local baseCell = autoImport("BaseCell") EngageDayCell = class("EngageDayCell", baseCell) function EngageDayCell:Init() self:FindObjs() self:AddCellClickEvent() end function EngageDayCell:FindObjs() self.time = self:FindGO("Time"):GetComponent(UILabel) self.booked = self:FindGO("Booked") self.myBooked = self:FindGO("MyBooked") self.choosed = self:FindGO("Choosed") end function EngageDayCell:SetData(data) self.data = data self.gameObject:SetActive(data ~= nil) if data then local startData = data:GetStartTimeData() self.time.text = string.format(ZhString.Wedding_EngageDay, startData.hour) if data.status == EngageDayData.Status.Booked then local weddingInfo = WeddingProxy.Instance:GetWeddingInfo() if weddingInfo ~= nil then local isWeddingTime = weddingInfo:IsWeddingTime(startData.year, startData.month, startData.day, startData.hour) if isWeddingTime then self.booked:SetActive(false) self.myBooked:SetActive(true) return end end self.booked:SetActive(true) self.myBooked:SetActive(false) else self.booked:SetActive(false) self.myBooked:SetActive(false) end self.choosed:SetActive(false) end end function EngageDayCell:Refresh() if self.data ~= nil then self:SetData(self.data) end end function EngageDayCell:SetChoose(isChoose) self.choosed:SetActive(isChoose) end