RecvBeingSkillQuery(data) self:Notify(ServiceEvent.SceneBeingBeingSkillQuery, data) end function ServiceSceneBeingAutoProxy:RecvBeingSkillUpdate(data) self:Notify(ServiceEvent.SceneBeingBeingSkillUpdate, data) end function ServiceSceneBeingAutoProxy:RecvBeingSkillLevelUp(data) self:Notify(ServiceEvent.SceneBeingBeingSkillLevelUp, data) end function ServiceSceneBeingAutoProxy:RecvBeingInfoQuery(data) self:Notify(ServiceEvent.SceneBeingBeingInfoQuery, data) end function ServiceSceneBeingAutoProxy:RecvBeingInfoUpdate(data) self:Notify(ServiceEvent.SceneBeingBeingInfoUpdate, data) end function ServiceSceneBeingAutoProxy:RecvBeingSwitchState(data) self:Notify(ServiceEvent.SceneBeingBeingSwitchState, data) end function ServiceSceneBeingAutoProxy:RecvBeingOffCmd(data) self:Notify(ServiceEvent.SceneBeingBeingOffCmd, data) end function ServiceSceneBeingAutoProxy:RecvChangeBodyBeingCmd(data) self:Notify(ServiceEvent.SceneBeingChangeBodyBeingCmd, data) end ServiceEvent = _G["ServiceEvent"] or {} ServiceEvent.SceneBeingBeingSkillQuery = "ServiceEvent_SceneBeingBeingSkillQuery" ServiceEvent.SceneBeingBeingSkillUpdate = "ServiceEvent_SceneBeingBeingSkillUpdate" ServiceEvent.SceneBeingBeingSkillLevelUp = "ServiceEvent_SceneBeingBeingSkillLevelUp" ServiceEvent.SceneBeingBeingInfoQuery = "ServiceEvent_SceneBeingBeingInfoQuery" ServiceEvent.SceneBeingBeingInfoUpdate = "ServiceEvent_SceneBeingBeingInfoUpdate" ServiceEvent.SceneBeingBeingSwitchState = "ServiceEvent_SceneBeingBeingSwitchState" ServiceEvent.SceneBeingBeingOffCmd = "ServiceEvent_SceneBeingBeingOffCmd" ServiceEvent.SceneBeingChangeBodyBeingCmd = "ServiceEvent_SceneBeingChangeBodyBeingCmd"