BusinessmanMakeData = class("BusinessmanMakeData") function BusinessmanMakeData:ctor(data) self:SetData(data) end function BusinessmanMakeData:SetData(data) self.id = data local compose = Table_Compose[data] if compose then if compose.Product and compose.Product.id then self.itemData = ItemData.new(nil, compose.Product.id) self.productNum = compose.Product.num or 1 end if compose.GreatProduct and compose.GreatProduct.id then self.produceItemData = ItemData.new(nil, compose.GreatProduct.id) self.greatProductNum = compose.GreatProduct.num end end end function BusinessmanMakeData:IsLock() local composeData = Table_Compose[self.id] if composeData.MenuID and not FunctionUnLockFunc.Me():CheckCanOpen(composeData.MenuID) then return true end return false end function BusinessmanMakeData.GetCanMakeTimes(id) local times local compose = Table_Compose[id] if compose and compose.BeCostItem then local _BagProxy = BagProxy.Instance for i=1,#compose.BeCostItem do local item = compose.BeCostItem[i] local haveCount = _BagProxy:GetItemNumByStaticID(item.id) local itemTimes = math.floor(haveCount/item.num) if times == nil or itemTimes < times then times = itemTimes end end end return times or 0 end function BusinessmanMakeData:GetCanMakeNum() if self:IsLock() then return 0 end if self.productNum ~= nil then return self.productNum * BusinessmanMakeData.GetCanMakeTimes(self.id) end return 0 end function BusinessmanMakeData:GetProductNum() return self.productNum or 0 end