EndlessTowerMemberData = class("EndlessTowerMemberData") function EndlessTowerMemberData:ctor(data) self:SetData(data) end function EndlessTowerMemberData:SetData(data) self.id = data.id self.name = data.name self.canIn = data.baselv >= GameConfig.EndlessTower.limit_user_lv if self.canIn then if data.id == Game.Myself.data.id then self.agree = true end else self.agree = false end end function EndlessTowerMemberData:CanIn() return self.canIn end