EmbedViewSlotCell = class("EmbedViewSlotCell",BaseCell) function EmbedViewSlotCell:Init( ) -- body self:initView() end function EmbedViewSlotCell:initView( ) -- body self.icon = self.gameObject:GetComponent(UISprite) end function EmbedViewSlotCell:SetData( data ) -- body self.data = data -- self. if(data.staticData == nil)then self.icon.spriteName = "card_icon_0" else local iconStr = "card_icon_"..data.staticData.Quality self.icon.spriteName = iconStr end -- self.icon.spriteName = iconStr end