FunctionMiyinStrengthen = class('FunctionMiyinStrengthen') function FunctionMiyinStrengthen.Ins() if FunctionMiyinStrengthen.ins == nil then FunctionMiyinStrengthen.ins = FunctionMiyinStrengthen.new() end return FunctionMiyinStrengthen.ins end function FunctionMiyinStrengthen:OpenUI() GameFacade.Instance:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.MiyinStrengthen}) end function FunctionMiyinStrengthen:SetNPCCreature(npc_creature) self.npcCreature = npc_creature end function FunctionMiyinStrengthen:GetNPCCreature() return self.npcCreature end local strengthenAnimName = 'functional_action' local waitAnimName = 'wait' function FunctionMiyinStrengthen:BuildingPlayStrengthenAnim(complete_callback) local animParams = Asset_Role.GetPlayActionParams(strengthenAnimName, nil, 1) animParams[7] = function () animParams = Asset_Role.GetPlayActionParams(waitAnimName, nil, 1) self.npcCreature.assetRole:PlayActionRaw(animParams) if complete_callback ~= nil then complete_callback() end end self.npcCreature.assetRole:PlayActionRaw(animParams) end function FunctionMiyinStrengthen:BuildingIsPlayingStrengthenAnim() return self.npcCreature.assetRole:IsPlayingActionRaw(strengthenAnimName) end