--md5:GameConfig.Artifact.txt:854e4a13344b0ac5ff0c436b68feb7d5 --md5:GameConfig.CardRaid.txt:dc17db2aabd3992e9031168a55f975c3 --md5:GameConfig.GuildTreasure.txt:a32c374e4c2c2364eddea3188b206d7c --md5:GameConfig_Activity.txt:b6239efa060a53dba55cc00d8b5296fd --md5:GameConfig_Adventure.txt:2badb7a1658ca9fb37c6149469f1cd09 --md5:GameConfig_AdventureClass.txt:64ee081a787ba46fcb49c4e12353962c --md5:GameConfig_Astrolabe.txt:f2a08a688a7173de05f07d1b0acaa641 --md5:GameConfig_Aucion.txt:2c1c84ee2970aff795147858f854133c --md5:GameConfig_Augury.txt:e69a68c3e6cfd6664d6709abbdebce16 --md5:GameConfig_Bag.txt:27217b3fd5ab0dc06e94ba0fc6547646 --md5:GameConfig_Being.txt:3f865a89077b62fbc54cd14e8970c1c7 --md5:GameConfig_BlackSmith.txt:59eef403e663eba31586b22b2402d6cd --md5:GameConfig_Booth.txt:3615da570af0e81b58bb673c18eed042 --md5:GameConfig_BranchForbid.txt:a59ee26acebbf5a42d316ee2eefaad87 --md5:GameConfig_Business.txt:62f8710545d50c3023b3888c8b1a0fa7 --md5:GameConfig_Card.txt:cbe1fb27d21ace20627348a5e2d2c18e --md5:GameConfig_CharactorInfo.txt:9cb2741b4ac3603202c5d041dc60a1f7 --md5:GameConfig_Charge.txt:ace3c0c3b592d48b91996902ee66170e --md5:GameConfig_Chat.txt:7c9854e9ed0c14e68d1eb68814670b47 --md5:GameConfig_Dead.txt:8de104f0f754a9994e5ad80448ab90d0 --md5:GameConfig_DressingFilter.txt:08311333aba1d98d635ea65c38c18534 --md5:GameConfig_Drop.txt:3c04c29ad45993a9374042b70a80a12b --md5:GameConfig_Dungeon.txt:26abd2c02e80543455d352670a67a2a6 --md5:GameConfig_Exchange.txt:25f4172a4d7f7ed656c764d0c8e93693 --md5:GameConfig_Food.txt:92d53b1e20e9dd3e3fbe9dbd2671c872 --md5:GameConfig_Guild.txt:9246dbd01e16226e6f44a62eb8f30c0a --md5:GameConfig_GuildBuilding.txt:7dfbf2ed34dd69c15cff5613abab9356 --md5:GameConfig_GVGConfig.txt:5c5c14e7fea9695b7f0e372665420d3d --md5:GameConfig_GvGDroiyan.txt:ebcd5f6bf4a4fc1490f5da8e9317724f --md5:GameConfig_Make.txt:e4c71ea2338e8ed8bfa60306921c5e20 --md5:GameConfig_MapAndLoading.txt:d2c908dc57d1cc3750c2ebaffc6e91d0 --md5:GameConfig_MvpBattle.txt:f04bd6159dbc3e00c36fff96e986dfde --md5:GameConfig_NewRole.txt:31add43b2c536ca89434f307368ef063 --md5:GameConfig_NpcMonster.txt:6fb8395757b61ad9525f501be5be5c8b --md5:GameConfig_Peak2level.txt:e111d8e606e668c40f8ee7bd16af8c8a --md5:GameConfig_Pet.txt:8dc14e0681035a5a948cc422142c8a72 --md5:GameConfig_Photo.txt:6c3c6b0f818f08d7de3df6b490c0ebee --md5:GameConfig_PoliFire.txt:dc67d5c8599061fa8b87b97e4da95f50 --md5:GameConfig_Profession.txt:39ceb666f4a3ee225f8e433a76c84577 --md5:GameConfig_ProfessionAttrPlus.txt:a3d25239b8b5d855aa19b6c84d08f34d --md5:GameConfig_PVP.txt:9774b935339c94055275bbe4f9bd592a --md5:GameConfig_Quest.txt:261080d8f6432c34db9b5772aa16941d --md5:GameConfig_RaidDeadBoss.txt:b2c2abf4a5c024b500a3a6cdcc78cd78 --md5:GameConfig_Restore.txt:e1bf7d1378c46dd49b355f0ec2e3aee3 --md5:GameConfig_SafeRefineEquipCostLottery.txt:494b8cc4e829967c2157e32fb9d475f9 --md5:GameConfig_SavePreviewAttr.txt:44535ee31c40087a639844c8cceea481 --md5:GameConfig_Score.txt:e5b7a925ce8745e60c4b0a49ba90d625 --md5:GameConfig_ScreenFilter.txt:c7c821384db7435211c5af9b19b52e99 --md5:GameConfig_Servant.txt:53520998f804eeb0995ab137b90a0b7d --md5:GameConfig_ServerUse.txt:e5fe6148137fe8830a259df0b5bb8372 --md5:GameConfig_Shop.txt:4b1c2e3c2c463bc0341dac10228cfc55 --md5:GameConfig_Skill.txt:d51c4de3b8bad89b72e1a87821763c24 --md5:GameConfig_System.txt:87b080847fab083372b994f0f3bd910d --md5:GameConfig_Team.txt:14b2e56c2b589221211c95c4d4ecae03 --md5:GameConfig_teamPVP.txt:0dc1da1a91a96a3aed50109165464f77 --md5:GameConfig_TipItemUse.txt:c77928aa0b35e04dfae4aa605a0215b9 --md5:GameConfig_Tutor.txt:9fee46588fffb8b5e6143380d3ae5d41 --md5:GameConfig_Wedding.txt:ade427a94a9b7726eca743a26ca71d16 --md5:GameConfig_ZenyShop.txt:dec6193db391fffdea18fc7148e0c34e --md5:GameConfig_Zone.txt:6c2601597d18af1e490dae454a8133af --md5:GameConfig.Altman.txt:a6571144ff9b13285fc1f4a5d0a56831 --md5:GameConfig_Activity.txt:d39bfab3a0d497055d21f12db94a869e GameConfig = {} --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.Artifact = { --神器對應場景中的Npc NpcIDByType = { [1] = 7800, [2] = 7801, [3] = 7802, [4] = 7803, [5] = 7804, [6] = 7805, [7] = 7806, [8] = 7807, [9] = 7808, [10] = 7809, [11] = 7810, [12] = 7810, [13] = 7811, [100] = 7812, [110] = 7813, [120] = 7814, [130] = 7815, [200] = 7816, [210] = 7817, [220] = 7818, } } GameConfig.ArtifactType = { [1] = { [0] = "所有神器", [450] = "長矛", [451] = "劍", [452] = "法杖", [453] = "拳刃", [454] = "弓", [455] = "錘子", [456] = "斧頭", [457] = "匕首", [458] = "拳套", [459] = "樂器", [460] = "鞭子", [461] = "魔法書", }, [2] = { [0] = "所有神器", [485] = "頭飾", [488] = "背飾", }, } --Artifact_ViewPort= --神器在製造時的攝像機參數 -- { -- [1]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [2]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [3]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [4]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [5]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [6]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [7]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [8]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [9]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [10]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [11]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- [12]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)}, -- -- } GameConfig.CardRaid = { enterlevel = 60, begin_reset_time = 5 * 3600, --每週開始重置時間(距離本週一0點時間差, 下同) end_reset_time = 6 * 3600, --每週重置完成時間 raid_card_suit = 3, --每個副本卡牌套數 boss_card_num = 3, --boss卡的數量 monster_card_num = 36, --小怪卡的總數(包括普通小怪和小怪組合中的小怪) max_same_monster = 6, --小怪卡最多重複的數量 item_and_env_num = 21, --環境卡與道具卡的數量- min_item_num = 12, --道具卡最少的數量 min_env_num = 6, --環境卡最少的數量 max_same_env_item_num = 3, --環境卡和道具卡最多重複出現的數量 boss_group_index = {5,12,18}, --boss組的位置(第幾組) play_card_interval = 30, --敵方npc打牌間隔- friend_card_delay = 5, --友方npc在敵方npc打牌結束后, 延遲出牌時間 card_finish_close = 300, --打牌結束后, 倒計時關閉時間 friend_npc_id = 5655, --友方NpcID enemy_npc_id = 5654, --敵方NpcID- sandglass_npc_id = 5669, --沙漏NpcID- prepare_card_time = 5, --點選開始後到第一次打牌準備時間 enemy_npc_pos = {-1.69, 3.22, 18.32}, --開始打牌后, 敵方Npc傳送到的位置 enemy_npc_dir = 142, --敵方NPC傳送后的角度 safe_central_pos = {0.40, 4.24, 0.76}, --安全區中心位置 safe_range = {13,9,6,3,0}, --毒圈收縮範圍 posion_effect = { [1] = "Skill/Cardroom_Methane_004", [2] = "Skill/Cardroom_Methane_003", [3] = "Skill/Cardroom_Methane_002", [4] = "Skill/Cardroom_Methane_001" }, -- 毒圈特效 sandglass_action = {3001, 4001, 6001, 7001}, --毒圈開始收縮后播放的動作 posion_buff = {160259}, --毒buff safe_shrink_interval = 60, --毒圈收縮時間間隔(秒) card_pos = { {-3.41, 3.94, 5.35}, {-5.49, 3.94, 0.81}, {-3.40, 3.94, -3.62} }, --敵方npc打牌點(刷怪) invitemsg = 115, --邀請資訊 play_card_action = { [5654] = 215, [5655] = 215, }, normal_card_npc = 5665, --卡牌表現NpcID, 非boss boss_card_npc = 5666, --卡牌表現NpcID, boss card_npc_show_time = 2, --卡牌出現到招怪時間 card_npc_stay_time = 1, --卡牌npc, 從招怪到刪除時間 friend_card_pos = {6.17, 3.95, 0.59}, --友方npc打牌點 max_reward_count = 1, --每週每個難度通關后獲得獎勵次數 item_disp_time = 66, --友方道具消失時間 sit_action = 214, --NPC坐姿播放動作 pre_goto_effect = { effect = "Skill/Teleport", effectpos = 0}, --傳送前特效 end_goto_effect = { effect = "Skill/SpreadMagic", effectpos = 3}, --傳送后特效 enemy_card_dir = 180, --卡牌方向 max_valid_dis = 15, --最大活動區域 強制拉回臨界點 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.GuildTreasure={ LotteryWeekLimit={ -- 逼格貓金幣每週開啟次數及對應價格 [1]=200, [2]=400, [3]=600, [4]=800, [5]=1000, [6]=1200, [7]=1400, [8]=1600, [9]=1600, [10]=1600, [11]=1600, [12]=1600, [13]=1600, [14]=1600, [15]=1600, }, GuildAssetWeekLimit= -- 公會資金每週開啟次數及對應價格 { [1]=2000, }, Treasure_pos={46.31,4.9,73.59}, --寶箱的位置 Treasure_dir=-85, --寶箱的面向 SceneFilter={11,12,20,22,24,28}, --界面的遮蔽 NpcId=7861, --用於開啟據點寶箱的NPC BroadcastNpc=7861, --開啟華麗寶箱的NPC GiftSymbol="PetGift", --當存在可以開啟的據點寶箱時的提示特效 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Activity = { -- 問卷調查 QuestionSurvey = { Title = "問卷調查", Text = "我遊歷于盧恩世界各個角落。近日于妙勒尼山脈附近採集蜂蜜,冒險者你與我有緣,我這恰好有份問卷,不知可否願意過目?認真填寫便可在下次重逢時贈予你一個限定頭飾。", OfficialUrl = "https://127.0.0.1/f/e9kDeW", }, -- 雙十一活動 DoubleEleven = { Title = "「幸福」料理大放送", Text = "光棍節和「幸福」料理更配哦~ \n「單身汪星人」在這次光棍節路過普隆德拉,並在研究所附近落腳這裡。為廣大冒(dan)險(shen)者(gou)準備了「幸福」料理,吃了它你就可以得到祝福!(奸笑)\n\n 【任務時間】\n 11月10日0點0分——11月12日23點59分 \n\n【任務內容】\n光棍節活動期間每天都可以到普隆德拉研究所附近的 「單身汪星人」處領取消耗品「幸福」料理*5(活動期間每人每天都可以領取一次)。\n\n【任務獎勵】\n消耗品「幸福」料理*5", Button2Str = "我知道了", StartTime = "2020-11-10-00-00-00", EndTime = "2020-11-12-23-59-59", }, -- 秋日冒險 AutumnAdventure = { Title = "秋日冒險", Text = "夏季首次重逢后,我們在秋日中相遇。此次秋日刪檔封測代號:Autumn Test,各位冒險者我們一同開啟秋日旅程吧!\n\n這裡為大家準備了Autumn Test 特別冒險活動,愿各位冒險者在秋日旅程中都能夠順利完成任務。", OfficialUrl = "https:///127.0.0.1/thread-3006924-1-1.html", }, -- 萬聖節活動 HalloweenActivity = { Title = "來自男爵先生的自述", Text = "這就是普隆德拉嗎?飛行了好久,終於順利到達了。一點小禮物,不成敬意。膽小鬼們,打開禮盒穿上盛裝與我一起歌唱,歌唱這猩紅的夜晚!\n\n哦,對了!我來的時候順便釋放了沉沒之船和幽靈船的惡靈們,它們也給你們帶來禮物。快去找找看,嘿嘿嘿!希望你們能讓我好好享受這個奇妙的夜晚!\n", OfficialUrl = "https:///127.0.0.1/thread-3007166-1-1.html", StartTime = "2020-10-30-00-00-00", EndTime = "2020-11-01-23-59-59", }, -- 發佈會報名 ReleaseActivity = { Title = "發佈會報道", Text = "一場盛大的RO交響音樂發佈會正在緊鑼密鼓的籌備中。屆時,我們會爆料震撼人心的遊戲動態,專業交響樂隊將現場演奏曾讓你動情的音樂,更有神秘嘉賓送上可愛正版周邊!想和上千名冒險者們在現場感受專屬RO的魅力嗎?現在進去了解一下吧!", OfficialUrl = "https:///127.0.0.1/thread-2923000-1-1.html", }, -- 領取雪糕頭飾 GetIceCreamtable = { [1] = "拿好咯~屬於你的2016·夏!去妙勒尼山脈找到不會射箭的獵人,可以留下你秋天的印記!", [2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]夏[-][/c]的回憶。那些參加了Summer Test且認真完成了問卷的人。去妙勒尼山脈找到不會射箭的獵人,可以留下你[c][ffff00]秋[-][/c]天的印記!", [3] = "已經給過你了哦~去妙勒尼山脈找到不會射箭的獵人,可以留下你秋天的印記!", }, -- 領取楓葉頭飾 GetAutumnLeaftable = { [1] = "拿好咯~屬於你的2016·秋!這份禮物記錄著我們一起度過的美好秋天的回憶。", [2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]秋[-][/c]的回憶。那些參加了Autumn Test且認真完成了問卷的人。", [3] = "已經給過你了哦~", }, -- 百萬擊破回饋 MillionHitThanks = { [1] = "萬分感謝你之前響應愛與勇氣的冒險宣言,共同加入到這個百萬人的行列,在此給予你最真誠的謝意!嘿咻~好重呀~你可要拿好了哦~這可是非常珍貴的呢!喵~", }, -- 集結補給包 AppointmentThanks = { [1] = "冒險旅行中難免會受傷,這個充滿愛意的小箱子可是卡普拉小姐姐們親手製作的呢!這可是專門爲了答謝參加過集結號召的你呢!好好使用哦!喵~", }, -- GM資訊 GMInfo = { Text = "找GM談心?試試下面的方式吧!\n官方微信:Ragnarok_Online\n官方論壇:https:///127.0.0.1/bbs", }, -- 新春至高福利 ChinaNewYear = { [1] = "爲了慶祝新的一年到來,這次特地為大家奉獻上的特別禮物。還請認真閱讀哦~", }, -- 音樂會 MusicConsert = { Title = "音樂會", Text = "  「仙境傳說RO」主題音樂會丨定檔發佈會將於11.26當日在官網(RO.com)全程同步直播。\n\n    [c][5173d4]聆聽·愛與勇氣的聲音,全世界想讓你聽見![-][/c]\n\n  欣賞最經典BGM的現場交響樂演奏&見證RO手游上線節點公佈!\n\n  直播開啟時間:11月26日 19:15", Button2Str = "立即前往", OfficialUrl = "https:///127.0.0.1/concert/", StartTime = "2020-11-25-18-00-00", EndTime = "2020-11-26-22-00-00", }, -- 安全饋贈 Safetyrewards ={ [1] = " 哦呀~看你的樣子,想必是已經給自己的冒險者證明上了一把安全的鎖了吧!「不過[c][ffff00]安全問題伴隨冒險的一生[-][/c]!可不要忘記了呢!」這是在下家族歷代傳下的話語,如今連同這份小禮物一起贈送給你!嗨呦~拿好了~", }, -- 月卡禮包 MonthCard ={ [1] = "嘻嘻,這可是卡普拉小姐姐們愛的饋贈哦~拿好了哦~", [2] = "唔呼呼~你身上的特典卡片被啟用的數量不夠呢。這樣可沒法給你卡普拉小姐姐們的特別饋贈哦...", [3] = "嘻嘻~超級福利這就給你拿好了呦~", }, -- 卡普拉保衛戰 SaveCapra ={ ActivityID = 308, --開啟傳送 }, -- 活動寵物打工 PetWork = { endtime = {[25]="2018-06-01 05:00:00",} }, } -- 週年慶 GameConfig.Joy = { joy_guess = 60, --猜拳 joy_mischief = 60, --惡作劇 joy_question = 50, --題目 joy_food = 50, --料理 joy_yoyo = 60, --搖搖樂 joy_atf = 50, --ATF joy_augury = 50, --占卜 reward = {{value=100,rewardid=1703},{value=200,rewardid=1700},{value=350,rewardid=1704}}, --個人歡樂值獎勵 food_id = {551911,551912,551913,551914,551915,551916}, --料理Id food_add = 50, --成功吃一次料理增加 music_id = 4018, --音樂盒歌曲 music_npc_id = 5462, --音樂盒NPC augury_add = 50, --占卜獎勵 shop_type=915, --不射獵的商店型別 shop_id=3, --不射獵的商店型別 seat_add=2, --搖搖樂每秒增加的歡樂值 } -- 週年慶-好友迴歸 GameConfig.Recall = { OfflineTime = 30 * 86400, --離線時長/秒 BaseLv = 15, --base等級 recall_mailid = 10019, --郵件ID recall_buffid = 1852, --羈絆BUFFid max_recall_count = 2, --最大召回人數 ContractTime = 30 * 86400, first_share_reward = 1706, --首次分享獎勵 ActivityType = 23, --好友召回活動型別 Reward = 1708, --雙方獲得獎勵 contract_mailid = 10020, --契約郵件ID reward_buffid = 1850, --迴歸加經驗的buff reward_bufflayer = { seal = {id = 1853, layer = 60}, -- 裂隙 board = {id = 1854, layer = 120}, -- 看板 laboratory = {id = 1855, layer = 10}, -- 訓練場 tower = {id = 1856, layer = 180}, -- 無限塔 donate = {id = 1857, layer = 60}, -- 公會捐贈 }, reward_buff_reflectshow = { [1853] = 1860, [1854] = 1860, [1855] = 1860, [1855] = 1860, [1856] = 1860, [1857] = 1860, }, -- 彙總顯示的空buff } -- 黑貓包兌換 GameConfig.RedeemCodeURl = "" --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --冒險手冊解鎖提示 GameConfig.AdventureUnLockTip = { Fashion = "製作%s", Monstet = "擊殺%s", Card = "拾取%s", NPC = "與%s對話", Mount = "成功拍攝" } --冒險手冊解鎖提示 GameConfig.AdventureUnlockCodition = { [1]= "擊殺", [2]= "拾取", [3]= "製作", [4]= "獲得", [5]= "對話", [6]= "拍攝", [7]= "使用", [8]= "抽取", [9]= "孵化", } --配置冒險手冊中追加獎勵中的特殊型別 GameConfig.AdventureAppendSpecialItemType = {1200 } --冒險手冊中,魔物詳情里屬性的排序 GameConfig.MonsterShowType = { "Hp","Level","Race","Shape","Str","Dex","Int","Vit","Agi","Luk","Hit","Atk","MAtk","Def","MDef","Flee","MoveSpd","MoveSpdRate","AtkSpd", } --冒險手冊 派遣戰鬥力 GameConfig.PetAdventureEff = { ------------精煉戰鬥力 refine = {[1]=20,[2]=30,[3]=40,[4]=50,[5]=100,[6]=120,[7]=140,[8]=200,[9]=220,[10]=240,[11]=300,[12]=320,[13]=340,[14]=360,[15]=400}, ------------附魔戰鬥力 enchant_calc_per = 80, enchant = { Vit={allscore =200,maxattr = 10}, Str={allscore =200,maxattr = 10}, Int={allscore =200,maxattr = 10}, Luk={allscore =200,maxattr = 8}, Dex={allscore =200,maxattr = 10}, Agi={allscore =200,maxattr = 10}, MaxHp={allscore =80,maxattr = 400}, MaxSp={allscore =80,maxattr = 80}, Atk={allscore =120,maxattr = 40}, MAtk={allscore =120,maxattr = 40}, Def={allscore =80,maxattr = 20}, MDef={allscore =80,maxattr = 20}, MaxHpPer={allscore =200,maxattr = 0.1}, MaxSpPer={allscore =140,maxattr = 0.05}, Hit={allscore =120,maxattr = 20}, Flee={allscore =120,maxattr = 20}, EquipASPD={allscore =160,maxattr = 0.04}, Cri={allscore =160,maxattr = 10}, CriRes={allscore =120,maxattr = 10}, CriDamPer={allscore =160,maxattr = 0.1}, CriDefPer={allscore =120,maxattr = 0.1}, HealEncPer={allscore =160,maxattr = 0.05}, BeHealEncPer={allscore =160,maxattr = 0.05}, DamIncrease={allscore =200,maxattr = 0.04}, DamReduc={allscore =200,maxattr = 0.04}, SilenceDef={allscore =40,maxattr = 0.25}, FreezeDef={allscore =40,maxattr = 0.25}, StoneDef={allscore =40,maxattr = 0.25}, StunDef={allscore =40,maxattr = 0.25}, BlindDef={allscore =40,maxattr = 0.25}, PoisonDef={allscore =40,maxattr = 0.25}, SlowDef={allscore =40,maxattr = 0.25}, ChaosDef={allscore =40,maxattr = 0.25}, CurseDef={allscore =40,maxattr = 0.25}, }, -------------附魔組合戰鬥力 enchantgroup = {[1]=100,[2]=150,[3]=200,[4]=250}, -------------冒險家等級戰鬥力 title = { [1002]=100, [1003]=100, [1004]=100, [1005]=100, [1006]=100, [1007]=100, [1008]=100, [1009]=100, [1010]=100, }, -------------頭飾儲存戰鬥力 headwear = {[1]=4,[2]=6,[3]=10,[4]=30}, -------------卡片儲存戰鬥力 card = {[1]=5,[2]=10,[3]=20,[4]=100}, refine_max = 4000, enchant_max = 3000, star_max = 3000, title_max = 1000, headwear_max = 4000, card_max = 4000, } ----冒險段位所需等級 GameConfig.AdventureAppellationLevel = { [1001] = 1, [1002] = 5, [1003] = 10, [1004] = 15, [1005] = 20, [1006] = 25, [1007] = 30, [1008] = 35, [1009] = 40, [1010] = 45, } ---冒險手冊中EP卡圖片配置 GameConfig.EpCardTexture = { [5700] = "EP01", [5701] = "EP02", [5702] = "EP03", [5703] = "EP04", [5704] = "EP05", } ---成就解鎖次數獎勵 GameConfig.AchievementType_TimeReward = {"pray_def_lv","pray_atk_lv","pray_elem_lv","cost_pray_card"} --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Status2RoleData = { [1] = "PoisonDef", [3]="BlindDef", [4]="StunDef", [5] = "FreezeDef", [6]="StoneDef", [7]="SleepDef", [8]="ChaosDef", [9] = "SlowDef", [10]="SilenceDef",[11]="CurseDef", } GameConfig.PropTag = { BaseTag = { [1] = "六維", [2] = "base", [3] = "job", [4] = "力量", [5] = "智力", [6] = "敏捷", [7] = "靈巧", [8] = "體質", [9] = "幸運", [10] = "HP", [11] = "SP", [12] = "mini", [13] = "mvp", [14] = "經驗", [15] = "特殊", [16] = "精煉" }, CombatTag = { [1] = "攻擊", [2] = "防禦", [3] = "輔助", [4] = "技能", [5] = "遠端", [6] = "近戰", [7] = "pvp", [8] = "範圍", [9] = "物理", [10] = "魔法", [11] = "減傷", [12] = "增傷", [13] = "穿透", [14] = "攻速", [15] = "暴擊", [16] = "抗暴", [17] = "命中", [18] = "吟唱", [19] = "恢復", [20] = "冷卻", [21] = "抵抗", [22] = "破壞", [23] = "移動速度", [24] = "反彈", [25] = "吸收", [26] = "真實", [27] = "免疫", [28] = "隱匿", [29] = "轉換", [30] = "恐懼", [31] = "沉默", [32] = "冰凍", [33] = "石化", [34] = "眩暈", [35] = "灼燒", [36] = "中毒", [37] = "定身", [38] = "詛咒", [39] = "治療", [40] = "閃避", [41] = "睡眠", }, AdjTag = { [1] = "種族", [2] = "元素", [3] = "其他", [4] = "身高", [5] = "體重", [6] = "小體型", [7] = "中體型", [8] = "大體型", [9] = "無視體型", [10] = "惡魔", [11] = "動物", [12] = "人形", [13] = "不死", [14] = "無形", [15] = "植物", [16] = "魚貝", [17] = "昆蟲", [18] = "無屬性", [19] = "風屬性", [20] = "火屬性", [21] = "水屬性", [22] = "地屬性", [23] = "聖屬性", [24] = "暗屬性", [25] = "念屬性", [26] = "毒屬性", [27] = "龍族", [28] = "天使", [29] = "不死屬性", } } -- 二進制轉換十進制函式 local getBitResult = function ( ... ) local res = 0 local args = {...} local arg for i=1,#args do arg = args[i] if(arg and arg >0 and arg<=64) then res = res + 2^(arg-1) end end return res end -- 篩選界面顯示分類成員 GameConfig.AdventurePropClassify = { [1] = { name = "六維", defaultGroup={ BaseTag=getBitResult(1) } , group = { BaseTag=getBitResult(4,5,6,7,8,9) } }, [2] = { name = "攻擊", defaultGroup={ CombatTag=getBitResult(1) } , group = { CombatTag=getBitResult(5,6,7,8,9,10,12,13,14,15,17,26), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } }, [3] = { name = "防禦", defaultGroup={ CombatTag=getBitResult(2) } , group = { CombatTag=getBitResult(5,6,7,9,10,11,16,26,27,40), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } }, [4] = { name = "輔助", defaultGroup={ CombatTag=getBitResult(3) } , group = { CombatTag=getBitResult(18,19,20,22,23,24,25,29,30,31,32,33,34,35,36,37,38,39,41), BaseTag=getBitResult(10,11) } }, [5] = { name = "種族", defaultGroup={ AdjTag=getBitResult(1) } , group = { BaseTag=getBitResult(12,13), AdjTag=getBitResult(10,11,12,13,14,15,16,17,27,28) } }, [6] = { name = "元素", defaultGroup={ AdjTag=getBitResult(2) } , group = { AdjTag=getBitResult(18,19,20,21,22,23,24,25,26,29) } }, [7] = { name = "技能", defaultGroup={ CombatTag=getBitResult(4) } , group = { } }, [8] = { name = "其他", defaultGroup={ AdjTag=getBitResult(3) } , group = { BaseTag=getBitResult(2,3,14,15) } } } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --星盤開啟條件 GameConfig.Astrolabe = { Activate = { [1] = { Job = {13,23,33,43,53,63}, --除這些職業對應的星盤外,其他預設開啟 Astrolabe = {1,2,3},--星盤ID,4轉星盤開啟時需將3盤的ID一起復制 Level = 0, }, }, ShowCostInfo = {140,5261}, -------需要在星盤界面展示的花費資訊 ResetCost = {{100,100000}}, ResetRate = 1, --返還比例1=100% InitStar = {[1] = 10000}, ResetCostLimit = {{100,500000}}, --重置費用上限 MenuID = 5000, --星盤開啟條件任務ID Default_TypeBranch={ [1]=11, [2]=21, [3]=31, [4]=41, [5]=51, [6]=61, } } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --拍賣 GameConfig.Auction = { OpenAuction={ --0:內網,1:預言之地,2:正式服 [0] = 1, [1] = 0, [2] = 0 }, --0 關閉拍賣,1開啟拍賣 AuctionNpc = 6647, --拍賣npcid PublicTime = 10 * 60, --拍賣開啟前x秒顯示在主界面 Rate = 0.18, --拍賣稅率 FlowingWaterMaxCount = 50, --拍賣文字最大數 RecordPerPageMaxCount = 50, --拍賣日誌每頁最大數 LogTime=3*24*60*60, --清除日誌記錄時間 ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間 MaxPrice=666666, --拍賣最高價 MaskPrice={ [1]=300, --開始拍賣后5分鐘后遮蔽第一檔價格 [2]=600, --開始拍賣后10分鐘后遮蔽第二檔價格 }, EnchantAttrCount = 3, --裝備報名門檻:附魔數 EnchantAttrValuableCount = 2, --裝備報名門檻:附魔點贊數 TradePriceDiscount = 60, ---拍賣上架時的商品價格,取目前加一所目前換算的逼格貓幣的百分比折扣 EnchantBuffExtraCount = 1, --裝備報名門檻:附魔buff數(1有 0沒) } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- 占卜 GameConfig.Augury = { ItemId = 700009, WaitWord = 82179, ForeWord = 82484, HandTipSysId = 918; --1分鐘提示訊息id RewardTipSysId = 919; --獎勵提示訊息id MaxRewardCountPerDay = 2, --每天最大獎勵次數 StartTime = "2017-03-09 00:00:00", --占卜開始時間 EndTime = "2017-03-16 23:59:59", --占卜活動結束時間 HandRewardTime = 10*60, --牽手多久獲得道具 10分鐘 HandTipTime = 60, --牽手提示時間 1分鐘 Range = 10, --被牽人在npc附近才能邀請 Config = { [1] = {npcid = 2196, tbname = "Table_Augury_1", tb = Table_Augury_1, reward=10}, --戀愛的季節 [2] = {npcid = 2197, tbname = "Table_Augury_2", tb = Table_Augury_2, reward=10}, --星座的指引 [3] = {npcid = 456, tbname = "Table_Augury_3", tb = Table_Augury_3, reward=10}, --冒險的極意 [4] = {npcid = 789, tbname = "Table_Valentine", tb = Table_Valentine, reward=10}, --老的占卜 [5] = {npcid = 5453, tbname = "Table_Augury_Activity", tb = Table_Augury_Activity, reward=10}, --活動占卜 }, MaxRewardCount = 2, --每天獎勵最大次數 ExtraItemId = 710027, --額外占卜次數 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --包包標籤頁道具型別配置 GameConfig.ItemPage = { [1] = {name="裝備",types={170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540,501,800,830,810,840,850,90,91,102}}, [2] = {name="消耗品",types={101,44,20,30,65,40,46,45,43,63,47,41,48,49,60,62,71,130,131,132,154,144,140,147,120,110}}, [3] = {name="材料",types={50,70,64,66,103,610,601,602,603,604,605}}, [4] = {name="卡片",types={79,80,81,82,83,84,85,86,87,88,89}}, [5] = {name="排除型別",types={550,560}}, } --換裝舞臺服裝分類 GameConfig.ItemDress = { [1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}}, [2] = {name="頭部",types={800}}, [3] = {name="臉部",types={830}}, [4] = {name="背部",types={810}}, [5] = {name="尾部",types={840}}, [6] = {name="時裝",types={501}}, [7] = {name="副手",types={510}}, [8] = {name="髮型",types={820,821,822}}, -- [9] = {name="坐骑",types={90}}, } --換裝舞臺外觀分類 GameConfig.ItemOutfit = { [1] = {name="髮型",types={820,821,822}}, [2] = {name="美瞳",types={823}}, } --換裝舞臺配件分類 GameConfig.StagePage = { [9300] = { [1] = {name="主題",types={1,4,5,6,7,8}}, [2] = {name="裝飾",types={101,104,105,106,107,108}}, [3] = {name="燈光",types={201,204,205,206,207,208}}, [4] = {name="音箱",types={301,304,305,306,307,308}}, [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}}, }, [9301] = { [1] = {name="主題",types={2,4,5,6,7,8}}, [2] = {name="裝飾",types={102,104,105,106,107,108}}, [3] = {name="燈光",types={202,204,205,206,207,208}}, [4] = {name="音箱",types={302,304,305,306,307,308}}, [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}}, }, [9302] = { [1] = {name="主題",types={3,4,5,6,7,8}}, [2] = {name="裝飾",types={103,104,105,106,107,108}}, [3] = {name="燈光",types={203,204,205,206,207,208}}, [4] = {name="音箱",types={303,304,305,306,307,308}}, [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}}, }, } --舞臺相機 GameConfig.StageConfig = { [9300] = {name = "甜心國王",cameraid = 12}, [9301] = {name = "仲夏夜之夢",cameraid = 13}, [9302] = {name = "心跳嘉年華",cameraid = 14}, } --包包里的排序配置 GameConfig.backpackSort = { 44,20,30,65,61,40,46,43,63,47,101,90,91,48,49,81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540,501,800,810,830,840,850,50,120,103,41,42,60,62,70,64,610,601,602,603,604,605,160,165,144,140,147,154 } --料理包標籤頁道具型別配置 GameConfig.FoodPackPage = { [1] = {name="料理",types={610}}, [2] = {name="料理材料",types={601,602,603,604,605}}, } --寵物蛋包標籤頁道具型別配置 GameConfig.PetPackPage = { [1] = {name="寵物",types={101}}, } --符文包標籤頁道具型別配置 GameConfig.RunePackPage = { [1] = {name="技能符文",types={550}}, [2] = {name="屬性符文",types={560}}, } --裝備評分 GameConfig.EquipScore={ [1] = {name="評分",types={81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540}}, } --機甲預覽 GameConfig.Mount2Body = { [25400] = {91,92}, [25401] = {93,94}, } --頭飾部位 GameConfig.ItemFashion = { [1] = {name="頭飾",types={800}}, [2] = {name="背部",types={810}}, [3] = {name="髮型",types={820}}, [4] = {name="臉部",types={830}}, [5] = {name="嘴部",types={850}}, [6] = {name="尾部",types={840}}, [7] = {name="坐骑",types={90}}, } --髮型部位 GameConfig.HairType={ 820,821,822 } --裝備類別配置 --equipBodyIndex寵物相關裝備位置 GameConfig.EquipType={ [1]={name="武器",site={7},equipBodyIndex = "RightWeapon",}, [2]={name="盔甲",site={2},equipBodyIndex = "Body",}, [3]={name="盾牌",site={1},equipBodyIndex = "LeftWeapon",}, [16]={name="寶珠",site={1},}, [17]={name="聖像",site={1},}, [18]={name="腕甲",site={1},}, [19]={name="手鐲",site={1},}, [20]={name="手推車改裝件",site={1},equipBodyIndex = "Mount",}, [4]={name="披風",site={3},}, [5]={name="鞋子",site={4},}, [6]={name="飾品",site={5,6},}, [8]={name="頭飾",site={8},equipBodyIndex = "Head",}, [9]={name="背部",site={11},equipBodyIndex = "Wing",}, [10]={name="臉部",site={9},equipBodyIndex = "Face",}, [11]={name="尾部",site={12},equipBodyIndex = "Tail",}, [12]={name="坐騎",site={13},equipBodyIndex = "Mount",}, [13]={name="嘴部",site={10},equipBodyIndex = "Mouth",}, [14]={name="手推車",site={14},}, [21]={name="神器",site={15},equipBodyIndex= "Artifact",}, [22]={name="頭部神器",site={16},equipBodyIndex= "Artifact",}, [23]={name="背部神器",site={17},equipBodyIndex= "Artifact",}, [24]={name="技能符文",site={19,22,23,27,28,29},}, [25]={name="屬性符文",site={18,20,21,24,25,26,30,31,32,33},}, -- [26]={name="符文3",site={20},equipBodyIndex= "RuneStone3",}, -- [27]={name="符文4",site={21},equipBodyIndex= "RuneStone4",}, -- [28]={name="符文5",site={22},equipBodyIndex= "RuneStone5",}, -- [29]={name="符文6",site={23},equipBodyIndex= "RuneStone6",}, -- [30]={name="符文7",site={24},equipBodyIndex= "RuneStone7",}, -- [31]={name="符文8",site={25},equipBodyIndex= "RuneStone8",}, -- [32]={name="符文9",site={26},equipBodyIndex= "RuneStone9",}, -- [33]={name="符文10",site={27},equipBodyIndex= "RuneStone10",}, -- [34]={name="符文11",site={28},equipBodyIndex= "RuneStone11",}, -- [35]={name="符文12",site={29},equipBodyIndex= "RuneStone12",}, -- [36]={name="符文13",site={30},equipBodyIndex= "RuneStone13",}, -- [37]={name="符文14",site={31},equipBodyIndex= "RuneStone14",}, -- [38]={name="符文15",site={32},equipBodyIndex= "RuneStone15",}, -- [39]={name="符文16",site={33},equipBodyIndex= "RuneStone16",}, } --裝備部位配置 GameConfig.EquipParts={ [1] = {name="武器",site={7}}, [2] = {name="副手",site={1}}, [3] = {name="盔甲",site={2}}, [4] = {name="靴子",site={4}}, [5] = {name="披肩",site={3}}, [6] = {name="頭飾",site={8}}, [7] = {name="飾品",site={5}}, [8] = {name="飾品",site={6}}, [9] = {name="臉部",site={9}}, [10] = {name="嘴部",site={10}}, [11] = {name="背部",site={11}}, [12] = {name="尾部",site={12}}, [13] = {name="符文1",site={18}}, [14] = {name="符文2",site={19}}, [15] = {name="符文3",site={20}}, [16] = {name="符文4",site={21}}, [17] = {name="符文5",site={22}}, [18] = {name="符文6",site={23}}, [19] = {name="符文7",site={24}}, [20] = {name="符文8",site={25}}, [21] = {name="符文9",site={26}}, [22] = {name="符文10",site={27}}, [23] = {name="符文11",site={28}}, [24] = {name="符文12",site={29}}, [25] = {name="符文13",site={30}}, [26] = {name="符文14",site={31}}, [27] = {name="符文15",site={32}}, [28] = {name="符文16",site={33}}, } -- 道具 -- main_max_slot 主揹包上限 -- quest_max_slot 任務揹包上限 -- tempmain_max_slot 臨時揹包上限 -- personalstore_max_slot個人倉庫最大格子配置 -- store_max_slot 通用倉庫上限 -- store_baselv_req 通用倉庫使用等級要求 -- store_takeout_baselv_req 通用倉庫取出等級要求 -- tempmain_item_overtime 臨時揹包道具存放時間(單位:小時) -- skill_slot 技能對揹包的上限擴充 -- material_max_refine表示最高可用於材料的裝備的精煉等級 -- food_max_slot料理包最大容量上限 GameConfig.Item = { sell_equip_max_refine_lv = 4, main_max_slot = 800, quest_max_slot = 600, tempmain_max_slot = 500, personalstore_max_slot = 100, store_max_slot = 500, barrow_max_slot = 50, store_baselv_req = 40, store_takeout_baselv_req = 40, tempmain_item_overtime = 72, store_item = 5041, material_max_refine=6, food_max_slot = 600, --料理包最大容量 pet_max_slot = 600, --寵物包裹最大容量 rune_max_slot = 600, --符文包裹最大容量 -- 格式: 技能id, 屬性名, 屬性點, 揹包擴充;main揹包格子,pstore個人倉庫,store通用倉庫 skill_slot = { main = { --[[ {50023001,"Str",5,1},{50023001,"Str",10,1},{50023001,"Str",15,1},{50023001,"Str",20,1},{50023001,"Str",25,1}, {50023001,"Str",30,1},{50023001,"Str",35,1},{50023001,"Str",40,1},{50023001,"Str",45,1},{50023001,"Str",50,1}, {50023001,"Str",55,1},{50023001,"Str",60,1},{50023001,"Str",65,1},{50023001,"Str",70,1},{50023001,"Str",75,1}, {50023001,"Str",80,1},{50023001,"Str",85,1},{50023001,"Str",90,1},{50023001,"Str",95,1},{50023001,"Str",100,1}, {50019001,"",0,20},{50020001,"",0,20},{50046001,"",0,20},{50054001,"",0,20} --]]}, tempmain = {}, pstore = {{50021001,"",0,20},{50022001,"",0,20},{50055001,"",0,20},{50056001,"",0,20}}, store = {{50057001,"",0,20}} }, weaponcat_itemid = 710031, --1日傭兵貓優先扣除道具 } --卡片包包 GameConfig.CardPage = { [1] = {name="卡片",types={80}}, [2] = {name="卡片碎片",types={110}}, } GameConfig.MoneyId = { Zeny = 100, Happy = 110, FriendShip = 147, Newyear = 500507, PvpCoin = 150, Lottery = 151, GuildHonor = 156, Contribute = 140, --貢獻 Gods = 5543, -- GVG商店 Diamond = 50, -- 新god币 } -- 扭蛋券的id和价格 --[[ GameConfig.Lottery = { Ticket={[1] = {itemid=5516,count=30}, --头饰 [2] = {itemid=5517,count=10}, --装备 [4] = {itemid=161,count=400}, --福利币抽奖 [5] = {itemid=5800,count=30}, --大扭蛋机 }, --]] GameConfig.Lottery = { Ticket={[1] = {itemid=50,count=60}, --超级扭蛋机 [2] = {itemid=5517,count=10}, --装备扭蛋机 [3] = {itemid=50,count=10}, --卡片扭蛋机 [4] = {itemid=161,count=400}, [5] = {itemid=5800,count=30}, --宴扭蛋机 }, SendPrice = 300, --贈送扭蛋盒單價 DiscountPrice = 210, --折后價格 SendRandomLetter = {58,59,60,61}, --贈送卡片隨機,對應LoveLetter表中的id SendExpireTime = 300, --贈送自動領取時間,單位秒 LoveLetterItemId = 700119, --祝福卡道具id --新增扭蛋頭飾修理道具 repair_material = { [12618] = {{quality=4, count=1}, {quality=3, count=1}}, --紫,藍品質修理 [12619] = {{quality=2, count=1}}, --綠品質修理 }, --扭蛋頭飾附魔轉移材料 TransferCost = {itemid=12617,num=1}, --扭蛋頭飾篩選 TransferFilter={ [0] = "所有頭飾", [800] = "頭部", [830] = "臉部", [850] = "嘴部", [810] = "背部", [840] = "尾部", [90] = "坐骑", }, --扭蛋顯示型別 ItemType = { [103] = "絕版頭飾", [104] = "絕版武器", [105] = "絕版特典", [1] = "最新面板", [101] = "過往面板", [2] = "最新頭飾", [102] = "過往頭飾", [110] = "髮型", [118] = "時裝染色", [109] = "美瞳", [111] = "料理", [106] = "血跡樹枝", [7] = "最新時裝碎片", [117] = "Zeny+殘頁", [112] = "貨幣", [113] = "便捷", [114] = "寵物", [115] = "經驗", [116] = "祈禱", [108] = "卡片", [107] = "過往時裝碎片", [4] = "最新武器", [2001] = "白卡", [2002] = "綠卡", [2003] = "藍卡", } } ---------裝備合成型別配置------------ GameConfig.EquipComposeType = { [1] = {name="All",types={170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540}}, [2] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}}, [3] = {name="副手",types={510,511,512,513,514,515}}, [4] = {name="盔甲",types={500}}, [5] = {name="披風",types={520}}, [6] = {name="鞋子",types={530}}, [7] = {name="飾品",types={540}}, } -- 1.主揹包 2.裝備揹包 4.時裝揹包 6.通用倉庫揹包 7.個人倉庫 8.臨時揹包 9.手推車揹包 10.任務揹包 11.料理揹包 12.寵物包裹 GameConfig.PackageMaterialCheck = { -- 預設 default = {1}, -- 頭飾製作、裝備製作 produce = {1,7,9,11}, -- 裝備升級 upgrade = {1,7,9}, -- 裝備打洞 equipexchange = {1,7,9}, --國王合卡 exchange = {1,7,9}, --國王分解 exchange = {1,7,9}, -- 裝備精煉 refine = {1,7,9}, -- 裝備修理 repair = {1,7,9}, -- 裝備附魔 enchant = {1,7,9}, -- 公會捐贈 guilddonate = {1,7,9}, -- 裝備還原 restore = {1,7,9}, --商店 shop = {1,7,8,9,10,11,12}, --冒險手冊頭飾製作 adventureProduce = {1,7,9,11,12}, --寵物打工判斷/寵物冒險判斷 pet_workspace = {1,7,9,12}, --料理揹包 quest_randitem = {1,11}, --公會建築捐獻材料 guildBuilding = {1,11}, --兌換商店揹包檢查 exchange_shop = {1,7,9}, --裝備合成揹包檢查 equipcompose = {1,7,9}, } --重置星盤時,生命體的技能數會按順序進行移除技能點的操作 GameConfig.Being = { birth_range = 1, -- 生命體出生距離玩家範圍 leave_owner_time = 2, auto_skill_max = 4, -- 自動技能欄格子數 -- 技能重置順序, 先->后 reset_skill_order = { [600010]={1132,438,437,436}, ---麗芙 [600020]={1133,442,441,440}, ---艾米斯克虜 [600030]={1134,446,445,444}, ---巴尼米樂斯 }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --裝備強化消耗公式的各種係數 GameConfig.StrengthCost = { BaseCost=6627, Quality={[1]=1,[2]=1.5,[3]=2,[4]=3.2,[5]=3.2,[6]=3.2,}, Type={[170]=1,[180]=1,[190]=1,[200]=1,[210]=1,[220]=1,[230]=1,[240]=1,[250]=1,[260]=1,[270]=1,[280]=1,[290]=1,[500]=0.625,[510]=0.875,[511]=0.875,[512]=0.875,[513]=0.875,[514]=0.875,[515]=0.875,[520]=1.5,[530]=1,[540]=1.875,[800]=1.5,[810]=1.5,[830]=2,[840]=1,[850]=1,}, Quotient={[0]=1,[1]=1.6,[2]=3,[3]=4.4,[4]=6,[5]=10,[6]=14,[7]=20,[8]=30,[9]=40,[10]=60,[11]=75,[12]=75,[13]=75,[14]=75,[15]=75,[16]=75,[17]=75,[18]=75,[19]=75,[20]=75,}, Remainder={[0]=0.091,[1]=0.093,[2]=0.095,[3]=0.097,[4]=0.099,[5]=0.101,[6]=0.103,[7]=0.105,[8]=0.107,[9]=0.109}, } --裝備精煉道具增加成功率 GameConfig.EquipRefineRate = { [1]={itemid=5002,rate=0}, [2]={itemid=5004,rate=0}, [3]={itemid=5026,rate=0}, [4]={itemid=5027,rate=0}, } GameConfig.EquipRefine = { npc_action = 200, success_emoji = {2,4,5,9,17,20,9,34,27}, fail_emoji = {1,7,10,12,14,18,22,24,25}, success_effect = "Common/24ForgingSuccess", fail_effect = "Common/25ForgingFailure", delay_time = 2000, repair_stuff_max_lv = 6, repair_stuff_msg_lv = 4, guild_npc_refine=1297, } GameConfig.EquipStrength={ guild_npc_refine=1297, } --裝備還原消耗 GameConfig.EquipRecover = { Card = {1000,5000,10000,100000}, ---銀幣 Upgrade = {5000,10000,20000,20000,20000,20000,20000,20000,20000,20000},---銀幣 Strength = 1000, Enchant = 5000, } --角色強化等級上限 GameConfig.StrengthMaxLv= { [1]=20, [2]=40, } --安全精煉裝備 GameConfig.SafeRefineEquipCost = { [1]={0,0},--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量,八折后數量 [2]={0,0}, [3]={0,0}, [4]={0,0}, [5]={1,1}, [6]={2,2}, [7]={3,2}, [8]={4,3}, [9]={6,5}, [10]={10,8}, } --頭飾附魔消耗 GameConfig.EquipEnchant = { SpecialCost = { [1] = { [800] = { {itemid=100,num=10000} }, [830] = { {itemid=100,num=10000} }, [850] = { {itemid=100,num=10000} }, [810] = { {itemid=100,num=10000} }, [840] = { {itemid=100,num=10000} }, }, [2] = { [800] = { {itemid=12571,num=2},{itemid=100,num=20000} }, [830] = { {itemid=12571,num=2},{itemid=100,num=20000} }, [850] = { {itemid=12571,num=2},{itemid=100,num=20000} }, [810] = { {itemid=12572,num=4},{itemid=100,num=20000} }, [840] = { {itemid=12572,num=4},{itemid=100,num=20000} }, }, [3] = { [800] = { {itemid=12571,num=4},{itemid=100,num=50000} }, [830] = { {itemid=12571,num=4},{itemid=100,num=50000} }, [850] = { {itemid=12571,num=4},{itemid=100,num=50000} }, [810] = { {itemid=12572,num=6},{itemid=100,num=50000} }, [840] = { {itemid=12572,num=6},{itemid=100,num=50000} }, }, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --擺攤相關配置 GameConfig.Booth = { name_length_max = 11, --攤位名字最大字數 booth_buff = 96321, --擺攤狀態下不可移動不可戰鬥buff update_cd = 5, --修改店舖的cd skill_id = 278, --限制技能 map_ids = {1, 2}, --擺攤限制地圖id score_exchange_rate = 10000, --交易稅和積分的比例 booth_range = 3, --擺攤的檢測範圍 uprate_max = 0, --非公示期最大上調 downrate_max = -50, --非公示期最大下調 uprate_publicity_max = 50, --公示期最大上調 downrate_publicity_max = -50, --公示期最大下調 uprate_list = {100, 200, 300, 400, 500}, --上調檔位百分比(千分位) downrate_list = {100, 200, 300, 400, 500}, --下調檔位百分比(千分位) quota_cost_max = 4000000000, --單件商品額度消耗上限 quota_exchange_rate = 1, --買家zeny和打賞積分的比值(非公示期) quota_exchange_rate_pub = 1, --買家zeny和打賞積分的比值(公示期) quota_zeny_discount = 4, --買家購買時使用打賞積分抵扣zeny的比值 score = { [0] = {num = 0, name = "白色", icon = "stall_icon_white"}, [1] = {num = 50, name = "綠色", icon = "stall_icon_green"}, [2] = {num = 500, name = "藍色", icon = "stall_icon_blue"}, [3] = {num = 2000, name = "紫色", icon = "stall_icon_purple"}, [4] = {num = 10000, name = "橘色", icon = "stall_icon_orange"}, [5] = {num = 50000, name = "粉色", icon = "stall_icon_pink"}, }, --招牌等級 base_pending_count = 8, --基礎上架數 max_pending_count = 13, --最大上架數 exchange_hour = 86400, --過期時間(秒) max_size_one_scene = 50, --單場景最大同步人數 max_size_nine = 50, --九屏其他線最大同步人數 booth_maintenance = 0, --擺攤維護,1表示維護 shoppingMode_reset = 604800, --逛街模式狀態重置時長,以秒做單位 screenFilterID = 32, --逛街模式遮蔽 booth_screenFilterID = 33, --擺攤狀態的光效和人名遮蔽 quota_itemid = 149, --信用額度的圖示丟失情況解決 } --配置方式: --(Trunk分支 1,Studio分支 2,TF分支 4,Release分支 8,如果單單要遮蔽tf分支,則填4。如果要遮蔽TF和Release則填12(4+8) --Tutor ={ 需要遮蔽的功能 --Menu = {[9000]=8,[9001]=8}, 對於Menu的遮蔽 --RedTip = {[80]=8,[81]=8,[82]=8}, 對於紅點的遮蔽 --Achievement ={[1206000]=8},對於成就的遮蔽 --Appellation ={[1155]=8,[1156]=8},對於稱號的遮蔽 --Npc = {[6769]=8,[6773]=8,[6770]=8},對於NPC的遮蔽 --Quest = {[391010001]=8,[391020002]=8},對於任務的遮蔽 --UseItem = {[5533] = 12},對於道具使用的遮蔽 --}, --目前遮蔽的功能型別: --limit 打賞積分功能 --Tutor 導師功能 --gvgmap gvg的據點遮蔽 --peak 巔峰功能 --GvGPvP_Pray 公會祈禱2.0 --EP3 EP3.0相關的非專門系統功能遮蔽 --HeadwearIntensify --頭飾強化 --HeadwearRefine --頭飾精煉 --FashionEquipEnchant --頭飾附魔 --LotteryExpress --扭蛋贈送功能遮蔽 GameConfig.BranchForbid = { -- limit={ --打賞積分功能遮蔽 -- UseItem = {[5533] = 1}, --遮蔽5533的使用,TF與Release -- }, -- EP3={ --Ep3.0的地圖遮蔽 -- Map = { -- [49]=12, -- [50]=12, -- [52]=12, -- [1017] = 12, -- [1018] = 12, -- [1019] = 12, -- [64801] = 12, -- [64802] = 12, -- [64803] = 12, -- [64805] = 12, -- [64806] = 12, -- [64807] = 12, -- [64809] = 12, -- [64810] = 12, -- }, -- }, food={ -- Fecipe={ -- [130]=12, -- }, -- Compose={ -- [1000240]=12, -- [1000250]=12, -- }, Npc={ -- [19011]=12, -- [5656]=8, -- [5657]=8, -- [5658]=8, }, -- Food={ -- [551908]=12, -- [551909]=12, -- [551910]=12, -- }, -- Item={ -- [551908]=12, -- }, -- }, -- charge= { -- Deposit={ -- [17] = 12, -- }, }, -- activity ={ --彭冉的活動 -- Item = -- { -- [47052] = 12, -- [48603] = 12, -- [45447] = 12, -- [45448] = 12, -- [47053] = 12, -- [45449] = 12, -- }, -- Card = -- { -- [23109] = 12, -- }, -- }, -- Peak={ --巔峰系統的遮蔽 -- Quest={ -- [390890001]=11, -- [390900001]=11, -- [390910001]=11, -- [390920001]=11, -- [390930001]=11, -- [390940001]=11, -- [390950001]=11, -- [390960001]=11, -- [395000001]=11, -- [395010001]=11, -- [395020001]=11, -- }, -- [6975]=11, -- }, -- }, LotteryExpress={ --扭蛋贈送功能遮蔽 LotteryGive={ [1001]=15, [1002]=15, [1003]=15, [1004]=15, [1005]=15, [1006]=15, }, }, } GameConfig.Map_BranchForbid = { --gvgmap={ --公會戰鬥據點遮蔽 -- [-2] = 8, --遮蔽據點鏈接地圖,TF與Release -- [9042] = 8, -- [9043] = 8, -- [9044] = 8, -- [9045] = 8, -- [9046] = 8, -- [9047] = 8, -- [9048] = 8, -- [9049] = 8, -- [9050] = 8, -- [9051] = 8, -- [9052] = 8, -- [9053] = 8, -- [9054] = 8, -- [9055] = 8, -- [9056] = 8, -- [9057] = 8, -- [9058] = 8, -- [9059] = 8, -- [9060] = 8, -- [9061] = 8, -- [9062] = 8, -- [9063] = 8, -- [9064] = 8, -- [9065] = 8, -- [9066] = 8, -- [9067] = 8, -- [9068] = 8, -- [9069] = 8, -- [9070] = 8, -- [9071] = 8, -- [9072] = 8, -- [9073] = 8, -- [9074] = 8, -- [9075] = 8, -- [9076] = 8, -- [9077] = 8, -- [9078] = 8, -- [9079] = 8, -- [9080] = 8, -- [9081] = 8, -- [9082] = 8, -- [9084] = 8, -- [9085] = 8, -- [9086] = 8, -- [9087] = 8, -- [9088] = 8, -- [9089] = 8, -- }, } GameConfig.CouldNotStrengthenPart ={ --對強化的功能遮蔽,僅遮蔽坐騎 -- [8]=12, -- [9]=12, -- [10]=12, -- [11]=12, -- [12]=12, [13]=12, -- EEQUIPPOS_WEAPON = 7; -- EEQUIPPOS_ARMOUR = 2; -- EEQUIPPOS_SHIELD = 1; -- EEQUIPPOS_ROBE = 3; -- EEQUIPPOS_SHOES = 4; -- EEQUIPPOS_ACCESSORY1 = 5; -- EEQUIPPOS_ACCESSORY2 = 6; -- EEQUIPPOS_HEAD = 8; -- EEQUIPPOS_BACK = 11; -- EEQUIPPOS_FACE = 9; -- EEQUIPPOS_TAIL = 12; -- EEQUIPPOS_MOUNT = 13; -- EEQUIPPOS_MOUTH = 10; -- EEQUIPPOS_MAX = 14; } GameConfig.CouldNotMiyinStrengthenPart ={ --對秘銀強化的功能遮蔽 [5]=15, [6]=15, [7]=15, [8]=15, [9]=15, [10]=15, [11]=15, [12]=15, [13]=15, [14]=15, -- EEQUIPPOS_WEAPON = 7; -- EEQUIPPOS_ARMOUR = 2; -- EEQUIPPOS_SHIELD = 1; -- EEQUIPPOS_ROBE = 3; -- EEQUIPPOS_SHOES = 4; -- EEQUIPPOS_ACCESSORY1 = 5; -- EEQUIPPOS_ACCESSORY2 = 6; -- EEQUIPPOS_HEAD = 8; -- EEQUIPPOS_BACK = 11; -- EEQUIPPOS_FACE = 9; -- EEQUIPPOS_TAIL = 12; -- EEQUIPPOS_MOUNT = 13; -- EEQUIPPOS_MOUTH = 10; -- EEQUIPPOS_MAX = 14; } GameConfig.SystemForbid = { --功能入口遮蔽 -- Limit = 8, --打賞積分功能 -- Tutor = 1, --導師功能 -- GVG = 8, --GVG功能 -- Peak = 12, --巔峰功能 -- GvGPvP_Pray = 8, --公會祈禱功能 -- Auction = 8, --拍賣功能 -- Send = 8, --贈送功能 -- HeadwearIntensify = 12, --頭飾強化 -- HeadwearRefine = 12, --頭飾精煉 -- FashionEquipEnchant = 8, --頭飾附魔 -- FashionPart = 12, -- 時裝 -- MiyinHeadwearIntensify = 15, --秘銀強化 -- MiyinHeadwearRefine =12, --秘銀精煉 LotteryExpress =15, --扭蛋贈送功能遮蔽 -- PveCard = 12 --卡牌副本 DoubleAction = 12, -- MultiProfession = 1, --多職業 -- RuneUpgrade = 12, --星盤深化 -- Booth = 12, --擺攤遮蔽 TabNameTip = 15, --Tab頁簽氣泡 ExchangeShop = 14 --追趕機制 } --商人低價買進、高價出售 --GameConfig.Business = { --BuyCheapSkillId = 264001, --SellExpensiveSkillId = 265001, --} --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Card = { decompose_price_id = 100, --消耗道具ID decompose_price_count = 10000, --消耗道具數量 decompose_item_id = 52835, --產生道具ID confirm_quality = {3,4}, --需要二次確認框的卡片品質 decompose_base={[1]=10,[2]=20,[3]=50,[4]=100}, --分解基礎值 exchangecard_draw_max = 50, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --------------角色根據轉職后職業等級增加的六維屬性的屬性係數---1,2,3..為職業型別------------- GameConfig.AttrRatio= { [10]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0}, [11]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0}, [12]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0}, [20]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0}, [21]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0}, [22]={Str= 0,Int=50,Vit=20,Agi=20,Dex=30,Luk= 0},----賢者 [30]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20}, [31]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20}, [32]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20}, [40]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10}, [41]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},----弓箭手 [42]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----詩人 [43]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----舞孃 [50]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0}, [51]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0}, [52]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0}, [60]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15}, [61]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15}, [62]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15} } -------------------------------------------------三轉職業素質點加成 GameConfig.AttrValue= { [10]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0}, [11]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0}, [12]={Str=7,Int= 10,Vit=15,Agi=0,Dex=3,Luk= 0}, [20]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0}, [21]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0}, [22]={Str= 0,Int=15,Vit=6,Agi=6 ,Dex=8 ,Luk= 0},----賢者 [30]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10}, [31]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10}, [32]={Str=11,Int= 0,Vit= 0,Agi=8,Dex=8,Luk=8}, [40]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3}, [41]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3}, [42]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----詩人 [43]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----舞孃 [50]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0}, [51]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0}, [52]={Str=16,Int=13,Vit=0,Agi= 3,Dex=3,Luk= 0}, [60]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8}, [61]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8}, [62]={Str=13,Int= 12,Vit=0,Agi=0,Dex=5,Luk=5} } -------------------------------------------------三轉職業job220素質點加成 GameConfig.Attr220Value= { [10]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0}, [11]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0}, [12]={Str=3,Int= 4,Vit=7,Agi=0,Dex=1,Luk= 0}, [20]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0}, [21]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0}, [22]={Str= 0,Int=6,Vit=3,Agi=3 ,Dex=3,Luk= 0},----賢者 [30]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4}, [31]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4}, [32]={Str=5,Int= 0,Vit= 0,Agi=3,Dex=4,Luk=3}, [40]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1}, [41]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1}, [42]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----詩人 [43]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----舞孃 [50]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0}, [51]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0}, [52]={Str=7,Int=6,Vit=0,Agi= 1,Dex=1,Luk= 0}, [60]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3}, [61]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3}, [62]={Str=5,Int= 6,Vit=0,Agi=0,Dex=2,Luk=2} } --------------角色六維屬性描述---------------- GameConfig.AttrDesc= { [1]={name="力量",value="增加近戰職業物理攻擊力"}, [2]={name="敏捷",value="增加所有職業閃避和攻擊速度"}, [3]={name="體質",value="增加所有職業最大生命值和物理防禦以及生命恢復"}, [4]={name="靈巧",value="增加遠端物理職業的物理攻擊力,增加所有職業的命中和吟唱速度"}, [5]={name="智力",value="增加所有職業魔法攻擊和魔法防禦"}, [6]={name="幸運",value="增加所有職業暴擊率和抗暴率,以及異常狀態的抵抗率"}, } ---------------角色職業區分的物理攻擊力計算公式------------ GameConfig.Atkcalculate={ 41,42,43,44,102,103,104,112,113,114 } -------------元素相剋係數表-------------- GameConfig.ElementRestrain= { [1] ={[1]=0.25,[2]=0.5, [3]=2, [4]=1, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,}, [2] ={[1]=2, [2]=0.25,[3]=1, [4]=0.5, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,}, [3] ={[1]=0.5, [2]=1, [3]=0.25,[4]=2, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1.5, [10]=0.75,}, [4] ={[1]=1, [2]=2, [3]=0.5, [4]=0.25,[5]=1, [6]=0.75, [7]=1, [8]=1, [9]=2, [10]=0.75,}, [5] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=1, [7]=1, [8]=0.25,[9]=1, [10]=1,}, [6] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=0.25, [7]=2, [8]=1, [9]=2, [10]=1.25,}, [7] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=2, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,}, [8] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=0.25,[6]=0.75, [7]=0.75, [8]=2, [9]=1.75, [10]=0.75,}, [9] ={[1]=0.5, [2]=0.5, [3]=0.5, [4]=0.5, [5]=1, [6]=1.75, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,}, [10]={[1]=1.25,[2]=1.25,[3]=1, [4]=1.25,[5]=1, [6]=0.5, [7]=0.25, [8]=0.5, [9]=0.25, [10]=0.25,}, } --角色_資訊面板中的貨幣展示-- GameConfig.Charactor_InfoShow ={ {name = "SILVER",id = 100}, {name = "CONTRIBUTE",id = 140}, {name = "ZENY_DEBT",id=148}, {name = "LOTTERY",id=151}, {name = "QUOTA",id=149}, {name = "GUILDHONOR",id=156}, {name = "DIAMOND",id=50}, } GameConfig.Charactor_InfoShow_Forbid={ --QUOTA=8, --GUILDHONOR=8, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --充值后的反饋動畫配置 --countOfZenyIcon每個檔位的特效貨幣初始數量(最前面那個是檔位id); --diffusionDistanceMin/Max第一段擴散動畫,擴散距離的最小/最大值,相對1280 * 720;diffusionTime擴散時間;flyToTargetTime第二段動畫,飛向餘額位置的時間;scaleWhenReachTarget第二段動畫,縮放的目標值 GameConfig.ZenyIconAnimation = { countOfZenyIcon = { [1] = 6, [2] = 7, [3] = 8, [4] = 9, [5] = 10, [6] = 15, }, diffusionDistanceMin = 30, diffusionDistanceMax = 60, diffusionTime = 1, flyToTargetTime = 0.7, scaleWhenReachTarget = 0.5, } --充值卡片 GameConfig.DepositCard = { [1] = { type1 = 2, name="限定特典",duration=31,funcs={1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,29,30},expandpackage=30}, } --支付渠道 GameConfig.Channel = { ['1'] = {platform = 'ios', name = 'appstore'}, ['001134'] = {platform = 'android', name = 'taptap'}, ['800053'] = {platform = 'android', name = 'taptap(official)'}, ['800056'] = {platform = 'android', name = '廣告渠道1'}, ['800066'] = {platform = 'android', name = '網魚網咖'}, ['800054'] = {platform = 'android', name = '全民助手'}, ['800055'] = {platform = 'android', name = '藍疊'}, ['800067'] = {platform = 'android', name = 'mumu'}, ['800059'] = {platform = 'android', name = 'UC'}, ['800057'] = {platform = 'android', name = '雲遊戲'}, ['800060'] = {platform = 'android', name = '今日頭條1'}, ['800061'] = {platform = 'android', name = '今日頭條2'}, ['800062'] = {platform = 'android', name = '天天'}, ['800063'] = {platform = 'android', name = '靠譜'}, ['800064'] = {platform = 'android', name = '布卡漫畫'}, ['800065'] = {platform = 'android', name = '廣告渠道3'}, ['800070'] = {platform = 'android', name = '廣告渠道4'}, ['800058'] = {platform = 'android', name = '4399'}, ['800071'] = {platform = 'android', name = '360'}, ['800072'] = {platform = 'android', name = '騰訊手游助手'}, ['800073'] = {platform = 'android', name = '愛奇藝'}, ['800074'] = {platform = 'android', name = '智橙'}, ['800075'] = {platform = 'android', name = '快手廣告'}, ['800076'] = {platform = 'android', name = '快手1'}, ['800077'] = {platform = 'android', name = '快手2'}, ['800078'] = {platform = 'android', name = '快手3'}, ['800079'] = {platform = 'android', name = '8月免費hx'}, ['800086'] = {platform = 'android', name = '360CPT'}, ['800087'] = {platform = 'android', name = '美圖'}, ['800088'] = {platform = 'android', name = 'MUMUX網魚'}, ['800089'] = {platform = 'android', name = '信條'}, ['800090'] = {platform = 'android', name = '糖果手機'}, ['800091'] = {platform = 'android', name = '今日頭條3'}, ['800092'] = {platform = 'android', name = '網易新聞'}, ['800093'] = {platform = 'android', name = 'vungle'}, ['800094'] = {platform = 'android', name = '網易UU'}, ['800095'] = {platform = 'android', name = '葫蘆俠'}, ['800096'] = {platform = 'android', name = 'unity安卓廣告包'}, } --充值按鈕延遲時間配置,毫秒單位 GameConfig.PurchaseMonthlyVIP = { interval = 10000, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --聊天室相關配置 GameConfig.ChatRoom = { buffid = {400010}, enter_protect_time = 180, ChatMaxCount = { [1] = 200, --目前頻道 [2] = 200, --組隊頻道 [3] = 200, --公會頻道 [4] = 200, --私聊 [5] = 200, --世界頻道 [7] = 200, --系統頻道 [8] = 200, --聊天室 [10] = 200, --GM指令彈幕 }, PrivateVoice = 200, --私聊語音快取數量 PlayerSpeak = {1,2,3,4,5}, MainView = {0,5,1,3,2,4}, --主界面顯示的頻道以及順序 BlackList={1,3,5}, --前端黑名單遮蔽頻道型別 soliloquizeChats={1,2,3,4,5} --當玩家發送含有自言自語詞庫內的文字后,在以上頻道內生效 } --彈幕 GameConfig.Barrage = { MessageCountMax = 999, SpeedMin = 8, -- rotated angle per second SpeedMax = 10, SizeMax = 8, -- between 1 and 10 SizeMin = 5, DurationMin = 20, DurationMax = 25, ScreenMin = 30, ScreenMax = 34 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --復活 GameConfig.UserRelive = { hppercent = 10, deathcost2={{id=5028,num=1}}, buffID={100} } GameConfig.PlayerRelive = { deathcost = {{id=5023,num=1}}, Skillcost = {{id=12521,num=1}} } GameConfig.DeathPopViewShowTime = { showTime = 180, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --服裝店、美髮店展示需要評判的內容,關聯ScreenFilter GameConfig.DressingFilter = {11,12,20} GameConfig.DressUp = { static_map = 2, stageid = {9300,9301,9302}, --舞臺NPC對應ID showtime=300, --展示時間 mate_range = 6, --雙人距離 stage_range = 3, unattack_buff = 170, ridewolf_skill = 1240, cost = {{id=100,num=10000}}, --換裝消耗道具 musicPos = {22.52,0.13,70.93}, --可聽見音樂中心範圍 enterPos={[9300] = {16.10,0.94,68.00}, --傳送點 [9301] = {19.66,0.95,74.57}, [9302] = {26.72,0.95,77.43}, }, doubleEnterPos={ --雙人傳送點 [9300] = {pos1 ={16.03,0.94,67.47},pos2 ={16.26,0.94,68.55}}, [9301] = {pos1 ={19.24,0.94,74.09},pos2 ={20.20,0.94,74.91}}, [9302] = {pos1 ={26.14,0.94,77.33},pos2 ={27.28,0.94,77.41}}, }, quitpos = {22.65,-0.06,62.59}, --退出換裝舞臺傳送點 stagedir = { [9300] = {dir = 102}, [9301] = {dir = 138}, [9302] = {dir = 174}, }, equippos = { [9300] = { [18] = {1,4,5,6,7,8}, [21] = {101,104,105,106,107,108}, [22] = {201,204,205,206,207,208}, [25] = {301,304,305,306,307,308}, [26] = {400,401,402,403,404,405,406,407,408}, }, [9301] = { [18] = {2,4,5,6,7,8}, [21] = {102,104,105,106,107,108}, [22] = {202,204,205,206,207,208}, [25] = {302,304,305,306,307,308}, [26] = {400,401,402,403,404,405,406,407,408}, }, [9302] = { [18] = {3,4,5,6,7,8}, [21] = {103,104,105,106,107,108}, [22] = {203,204,205,206,207,208}, [25] = {303,304,305,306,307,308}, [26] = {400,401,402,403,404,405,406,407,408}, }, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --dropInterval 掉落間隔毫秒, pickUpInterval 拾取間隔毫秒, pickUpRadius 拾取半徑(遊戲中單位), --privateOwnTime所有權最大時間毫秒,Quality品質對應特效ID,FloatMsgID浮動框ID,scale比列,ItemPickBallSpeed光球飛行速度 ----場景物品掉落 DropPerform: 1為爆炸煙霧方式 2為墜落動畫...當DropPerform為1時,延遲Delay毫秒后,出現物品 Types掉落的道具型別ID,ShowName是否需要顯示名字true/false --pickedAudio特效飛到玩家身上后播的音效名字 --ItemBox 道具袋子 ,EquipBox 裝備寶箱,Gold 金幣 ,Silver銀幣,Card卡片 GameConfig.SceneDropItem = { Anims = { ItemBorn = "ItemBorn", ItemDrop = "ItemWait", WrongItem = "ItemWrong", ItemOpen = "ItemOpen", }, ItemPickBallSpeed=5, teamValidRange = 10, --自由拾取模式下有效的范围 dropInterval = 5, pickUpInterval = 2, pickUpRadius = 20, privateOwnTime = 30000, disappeartime = 30000, FloatMsgID = 6, ItemPickBall = {[1]="Common/31itemsphere",[2]="Common/33Itemget_GN",[3]="Common/34Itemget_BU",[4]="Common/35Itemget_PL",[5]="Common/36Itemget_OG",[6]="Common/37Itemget_RD"}, itemPickedEffect = "Common/32itemget", Quality = {[4]="Common/23ItemLight",[5]="Common/22ItemLight"}, ItemBox = {Model=3,DropPerform = 1,Delay = 400,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"}, EquipBox={Model=4,DropPerform = 1,Delay = 400,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"}, Gold = {Types={130},Model=1,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"}, Silver ={Types={131},Model=2,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"}, Card = {Types={80,110,74},Model=5,DropPerform = 2,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"}, Skill = {Types={73,76},Model=6,DropPerform = 1,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"}, Apple = {Types={72},Model=7,DropPerform = 1,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"}, dropRange = {{3, 0.5}, {6, 1}, {12, 1.5}, {24, 2}, {9999, 2.5}}, pickEffectItemRange = 1, -- 道具型別74拾取範圍 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --轉職長廊 GameConfig.ChangeJob = { cameraGroup1 = {0}, cameraGroup2 = {1}, movePos = {{0,0,3}, {0,0,18}, {0,0,29.5}}, } --修復封印 GameConfig.Seal = { skillid = 20003001, npcid = 1500, refreshinterval = 60, sealRefresh = 1200, changePositionTime = 300, maxSealNum = 5, itemGuardTime = 60, barSpeed = 16, sealNexttime = 17, sealRange = 15, rewardRange = 7, shakeScreen = "shakescreen amplitude=10, msec=2000, shaketype=1", dropDelay = 2, preActionTime = 1, countDownTime = 5, npclv = {[5]=15, [6]=25, [8]=35, [9]=40, [11]=43, [12]=46, [13]=49, [14]=52, [15]=55, [16]=58, [17]=61, [18]=64, [19]=67, [20]=70, [21]=73, [22]=76, [23]=79, [24]=82, [25]=85, [26]=88, [27]=91, [28]=94, [29]=97, [30]=103, [32]=75, [34]=85, [35]=55}, quickfinish_cost = 5522, quickFinishBuff = 119, quickfinish_cost = {{5600,5},{5601, 11},{5602, 14},{5603, 35},{5604, 32},{5605, 23},{5606, 26},{5522, 0}}, waitTime = 5, --開啟時空裂隙等待時間 } --研究所 GameConfig.Laboratory = { garden = {150,0.1}, --每(150+baselevel*0.1)的研究所積分兌換1個樂園幣 rob = {1.2,0.02}, --每(1.2+baselevel*0.02)的研究所積分兌換1個銀幣 } --無限塔相關配置 GameConfig.EndlessTower = { defaultFloor=160, rewardReset=86400, maxskilllv = 10, minibossscale = {1.2,1.5}, bossboxpos = {{1, 9, {-9.9, 8, 10.8}}, {10, 99, {-181, 185.5, 15.5}}}, rewardbox = {id=1209, scale={2.5, 2.5}, dir=180, behavior=1024}, rewardbox_action_unget = 2001, rewardbox_action_get = 2002, rewardbox_range = 1, rewardbox_effect = "Common/79smog", boss_floor_effect = 4, limit_user_lv = 50, record_layer = 10, --無限塔記錄層數 deadboss = 100, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --交易所相關配置 GameConfig.Exchange = { ExchangeLevel={[1]={minlv=1,maxlv=100,name="所有等級"}, [2]={minlv=1,maxlv=40}, [3]={minlv=41,maxlv=70}, [4]={minlv=71,maxlv=100},}, ExchangeFashion={[0]="全部", [1]="普通魔物", [2]="Mini", [3]="MVP", [4]="樂園團", [5]="活動", [6]="任務", [7]="其他",}, ExchangeLogScreen={[0]="全部", [1]="出售記錄", [2]="購買記錄", [3]="搶購記錄", [4]="贈送記錄",}, ExchangeTrade = {[0] = "全部", [1] = "交易所", [2] = "擺攤",}, SendMoney={[1]={Resourse="ExchangeExpressBg1",price=0,fontcolor="1F74BF"}, [2]={Resourse="ExchangeExpressBg2",price=100000,fontcolor="E8639C",buffid=111},}, OpenGift={ --0:內網,1:預言之地,2:正式服 [0]=1, [1]=1, [2]=1, }, --0遮蔽贈送,1開啟贈送 ExchangeHour = 24*60*60, --掛單過期時間 ExchangeRate = 0.09, --交易費率 MaxPendingCount = 8, --每個人的最大掛單數 MaxLog=100, --交易記錄保留數量 AdjustPendingInterval = 3*60*60, --系統補倉間隔,單位秒 MaxSearchLog=20, --最大搜索歷史記錄 PageNumber=100, --交易記錄,買賣玩家界面每頁記錄數 HotTime=8*60*60, --熱門時間 LogTime=3*24*60*60, --清除日誌記錄時間 ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間 CantSendTime=29*24*60*60, --超過該時間的記錄無法贈送 SendButtonTime=3*24*60*60, --贈送按鈕消失時間 SellCost=0.01, --上架費用 MaxBoothfee = 10000, --最大上架費用 Cycle_T={4*60*60,8*60*60}, --調價週期 Cycle_KT=24*60*60, --期望庫存週期 MaxPriceUp=0.01, --漲價最大幅度 MinPriceRatio=0.05, --最小伺服器價格倍率 NoDealDropRatio=0.05, --0交易跌幅 UpRate=1, --漲幅(1-k/qk)的分母 DownRate=5, --跌幅(k/qk-1)的分母 GoodRate = 1, --點贊相性 MobPrice = 120000, --莫拉比價格 Inflation = 0.3, --通貨膨脹係數 LvRate = {3,6,9,16}, --附魔等級係數 TypeRate = {0,0.2,0.6}, --附魔型別係數,對應初級,中級,高級 SendMoneyLimit=100000, --贈送所需最低價值 SendTime=5*60, --贈送持續時間 WeekRefineRate = 1000, --週週期精煉等級調價比例 MonthRefineRate = 1000, --月週期精煉等級調價比例 EquipUpRate = 1000, --升級裝備調價比例 HeadRatio = {[800]=1.8,[830]=1.8,[850]=1.8,[810]=3.0,[840]=3.0}, -------------交易所頭飾附魔價格計算 BuyShow="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],您購買時需預支全部費用,在[c][CF1C0F]搶購期[-][/c]結束后物品有概率分配給您。\n\n目前搶購成功率為[c][1F74BF]%s[-][/c]。", SellShow1="[c][1F74BF]%s[-][/c]在交易所過於稀缺,上架會進入[c][CF1C0F]搶購期[-][/c]。", SellShow2="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],需耐心等待哦!想下架?很遺憾,道具在[c][CF1C0F]搶購期[-][/c]無法下架呢!", SellShow3="[c][1F74BF]%s[-][/c]的[c][CF1C0F]搶購期[-][/c]時間為[c][1F74BF]%s[-][/c]分鐘。", SellShow4="[c][1F74BF]%s[-][/c]在交易所過於稀缺,已處於[c][CF1C0F]搶購期[-][/c]。", SendMessage="傳遞而來這份心意,\n飽含的是愛和守護,\n見證著我們一起冒險的點滴。", } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Food = { -- 料理製作基礎成功率(根據製作難度等級劃分) base_successrate = {75, 68, 61, 54, 47, 40, 33, 26, 19, 12}, -- 每級料理品嚐等級 增加的營養價值持續時間百分比 -- eatlv_addeffect_time = 0.05, -- 每級料理烹飪等級 增加的營養價值百分比 -- cooklv_addeffect_pct = 0.1, -- 吃料理的隨機的技能Ids eat_skills = {90000001,90001001,90002001}, -- 另外兩個技能備個注 MaxLastCooked = 12, MaxCookFoodLv = 10, --最大料理熟練度等級 MaxTasterFoodLv = 10, --最大料理熟練度等級 MaxSatiety_Default = 80, --預設的飽腹度上限 CookFoodExpPerLv = 10, --料理烹飪熟練度每級需要的經驗 MaxLimitFood_Default = 3, --預設星級料理buff生效上限 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- 公會相關配置 GameConfig.Guild = { createitem = {{100,200000},{5500,1}}, createbaselv = 20, dismisstime = 172800, chairoffline = 1296000, maxapplycount = 50, freezepercent = 5000, territory = 10001, jobname = { {1, "會長", 1}, {2, "副會長", 1}, {3, "成員1", 1}, {4, "成員2", 1}, {5, "成員3", 1}, {8, "成員4", 4}, {9, "成員5", 5}, {10, "成員6", 6}, {11, "成員7", 7}, {12, "成員8", 8}, {13, "成員9", 9}, {14, "成員10", 10}, }, npc = {{id = 1, lv = 1, preid = 0}, {id=2, lv = 1, preid = 0}, {id = 3, lv = 1,preid = 0},{id = 4, lv = 1, preid = 0},{id = 5, lv = 1, preid = 0},{id = 6, lv = 1, preid = 0},{id = 7, lv = 1, preid = 0}, {id = 8, lv = 1, preid = 0},{id = 10, lv = 1, preid = 0},{id = 11, lv = 1, preid = 0},{id = 12, lv = 2, preid = 0},{id = 13, lv = 2, preid = 0},{id = 60, lv = 1, preid = 0},{id = 61, lv = 1, preid = 0}, {id = 62, lv = 1, preid = 0},{id = 63, lv = 1, preid = 0},{id = 64, lv = 11, preid = 0},{id = 65, lv = 11, preid = 0},{id = 70, lv = 1, preid = 0}}, --id=公會場景中分佈的uniqueid,Lv=玩家公會的等級,preid=公會裡其他的uniqueid praydeduction = {5034, 2000}, praynpcaction = 26, praynpceffect = "Common/93Valkyrie_use_skill2", defaultportrait = "1", asset_id = 146, asset_gold_id = 5500, max_event_count = 300, -- 最大記錄儲存條目 event_overtime = 0, -- 記錄超時時間(單位:秒) donate_limittime = 24, rename_item = 5527, --公會改名道具 rename_cooldown = 86400, --改名冷卻時間(單位:秒) city_giveup_cd = 7200, --放棄據點冷卻時間 icon_uplimit = 32, --公會圖示上傳上限 enterpunishtime = 28800, --退出公會懲罰時間 chairoffline_change_msg = "會長連續15天不登陸游戲,公會中目前所有線上成員根據貢獻值最高的一位繼承新會長", --會長長期不上線被取代職位文字說明 realtime_voice_limit = 9, --公會擁有語音許可權最大人數 building_check_lv = 10, ---建築設施公會等級 檢測等級 } --公會PVE配置 GameConfig.GuildRaid = { [1625] = { NpcID = 1625, --npcid GuildLevel = 2, --開啟時公會等級 Special = 0, --是否為特殊門 Level = {40}, --難度等級 UserLevel = 40, OpenItem = {{5260,40}}, --開啟消耗道具 }, [1626] = { NpcID = 1626, GuildLevel = 2, Special = 0, Level = {60}, UserLevel = 60, OpenItem = {{5260,40}}, }, [1627] = { NpcID = 1627, GuildLevel = 2, Special = 0, Level = {80}, UserLevel = 80, OpenItem = {{5260,40}}, }, [1628] = { NpcID = 1628, GuildLevel = 2, Special = 0, Level = {100}, UserLevel = 100, OpenItem = {{5260,40}}, }, } ---------公會信仰各種係數 GameConfig.GuildPray = { BaseCost=9366494, Quotient={[0]=0.004444,[1]=0.013333,[2]=0.026667,[3]=0.044444,[4]=0.066667,[5]=0.093333,[6]=0.124444,[7]=0.16,[8]=0.2,[9]=0.266667,[10]=0.355556,[11]=0.466667,[12]=0.591111,[13]=0.733333,[14]=0.888889,[15]=0.888889,}, Remainder={[0]=0.01,[1]=0.03,[2]=0.05,[3]=0.07,[4]=0.09,[5]=0.11,[6]=0.13,[7]=0.15,[8]=0.17,[9]=0.19}, } --公會GVG祈禱 GameConfig.GvGPvP_PrayType = { [1]={"攻擊",5530,5534,type=1,colorID=1}, [2]={"防禦",5531,5535,type=2,colorID=2}, [3]={"元素",5532,5536,type=3,colorID=4}, } --道場相關配置 GameConfig.GuildDojo ={ Dojo={{DojoGroupId=1000,DojoName="初心者道場",Text="需要等級:25級",MenuId="401",BackImage=1,lvreq=25}, {DojoGroupId=2000,DojoName="冒險家道場",Text="需要等級:40級",MenuId="402",BackImage=2,lvreq=40}, {DojoGroupId=3000,DojoName="勇者道場",Text="需要等級:55級",MenuId="403",BackImage=3,lvreq=55}, {DojoGroupId=4000,DojoName="英雄道場",Text="需要等級:70級",MenuId="404",BackImage=4,lvreq=70}, {DojoGroupId=5000,DojoName="王者道場",Text="需要等級:90級",MenuId="405",BackImage=5,lvreq=90}, }, CountdownTick=10, --全部死亡關閉道場的倒計時 BackImage={[1]={backcolour="8e6841",lightcolour="b59057",outerglow="ff9700",inmage="Dojo_Icon_01"}, [2]={backcolour="4c7fc3",lightcolour="8ad2ff",outerglow="5ac9fd",inmage="Dojo_Icon_02"}, [3]={backcolour="815dae",lightcolour="eb8ef2",outerglow="ba65f8",inmage="Dojo_Icon_033"}, [4]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_04"}, [5]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_05"}, }, baselvreq = 25, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.GuildBuilding = { -- 公會設施建造相關 max_submit_count = 6, -- 每人次公會成員每天能夠提交的材料分數上限 open_cost = {5500,20}, -- 開啟建築功能時消耗的公會道具 npcid_getwelfare =7705, -- 領取公會福利的NPCID uieffect_getwelfare = "PetGift", -- 領取公會圖示的UI特效 lvup_npc_id = 7700, --升級說話的NpcID gate_npc_id = 7706, --公會設施的大門ID lvup_finish_msg_id = 3710, --建造完成的MsgID build_finish_msg_id = 3709, --升級完成的MsgID lvup_msg_id = 3708, --升級時說話的MsgID build_msg_id = 3707, --建造時說話的MsgID --roleeffect_getwelfare = {"PetGift", 1}, -- 領取公會圖示的任務特效 第二個參數列示播放的EP點 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- 特殊勝利配置: GameConfig.GVGConfig = { danger_time= 60, --倒計時不緊張 danger_success_time=840, --緊張倒計時 start_time = { {day=4,hour=21,min=0}, {day=7,hour=21,min=0,super=1} }, partin_buff = 120, last_time =3600, msg_map = {1,13,18,43,42}, --partin_mail = 12001, --老版本的參與獎 win_guild_mail = 12003, ---勝利工會同公會400 spec_mail = 12001, --達到5分鐘,並且工會佔城 die_punish = { {interval = {1,15},cd=5}, ---死亡間隔秒,+CD秒 }, die_punish_reset = 30, ----重置時間秒 die_max_cd = 15, ----懲罰上限 hp_rate = 4, ----回覆類藥劑使用控制 expel_skill = 10151001, ----驅逐技能 att_expel_time=30, def_expel_time=180, --攻守方驅逐時間 reward = { partin_time = {[1] = {times=5, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/5分鐘"}, [2] = {times=10, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/10分鐘"},[3] = {times=15, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/15分鐘"},desc = "參加工會戰(%s)"}, kill_monster = {[1] = {times=5,itemid= 156, count = 100, desc = "擊殺中立城池中魔物%s/5只"},[2] = {times=10, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/10只"},[3] = {times=20, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/20只"},desc = "無主之城(%s)"}, relive_other = {[1] = {times=10,itemid= 156, count = 200, desc = "累計復活友方%s/10人"},[2] = {times=20, itemid = 156, count = 300 , desc = "累計復活友方%s/20人"},[3] = {times=30, itemid = 156, count = 400 , desc = "累計復活友方%s/30人"},desc = "復活(%s)"}, expel_enemy = {[1] = {times=5,itemid= 156, count = 100, desc = "驅逐%s/5名敵方玩家"},[2] = {times=10, itemid = 156, count = 100 , desc = "驅逐%s/10名敵方玩家"},[3] = {times=20, itemid = 156, count = 100 , desc = "驅逐%s/20名敵方玩家"},desc = "驅逐(%s)"}, dam_metal = {[1] = {times=15,itemid= 156, count = 200, desc = "對華麗水晶造成%s/15%%傷害"},[2] = {times=40, itemid = 156, count = 200 , desc = "對華麗水晶造成%s/40%%傷害"},desc = "攻擊華麗水晶(%s)"}, kill_metal = {[1] = {times=1,itemid= 156, count=500,desc = "成功擊破華麗水晶"},desc = "擊破華麗水晶"}, kill_one_user = {itemid = 156, count=20}, get_honor = {[1] = {times=500, itemid=3720, count=1,desc = "本場榮譽值達到%s/500"}, [2]={times=1000, itemid=3720, count=1,desc = "本場榮譽值達到%s/1000"},desc = "本場榮譽值(%s)"}, valid_partin_time = 300, max_honor=1200, }, kill_team_get_num = 10, --擊殺敵方玩家時,隊友獲得的經驗數值 safe_area_buff=137, -- 1.【激烈爭奪中】:總人數大於30,且攻守方人數差小於總人數的15% -- 2.【攻方優勢】:總人數大於30,攻方人數較多,雙方人數差大於總人數15%,但不超 -- 過30% -- 3.【守方優勢】:總人數大於30,守方人數較多,雙方方人數差大於總人數15%,但不 -- 超過30% -- 4.【戰況平緩】:總人數小於30,或雙方人數差超過總人數的30% -- 5.【完美防守】:已達成完美防守 -- 6.【中立】:無人佔領野怪據點 -- 7.【已佔領】:非完美防守狀態 gland_status_desc = { [1] = "[c][FF0000]激烈爭奪中[-][/c]", [2] = "[c][6A5ACD]攻方優勢[-][/c]", [3] = "[c][00FF00]守方優勢[-][/c]", [4] = "[c][87CEFA]戰況平緩[-][/c]", [5] = "[c][000000]完美防守[-][/c]", [6] = "[c][000000]中立[-][/c]", [7] = "[c][000000]已佔領[-][/c]", }, min_show_num = 10, --人數達到此值時區分顯示 show_cri_per = 0.2, --區分激烈爭奪的百分比 show_normal_per = 0.6, --區分平緩的百分比 extra_reward_mail = 12004, --活動期間額外獎勵郵件 extra_reward_msg = 25807, --活動期間額外獎勵提示 } GameConfig.GvgDroiyan = { -- 出生華麗水晶配置 BornGorgeousMetal = { [1] = { pos = {81.2,-7.625,100.1}, color = {1,1,1,1}}, [2] = { pos = {-82.703,-7.625,100.153}, color = {1,1,1,1}}, [3] = { pos = {-82.819,-7.57,-72.535}, color = {1,1,1,1}}, [4] = { pos = {83.924,-7.57,-71.135}, color = {1,1,1,1}}, }, PrepareLimitArea = { [1] = {pos = {81.2,-7.625,100.1},radius = 32}, [2] = {pos = {-82.703,-7.625,100.153},radius = 32}, [3] = {pos = {-82.819,-7.57,-72.535},radius = 32}, [4] = {pos = {83.924,-7.57,-71.135},radius = 32}, }, --決戰爭奪平臺 RobPlatform = { [1] = { pos = {-1.82, 4.91, 13.37}, occupy_range = 12, -- 佔領圈範圍 base_speed = 60, -- 基礎速度 crystal_num = 2, -- 佔領后獲取晶體數量 show_npc = 7714, -- 光圈npc name = "華麗核心", RobPlatform_Area = 12, }, [2] = { pos = {-81.94, -8.382, 13.37}, occupy_range = 12, base_speed = 60, crystal_num = 1, show_npc = 7715, name = "西部水晶塔", RobPlatform_Area = 12, }, [3] = { pos = {77.93, -8.37, 12.38}, occupy_range = 12, base_speed = 60, crystal_num = 1, show_npc = 7716, name = "東部水晶塔", RobPlatform_Area = 12, }, }, -- 爭奪平臺的總佔領值 RobPlatform_RobValue = 3200, -- 公會數量與速度修正 GuildNumToSpeed = { {guild_num = 1, speed_per = 1}, {guild_num = 2, speed_per = 1}, {guild_num = 3, speed_per = 1}, }, -- 玩家數量與速度修正 UserNumToSpeed = { {user_num = 1, speed_per = 1}, {user_num = 7, speed_per = 1.2}, {user_num = 15, speed_per = 2}, }, DefaultShowActionID = 1001 , --佔領圈預設動作id -- 營地資訊 CampInfo = { [1] = { metal_uniqueid = 27, -- 華麗金屬uid, 對應地圖配置 barrier_uniqueid = 23, -- 空氣墻uid bp_point = 1, -- 出生點 show_actionid = 2001, --光圈動作id color_name = "ff3a43", }, [2] = { metal_uniqueid = 28, -- 華麗金屬uid, 對應地圖配置 barrier_uniqueid = 21, -- 空氣墻uid bp_point = 2, -- 出生點 show_actionid = 3001, --光圈動作id color_name = "21d0fc", }, [3] = { metal_uniqueid = 25, -- 華麗金屬uid, 對應地圖配置 barrier_uniqueid = 24, -- 空氣墻uid bp_point = 3, -- 出生點 show_actionid = 4001, --光圈動作id color_name = "d16fff", }, [4] = { metal_uniqueid = 26, -- 華麗金屬uid, 對應地圖配置 barrier_uniqueid = 22, -- 空氣墻uid bp_point = 4, -- 出生點 show_actionid = 5001, --光圈動作id color_name = "7bec5f", }, }, RaidID = 9090, -- 副本id NorthSceneEffectIDs = {2620,2630,2640,2650,2660,2670,2680,2690,2700,2710}, --場景buff效果, 對應PveCardEffect表id SouthSceneEffectIDs = {2720,2730,2740,2750,2760,2770,2780,2790,2800,2810}, --場景buff效果, 對應PveCardEffect表id MetalGodBuff = 152, -- 華麗金屬無敵buff MetalGodTime = 180, -- 華麗金屬無敵時間 SouthBossUids = {1,2,3,4,5,6,7,8,9,10}, NorthBossUids = {11,12,13,14,15,16,17,18,19,20}, BossIDs = {230010,230020,230030,230040,230050,230060,230070,230080,230090,230100,230110,230120,230130,230140}, -- 公會獎勵 GuildReward = {{itemid = 5543, count = 200}}, UserReward = {{itemid = 156, count = 2000}}, UserStableReward = {{itemid = 3720, count = 2}}, -- 排位獎勵倍率 RankScore = {7,4,2,1}, GvgDroiyanReward = { [1] = { win_rate = {0, 3}, rank = { {rank = 1, guild_reward_per = 1, user_reward_per = 1.4}, {rank = 2, guild_reward_per = 0.4, user_reward_per = 1.2}, {rank = 3, guild_reward_per = 0, user_reward_per = 1.2}, {rank = 4, guild_reward_per = 0, user_reward_per = 1}, }, LvDesc = "辰星組", }, [2] = { win_rate = {3, 5}, rank = { {rank = 1, guild_reward_per = 1, user_reward_per = 1.8}, {rank = 2, guild_reward_per = 0.4, user_reward_per = 1.6}, {rank = 3, guild_reward_per = 0, user_reward_per = 1.6}, {rank = 4, guild_reward_per = 0, user_reward_per = 1.4}, }, LvDesc = "輝月組", }, [3] = { win_rate = {5, 7}, rank = { {rank = 1, guild_reward_per = 1, user_reward_per = 2}, {rank = 2, guild_reward_per = 0.6, user_reward_per = 2}, {rank = 3, guild_reward_per = 0.4, user_reward_per = 2}, {rank = 4, guild_reward_per = 0.2, user_reward_per = 2}, }, LvDesc = "炎陽組", }, }, MetalDieExpelTime = 30, --據點擊破懲罰時間 FirstBossTime = 60, --第一次出boss時間 MinBossInterval = 120, MaxBossInterval=160, BuffEffectInterval = 30, --場景效果間隔BUFF WinNeedCrystalNum = 5, -- 勝利所需水晶數量 ComposeChipNum = 4, -- 合成水晶需要的碎片數 RewardUserMail = 12109, --玩家參戰獎勵郵件 TakePartInTime = 180, --最小參戰時間 BeginTime=1500, --公會戰開戰後, 決戰開始還需要的時間 NoticeTime =300, --決戰開始前一段時間, 提示 ExpelSkill = 10152001, --驅逐2 MatchToEnterTime = 120, --報名到可以進入的時間 MatchToFireTime = 300, --報名到開戰的時間 TowerOpenTime = 180, --開戰到開放佔領塔的時間 ItemDispTime = 30, --掉落BUFF存在時間 OneSecJoinUserNum = 50, --一秒限制進入人數 ExtraRewardMail = 12005, --活動期間額外獎勵郵件 ExtraRewardMsg = 25808, --活動期間額外獎勵提示 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.CardMake = { RandomFilter={[0]="所有卡片", [1]="白色", [2]="綠色", [3]="藍色", }, MakeFilter={[0]="全部", [81]="武器", [82]="副手", [83]="盔甲", [84]="披風", [85]="鞋子", [86]="飾品", [87]="頭飾", [79]="臉部", [80]="嘴部", [88]="背部", [89]="尾部", }, DecomposeFilter={[0]="所有卡片", [1]="白色", [2]="綠色", [3]="藍色", [4]="紫色", }, RandomTip={[1]={Min=3, Max=61, Text="本次最高可獲得藍色卡片"}, [2]={Min=70, Max=150, Text="本次最高可獲得紫色卡片"}, }, } GameConfig.EquipMake = { npc_action = 38, idle_action = 0, success_emoji = 11, } -- 微笑小姐道具製作 --preAction npc那個轉圈圈 --userSuccessExpression 玩家成功表情 --npcSuccessExpression npc成功表情 --npcSuccessAction npc成功動作 --npcSuccessEffect npc成功特效 GameConfig.Produce = { TraceNpc = {map = 1, npc = 1077,uniqueid = 49}, preaction = 200, preactiontime = 2, userSuccessExpression = 20, npcSuccessExpression = 11, npcSuccessAction = 1, npcSuccessEffect = 47, } ---------卡片合成型別配置------------ GameConfig.CardComposeType = { [1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}}, [2] = {name="副手",types={510,511,512,513,514,515}}, [3] = {name="盔甲",types={500}}, [4] = {name="披風",types={520}}, [5] = {name="鞋子",types={530}}, [6] = {name="飾品",types={540}}, [7] = {name="頭飾",types={800}}, [8] = {name="臉部",types={830}}, [9] = {name="嘴部",types={850}}, [10] = {name="揹包",types={810}}, [11] = {name="尾部",types={840}}, [12] = {name="坐骑",types={90}}, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.loadingBg = { [1] = "loading_bg_1", [2] = "loading_bg_2", } --3D模型展示 GameConfig.LoadingRandomModel = { [1] = {10001,10007}, [2] = {10011,10023}, [3] = {10036,10038}, [4] = {10039,10055}, [5] = {10067,10076}, [6] = {20001,20005}, [7] = {30001,30005}, [8] = {30006,30013}, [9] = {10077,10079}, [10] = {10102,10106}, [11] = {20006,20011}, [12] = {30018,30021}, [13] = {10080,10096}, [14] = {10113,10128}, [15] = {20013,20019}, [16] = {20023,20024}, [17] = {18149,18167}, [18] = {30030,30032}, [19] = {10130,10135}, } GameConfig.BgRandom = { [64514] = {"loading_1",1}, [64302] = {"loading_1",1}, [64303] = {"loading_1",1}, [64304] = {"loading_1",1}, [64423] = {"loading_1",1}, [64516] = {"loading_1",1}, [64602] = {"loading_1",1}, [64603] = {"loading_1",1}, [64606] = {"loading_1",1}, [43] = {"loading_1",0.5}, [63] = {"loading_2",0.8}, [64] = {"loading_2",0.5}, [65] = {"loading_2",0.5}, [70] = {"loading_3",1}, [71] = {"loading_3",1}, [72] = {"loading_3",1}, [73] = {"loading_3",1}, [61826] = {"loading_3",1}, } --小地圖圖示是否顯示 鍵值表示npcid , questId表示 任務id, level表示開啟等級, mapid表示限制的地圖 GameConfig.NpcMapIconShowCondition = { [1506] = {questId = 10009, level = 7, mapid = 2}, } --小地圖快捷功能按鈕,butterfly表示蝴蝶翅膀;fly表示蒼蠅翅膀。1=顯示功能按鈕 0=隱藏功能按鈕 GameConfig.MapIconShow = { mapicon_butterfly_open = 0, mapicon_fly_open = 1, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.MvpBattle = { BaseLevel=70, ----活動Base等級要求 TeamMumbernumber=1, ----組隊人數要求 ActivityOpenCondition= { ----房間開啟與隊伍數,建立時間,MVP與Mini數量的數量 {TeamNumber =11,MinTime=0,MaxTime=60,MvpNum=5,MiniNum=3,RaidID = 80001,MatchPunishTime = 600}, {TeamNumber =10,MinTime=60,MaxTime=90,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600}, {TeamNumber =9,MinTime=90,MaxTime=120,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600}, {TeamNumber =8,MinTime=120,MaxTime=150,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600}, {TeamNumber =7,MinTime=150,MaxTime=180,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600}, {TeamNumber =6,MinTime=180,MaxTime=210,MvpNum=3,MiniNum=1,RaidID = 80003,MatchPunishTime = 600}, {TeamNumber =5,MinTime=210,MaxTime=240,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600}, {TeamNumber =4,MinTime=240,MaxTime=270,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600}, {TeamNumber =3,MinTime=270,MaxTime=100000,MvpNum=1,MiniNum=1,RaidID = 80003,MatchPunishTime = 600}, }, MiniRewardTimes=4, ----nimi獎勵次數 MvpRewardTimes=4, ----mvp獎勵次數 EndDialogID=59247, ----結束時NPC說的dialogID EndWaitTime=60, ----結束時的清除時間 ActivityID = 400, ----活動ID MaxMatchTime = 300, ---最長匹配時間 ActivityTime = "每週五19:00~22:00", ---活動時間 DiePunish = { {interval = {1,15},cd=5}, --死亡間隔秒,+CD秒 }, DiePunishResetTime = 30, ----重置時間秒 DieMaxCD = 15, ----懲罰上限 DieExpelTime = 30, --強制驅逐時間 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --新建立角色包裹擁有的東東 GameConfig.NewRole = { item = {{id=1001,num=1}}, portrait = {male={},female={}}, frame = {}, action = {3}, eye={1,2,46541,46597,46624,46625}, expression={6,12,14,16,17,26}, hair = {2,3,6,8,11,12,14,15}, buff={10000,10001}, purify = 160, recover={ [1]={hp=0.5,sp=1}, [11]={hp=0.25,sp=2},[12]={hp=0.25,sp=3},[13]={hp=0.25,sp=3},[14]={hp=0.25,sp=5}, [72]={hp=0.25,sp=3},[73]={hp=0.25,sp=3},[74]={hp=0.25,sp=5}, [21]={hp=0.1,sp=6},[22]={hp=0.1,sp=9},[23]={hp=0.1,sp=9},[24]={hp=0.1,sp=11}, [82]={hp=0.1,sp=9},[83]={hp=0.1,sp=9},[84]={hp=0.1,sp=11}, [31]={hp=0.15,sp=2},[32]={hp=0.15,sp=4},[33]={hp=0.15,sp=4},[34]={hp=0.15,sp=5}, [92]={hp=0.15,sp=4},[93]={hp=0.15,sp=4},[94]={hp=0.15,sp=5}, [41]={hp=0.18,sp=2},[42]={hp=0.18,sp=4},[43]={hp=0.18,sp=4},[44]={hp=0.18,sp=6}, [102]={hp=0.18,sp=6},[103]={hp=0.18,sp=6},[104]={hp=0.18,sp=8}, [112]={hp=0.18,sp=6},[113]={hp=0.18,sp=6},[114]={hp=0.18,sp=8}, [51]={hp=0.2,sp=5},[52]={hp=0.2,sp=7},[53]={hp=0.2,sp=7},[54]={hp=0.2,sp=10}, [122]={hp=0.2,sp=7},[123]={hp=0.2,sp=7},[124]={hp=0.2,sp=7}, [61]={hp=0.25,sp=3},[62]={hp=0.25,sp=4},[63]={hp=0.25,sp=4},[64]={hp=0.25,sp=6}, [132]={hp=0.25,sp=4},[133]={hp=0.25,sp=4},[134]={hp=0.25,sp=6}, }, -----------初始化buff ClassBuff = {[92]={106010,106011},[93]={106010,106011},[94]={106010,106011},[112]={118600},[113]={118600},[114]={118600},[102]={119000},[103]={119000},[104]={119000}, }, riskskill={20000001,20002001,20006001}, flashskill=20004001, maxshortcut = 10, shorcutfirst = {12001, 12024}, activemap = {1,2,13,16,18}, --強制解鎖冒險手冊內容 manual = {card={}}, --預設入冊冒險手冊內容 default_manual = {item={145194}, item={145196}}, maparea = {2}, default_querytype = 1, -- 1:全部 2:僅好友 3:關閉 default_hair = {male=46003,female=46014}, default_eye = {male=1,female=2} -- 角色變性初始髮型與美瞳 } --建立角色失敗 GameConfig.CreateRoleFail = { RedName = {7,9,10}, } --角色刪除的配置-- GameConfig.SelectRole = { RoleBeDeletedNeedTime = { [25] = 360, [55] = 1440, [100] = 2880, -- level = minutes } } --角色點選進入遊戲后x秒數出「×」的數據-- GameConfig.LoginRole = { requestOuttime = 10 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --指定的陷阱id GameConfig.TrapNpcID={ 1370,1371,1372,2504,2505,6922,5671,5046,5674,5050 } --怪物屍體消失 GameConfig.MonsterBodyDisappear = { Monster = 3000, MINI = 60000, MVP = 60000, NPC = 10000, } --魔物型別 GameConfig.AdventureCategoryMonsterType = { Monster = 3000, MINI = 3010, MVP = 3020, NPC = 3030, MercenaryCat = 3040, PetNpc = 3050, } --怪物種族,屬性,體型中文描述 GameConfig.MonsterAttr = { Race={Angel="天使",Brute="動物",DemiHuman="人形",Demon="惡魔",Dragon="龍",Fish="魚貝",Formless="無形",Insect="昆蟲",Plant="植物",Undead="不死",}, Nature={Water="水",Fire="火",Wind="風",Earth="地",Neutral="無",Shadow="暗",Holy="聖",}, Body={S="小",M="中",L="大"}, } --怪物性格顏色程式碼 GameConfig.MonsterCharacterColor= { [1]="[c][FF0000]%s[-][/c]", [2]="[c][32CD32]%s[-][/c]", } GameConfig.Dead = { max_deadcoin = 9999999, -- 最大亡者氣息 quest_perday = 3, -- 每日任務重新整理數量 deadcoinID = 169, -- 道具ID max_deadlv = 20, --巔峰2.0的提升的job上限 max_peaklv = 160, --巔峰1.0的總Job上限 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.PetAdventureArea= { [0]="所有區域", [1]="普隆德拉區域", [2]="依斯魯得區域", [3]="吉芬下級區域", [4]="夢羅克區域", [5]="斐揚區域", [6]="吉芬上級區域", [7]="古城區域", [8]="艾爾帕蘭區域", [9]="薑餅城區域", [10]="朱諾區域", [11]="尼夫海姆區域", } GameConfig.PetAdventureMinLimit= { limit_friendly_lv=3, -- 冒險好感度要求 max_pet = 3, max_adventure = 2, --冒險能夠通過進行的佇列數量 funDesc="(寵物等級+好感度)*地圖適應", --寵物派遣中效率tips的展示文字 } -- 隨機表情 -- 1 代表CANACCEPT -- 2 代表ACCEPT -- 3 代表COMPLETE GameConfig.PetRandomEmoji = -- 隨機表情 { [1]={2,3,4,11,27}, -- 1 代表CANACCEPT [2]={7,11,13,18,23,14,25}, -- 2 代表ACCEPT [3]={2,3,4,17,28,29}, -- 3 代表COMPLETE [4]={30,180}, -- 4 代表上述間隔播放的間隔範圍 } GameConfig.PetAdventureAction= --不同階段下寵物播放的循環動作 { [1]= "wait", [2]= "walk", [3]= "happy", } GameConfig.Pet= { petname_min = 1, petname_max = 8, Touch_SkillID = 109010001, userpet_gift_reqvalue = 72, Hug_LimitFriendLv = 10, maxCatchCartoonTime={5}, maxCatchCartoonTime = 5, -- 拉霸機最長播放時間 CatchTip_Range = 10, reset_skill = {12369,12375,12377}, cancel_special_effects = {500490,500530}, -- 寵物手冊中不顯示此寵物 petSkin = { [500010] = {700010,700160}, [500020] = {700020}, [500030] = {700030}, [500040] = {700040}, [500050] = {700050,700240,700150}, [500060] = {700060,700580}, [500070] = {700070}, [500080] = {700080,700550}, [500090] = {700090}, [500100] = {700100,700220}, [500110] = {700110,700300,700140}, [500130] = {700260}, [500140] = {700250}, [500180] = {700170,700180,700190,700200,700210,700230}, [500210] = {700270}, [500220] = {700280}, [500230] = {700290}, }, } GameConfig.PetWorkSpace = { pet_work_manual_unlock = {friendlv = 5, basely = 45}, -- 打工手冊解鎖寵物等級限制 pet_work_continue_day = 3, -- 連續打工最大天數 pet_work_max_exchange = 1, -- 最大寵物轉換次數 pet_work_max_workcount = 2, -- 最大打工寵物場所上限 pet_work_skill_extra = {[50050001] = 1, [50051001] = 1} -- 技能額外寵物場所上限增加次數 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --相機拍攝景點距離設定 GameConfig.PhotographPanel = { Near_Focus_Distance = 25, Far_Focus_Distance = 40, Near_Focus_Distance_Monster = 10 } GameConfig.PhotographResultPanel_ShareDescription = "" --相機模型ID配置 GameConfig.photomodelID =400044 --相機焦距參數設定 GameConfig.PhotoFocalLength={ {min=0,max=18,value=135},{min=18,max=28.5,value=85},{min=28.5,max=46,value=50},{min=46,max=63,value=35} } GameConfig.PoliFire = { --變身波利ID trans_buffid = { [1] = {buff = 200100, monster = 59010}, [2] = {buff = 200101, monster = 59011}, [3] = {buff = 200102, monster = 59012}, [4] = {buff = 200103, monster = 59013}, [5] = {buff = 200104, monster = 59014}, [6] = {buff = 200105, monster = 59015}, [7] = {buff = 200106, monster = 59016}, [8] = {buff = 200107, monster = 59017}, [9] = {buff = 200108, monster = 59018}, [10] = {buff = 200109, monster = 59019} }, --波利亂鬥追蹤框活動id PoringFight_ActivityId = 205, --技能對應道具 item_skill = { [710125] = 91002001, [710126] = 91003001, [710127] = 91004001, [710128] = 91005001, [710129] = 91006001, [710130] = 91007001, [710131] = 91009001, [710132] = 91010001, [710133] = 91012001, [710134] = 91013001, [710152] = 91018001, [710153] = 91019001, }, ActivityMap = 52, -- 傳送目標地圖 TransportNpcID = 5675, -- 傳送NpcID GreedyBuff = 200250, -- 貪婪buffid PickAppleCD = 1000, -- 撿蘋果Cd 毫秒單位 DropApplePickCD = 3500, -- 掉蘋果后撿起Cd 毫秒單位 } GameConfig.Profession= { price_gold = 88, -- 不同基礎職業消耗金幣 price_zeny = 500000, -- 相同基礎職業消耗zeny load_cd = 30, -- 切換CD 30秒 switch_zeny = 10000, -- 切換職業消耗zeny } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.ProfessionAttrPlus = { [13] = "str+4", [14] = "str+6", [73] = "vit+4", [74] = "vit+6", [63] = "luk+4", [64] = "luk+6", [133] = "str+4", [134] = "str+6", [33] = "agi+4", [34] = "agi+6", [93] = "luk+4", [94] = "luk+6", [43] = "dex+4", [44] = "dex+6", [53] = "vit+4", [54] = "vit+6", [123] = "int+4", [124] = "int+6", [23] = "int+4", [24] = "int+6", [103] = "agi+4", [104] = "agi+6", [113] = "agi+4", [114] = "agi+6", [83] = "dex+4", [84] = "dex+6", } GameConfig.ProfessionExchangeTicket = { [6089] = 1, [6090] = 2, [6091] = 5, [6092] = 6, [6093] = 4, [6094] = 3, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --鬥技場 GameConfig.PVPConfig= { [1]={ Name="溜溜猴", TeamLimit=0, PeopleLimit=20, Time=0, RaidMap = {{9001,20},{9002,20},{9003,20}}, Refresh=5, }, [2]={ Name="沙漠之狼", TeamLimit=2, MaxScore=30, Time=900, Raid = 9021, countDownTime=10, }, [3]={ Name="華麗金屬", TeamLimit=3, PeopleLimit=0, Time=1800, Raid = 9041, countDownTime=10, }, [4]={ Name="波利亂鬥", TeamLimit=0, PeopleLimit=10, Time=360, Raid = 9004, DefalutScore=4, ---初始積分,蘋果數 }, --地圖圖示 [9001]={ Name="普隆德拉", Icon=Guild, }, [9002]={ Name="依斯魯得", Icon=Guild, }, [9003]={ Name="吉芬", Icon=Guild, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Quest = { --懸賞任務-- maxwanted = {{0, 10}, {1, 4}}, helpTeamMemberReward = {itemId = 147,count = 2}, resetprotecttime = 120, refresh = { "5:00"}, proportion={1.0,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,2,2,2,2}, ratio = 10000, --抗魔任務-- dailycount = 2, maxdailycount = 6, --地圖任務-- maxcount = 2, --看板委托-- quick_finish_board_quest = {{5560,1,55},{5561,1,85},{5562,1,100},{5563,1,110},{5564,1,120},{5565,1,130},{5566,1,140},{5567,1,150},{5568,1,160},{5569,1,170},{5520,1,160}}, --隊長快速完成看板任務間隔提示(組隊情況下)-- team_finish_board_quest_cd = 1, --任務型別-- manual_main = {"main", "ccrasteham"}, manual_branch = {"branch", "elite"}, manual_story = {"story", "story_ccrasteham"}, } --道具型別對應的右上角圖示顯示,如任務使用道具圖示的右上角標示 GameConfig.QuestItemIcon={ [48]="tips_icon_02",[49]="tips_icon_02" } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- GameConfig 追加內容 GameConfig.RaidDeadBoss = { tower = { week_deadboss_count = 1, -- 每週次數 deadboss_uid = 1002, -- 亡者boss unique id deadboss_num = 2, -- 每次召喚數量 deadboss_layer = 100, -- 召喚層數 }, guild_raid = { week_deadboss_count = 1, deadboss_uid = 1011, deadboss_num = 1, deadboss_raidlv = 100, -- 召喚的副本等級 }, pve_card = { week_deadboss_count = 1, deadboss_uid = 5, deadboss_num = 1, deadboss_npc_uid = 4, deadboss_min_difficulty = 2, -- 召喚的副本難度 deadboss_npc_time = 2, -- 通關后,召喚互動npc的時間 }, mvp_battle = { week_deadboss_count = 1, deadboss_num = 2, deadboss_summon_time = {60,180}, -- 召喚時間段 dead_boss_uids = {310,311}, -- 隨機的unique id 列表 }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.RestoreBook = { default_solt = 2, --預設開啟格子數 month_card_solt = 1, --月卡開啟數量 load_cd_seconds = 1, --讀取存檔cd時間 單位秒 record_name_maxlen = 20, --存檔名 最大字數 restore_book_itemid = 5544, --伊米爾的記事簿 物品ID open_novice_skillid = 50053001, --時空斷裂 冒險技能ID menuid = 9005, --menuid解鎖伊米爾的記事簿 buy_solt_info = { --[購買次數] = {消耗的itemid,消耗數量} [1] = {100,800000}, [2] = {151,100}, [3] = {151,150}, [4] = {151,200}, [5] = {151,250}, [6] = {151,300}, [7] = {151,350}, [8] = {151,400}, [9] = {151,450}, [10] = {151,500}, [11] = {151,500}, [12] = {151,500}, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --扭蛋裝備安全精煉等級遺蹟對應安全精煉的件數調整 GameConfig.SafeRefineEquipCostLottery = { [1]=0,--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量 [2]=0, [3]=0, [4]=0, [5]=1, [6]=1, [7]=2, [8]=2, [9]=3, [10]=5, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --多職業/儲存界面的屬性展示(上) GameConfig.SavePreviewAttrMain = { "Str", "Vit", "Dex", "Agi", "Int", "Luk", } --多職業/儲存界面的屬性展示(下) GameConfig.SavePreviewAttrSec = { "MaxHp", "MaxSp", "Cri", "AtkSpd", "Atk", "MAtk", "Def", "MDef", } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --勝利結算人物位置 GameConfig.MultiModelTrans = { --人數為3,5的排列方式 part = { [1] = { position ={-0.53, 0.1, 2}, rotation = {0, -20.46, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [2] = { position = {-1.68, 0.1, 1.57}, rotation = {0, -13.03, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [3] = { position = {0.63, 0.1, 1.64}, rotation = {0, -36.73, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [4] = { position = {-2.81, 0.1, 1.148}, rotation = {0, -3.24, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [5] = { position = {1.812, 0.1, 2.87}, rotation = {1.75, -49.28, 1.348}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, }, --人數為2,4,6的排列方式 total = { [1] = { position ={0.9, 0, 0.16}, rotation = {0, -34, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [2] = { position = {-0.42, 0, -0.3}, rotation = {0, -14.76001, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [3] = { position = {2.12, 0, 0.93}, rotation = {0, -42.29999, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [4] = { position = {-1.73, 0, -0.36}, rotation = {0, 2.23, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [5] = { position = {3.01, 0, 1.82}, rotation = {0, -52.94, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, [6] = { position = {-2.89, 0, -0.28}, rotation = {0, 17.67, 0}, action = {"victory",2}, actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}}, failedAction = "die", }, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 ----------配置遮蔽ID--------- ---ScreenFilter配置遮蔽ID內容的表--- --1人物面板;11包包;41精煉面板;90附魔;92分解;151樂園團商店;171理髮店;211音樂盒;390修復;410商店出售;PhotoFilter指照相機-- GameConfig.FilterType = { PhotoFilter = { Guild = 15, Team = 14, PassBy = 16, Text = 19, Self = 13, Npc = 18, Monster = 17, TeamAndGuild = 23, pet = 24, HunterPet = 29, PetTalk = 31, }, UIFilter = { [1] = {20}, [11] = {20,10}, [41] = {3,10,11}, [90] = {3,10,11}, [92] = {3,10,11}, [151] = {3,10,11}, [171] = {20,21}, [211] = {3,10,11}, [390] = {3,10,11}, [410] = {3,10,11}, [538] = {22}, [750] = {22}, [1040] = {20,21}, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --女僕管家相關配置 GameConfig.Servant = { max_favorability = 100, --好感度上限 pos_range = 1, --僕人距離玩家範圍 description = { {id = 5673, name = "的專屬執事"}, {id = 5672, name = "的專屬女僕"}, {id = 4860, name = "的專屬女僕"}, {id = 4861, name = "的專屬女僕"}, {id = 4862, name = "的專屬執事"}, {id = 4863, name = "的專屬執事"}, {id = 4893, name = "的專屬執事"}, {id = 4894, name = "的專屬女僕"}, }, reward = { {value = 20, rewardid = 9100001}, --好感度獎勵ID {value = 40, rewardid = 9100002}, {value = 60, rewardid = 9100003}, {value = 80, rewardid = 9100004}, {value = 100, rewardid = 9100005}, }, --女僕今日推薦標籤頁分類 ServantRecommendPageType={ [0] = "All", [1] = "活動", [2] = "升級", [3] = "賺錢", [4] = "收集", [5] = "社交", }, --女僕遮蔽項 Filter = {11,12,20,30}, --表示召喚出女僕之後每隔120s,好感度加2 interval_time = 120, add_favorability = 2, --執事動作id ActionAnimeList = { 1,9,76,77,78,200 }, --執事表情id ExpressionList = {1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}, --停留女僕界面好感度獎勵 stay_favorability = 5, --停留獎勵次數上限 stay_num = 2, --停留時間 stay_time = 120, --撫摸消失時間 disappear_time = 150, --成長計劃和EP計劃的寶箱獎勵 growth_reward = { --成長計劃成長值獎勵 [1] = { {value = 30, rewardid = 9210001}, {value = 60, rewardid = 9210002}, {value = 100, rewardid = 9210003}, }, [2] = { {value = 30, rewardid = 9210004}, {value = 60, rewardid = 9210005}, {value = 100, rewardid = 9210006}, }, [3] = { {value = 30, rewardid = 9210007}, {value = 60, rewardid = 9210008}, {value = 100, rewardid = 9210009}, }, [4] = { {value = 30, rewardid = 9210010}, {value = 60, rewardid = 9210011}, {value = 100, rewardid = 9210012}, }, [5] = { {value = 30, rewardid = 9210013}, {value = 60, rewardid = 9210014}, {value = 100, rewardid = 9210015}, }, [6] = { {value = 30, rewardid = 9210016}, {value = 60, rewardid = 9210017}, {value = 100, rewardid = 9210018}, }, --EP計劃成長值獎勵 [101] = { {value = 30, rewardid = 9210019}, {value = 60, rewardid = 9210020}, {value = 100, rewardid = 9210021}, }, [102] = { {value = 30, rewardid = 9210022}, {value = 60, rewardid = 9210023}, {value = 100, rewardid = 9210024}, }, [103] = { {value = 30, rewardid = 9210025}, {value = 60, rewardid = 9210026}, {value = 100, rewardid = 9210027}, }, [104] = { {value = 30, rewardid = 9210028}, {value = 60, rewardid = 9210029}, {value = 100, rewardid = 9210030}, }, }, add_favo = 5, --女僕停留2分鐘撫摸增加好感度 cemetery_raid = 71037, --毀滅之夜副本勝利id space_raid = 71020, --時空夢魘副本勝利id terrorist_raid = 63210, --恐怖反斗城副本勝利id } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --包包上限 GameConfig.StoreMaxCount= { max = 100, } --副本中凈化怪物時的掉落處理 GameConfig.ScenePurifyItem = { disappeartime = 1800, dropInterval = 200, purifyrange = 5, gainInterval = 240, maxPurify = 160, } --怪物相框呈現 GameConfig.MonsterHeadFrame={ MonsterHeadFrame =1, MiniHeadFrame =7, MvpHeadFrame =6, } GameConfig.NpcAI = { PickupRange = 10, PickupMaxItem = 20, TeamHelpRange = 7, TeamHelpHp = 90, TeamAttack = {range=6,responseTime=1,emoji=7}, } --------------角色六維權值條件------------ GameConfig.RoleAttrShow= { {BaseLv={0,30},Attr=70}, {BaseLv={30,65},Attr=105}, {BaseLv={65,100},Attr=140}, {BaseLv={100,200},Attr=240}, } --------------獲得獎勵的表情隨機--------------------- GameConfig.RandomExpressionAfterAward= { [1] = 2, [2] = 5, [3] = 7, [4] = 9, [5] = 11, [6] = 17, [7] = 20, [8] = 27, [9] = 29, } --任務相關表格 GameConfig.QuestTableList = { {key = "Table_Quest", value = Table_Quest}, {key = "Table_Quest_2", value = Table_Quest_2}, {key = "Table_Quest_3", value = Table_Quest_3}, {key = "Table_Quest_4", value = Table_Quest_4}, {key = "Table_Quest_5", value = Table_Quest_5}, {key = "Table_Quest_6", value = Table_Quest_6}, {key = "Table_Quest_7", value = Table_Quest_7}, {key = "Table_Quest_8", value = Table_Quest_8}, {key = "Table_Quest_9", value = Table_Quest_9}, {key = "Table_Quest_61", value = Table_Quest_61}, } --被鎖定 降低flee & def GameConfig.LockEffect = { ------判定循環時間 interval = 5, ------判定循環範圍 range = 2.5, ------閃避上下限數量 fleeminnum = 2, fleemaxnum = 7, ------最多閃避降低百分比 fleemaxper = 0.5, ------防禦上下限數量 defminnum = 2, defmaxnum = 7, ------最多防禦降低百分比 defmaxper = 0.05, ------自動反擊時間 autohittime = 5, chainAtkLmt_time = 5, } GameConfig.EffectPath = { leavescene = { effect = "Skill/Teleport", sound = "Common/Teleport" }, enterscene = { effect = "Common/15EnemyBirth", sound = "Common/EnterScene"}, TeleportSkill={effect = "Skill/Teleport"}, BuffImmune={effect="Common/immunity",effectpos=1}, ----異常狀態免疫特效 BuffResist={effect="Skill/Parry",effectpos=2}, } --地圖區域名字 GameConfig.MapArea = { [1] = {id = 1, name = "普隆德拉區域"}, [2] = {id = 2, name = "吉芬區域"}, [3] = {id = 3, name = "夢羅克區域"}, [4] = {id = 4, name = "斐揚區域"}, [5] = {id = 5, name = "古城區域"}, [6] = {id = 6, name = "艾爾帕蘭區域"} } --對對方使用道具距離限制 GameConfig.UseItemRange = { [10] = {10001,10009}, ------10M } --聊天相關配置 GameConfig.ChatVoice = { AutoPlay = {2,4,8} --自動播放的預設頻道,隊伍、好友私聊、聊天室 } --充氣娃娃 GameConfig.ToyDoll = { Body = {{1, 8}, {11, 16}, {19, 24}, {27, 32}, {35, 40}}, Head = {{45001,45016}, {45018,45031}, {45033,45034}, {45036,45038}, {45040,45058}}, Hair = {{1, 20}, {998,999}}, HairColor = {{1, 8}}, time = 150, birth_emoji = {odds=100, value={2,27}}, -----出生時表情 birth_dialog = {odds=100, value={1312203}}, -----出生時對話 disp_emoji = {odds=100, value={1,18,24}}, -----消亡時表情 disp_dialog = {odds=100, value={1312204}}, -----消亡時對話 normal_emoji = {odds=80, value={4,25,26}}, -----平時表情 normal_dialog = {odds=60, value={1312207,1312208,1312209}}, -----平時對話 attack_emoji = {odds=80, value={20,23,30}}, -----主人攻擊時表情 attack_dialog = {odds=60, value={1312205,1312206}}, -----主人攻擊時對話 emoji_interval = 6, ------------------------表情間隔時間 dialog_interval = 10, ------------------------對話間隔時間 } --二人世界 GameConfig.ItemImage = { range = 6, npcid = 1524, --愛心特效 lovenpcid = 0, --裝飾NPC } --北森尋寶 GameConfig.Treasure = { gold_tree_max = 4, gold_tree_refreshtime = 1200, magic_tree_max = 3, magic_tree_refreshtime = 3600, high_tree_max = 2, high_tree_refreshtime = 5400, shake_action_npc = 1001, shake_action_monster = 2001, dis_time = 600, known_buff = 6013, } --幽靈相機 GameConfig.Camera = { summon = { {id = 10019, search=3, disappeartime = 300, dis = 2, odds = 50}, {id = 10072, search=3, disappeartime = 300, dis = 2, odds = 50}, {id = 110008, search=3, disappeartime = 300, dis = 2, odds = 1, day_maxcnt = 1}, interval = 3, }, } --登錄伺服器是自動嘗試重連時的次數和延遲秒數 GameConfig.ReconnectConfig = { ReconnectTimes = 4, ReconnectTimeDelta = 2 } --友情之證獎勵 GameConfig.FriendShip = { Reward = { Friend = { MaxLimitCount = 500, --每週上限 Itemid = 147, --itemid SealCount = 5, --封印獎勵個數 DojoCount = 5, --道場獎勵個數 TowerCount_Mini = 2, --無限塔mini獎勵個數 TowerCount_Mvp = 5, --無限塔MVP獎勵個數 LaboratoryCount = 5, --研究所獎勵個數 GuildRaid = 2, --工會副本獎勵個數 PveCard = 5, --神諭副本獎勵個數 }, Guild = { MaxLimitCount = 500, --每週上限 Itemid = 140, --itemid SealCount = 5, --封印獎勵個數 DojoCount = 5, --道場獎勵個數 TowerCount_Mini = 2, --無限塔mini獎勵個數 TowerCount_Mvp = 5, --無限塔mvp獎勵個數 LaboratoryCount = 5, --研究所獎勵個數 GuildRaid = 2, --工會副本獎勵個數 PveCard = 5, --神諭副本獎勵個數 } } } --道具獲取上限對應提示 GameConfig.GetLimitMsg = { [1] = 64, [7] = 63, } --半週年慶典 GameConfig.AuguryActivity = { -------占卜額外獎勵 ActivityID = 14, MailID = 10006, } GameConfig.GuildQuestActivity = { -------公會任務 ActivityID = 15, RewardTimes = 2, } GameConfig.GuildDonateActivity = { -------公會捐贈 ActivityID = 16, RewardTimes = 2, } GameConfig.GuildFubenActivity = { -------公會副本 ActivityID = 17, RewardTimes = 2, } -- GameConfig.FunctionSwitch = { -- FreeFreyja = 0, -------免費傳送 -- FreePackage = 0, -------免費打開倉庫 -- } GameConfig.MontchCardActivity = { ActivityID = 18, MontchCardReward = { [1]={ CostCard=1, --啟用月卡數 RewardItemId = 710044, --獎勵物品 Count= 1, --獎勵物品個數 }, [2]={ CostCard=3, --啟用月卡數 RewardItemId = 710044, --獎勵物品 Count= 2, --獎勵物品個數 }, [3]={ CostCard=5, --啟用月卡數 RewardItemId = 710044, --獎勵物品 Count= 3, --獎勵物品個數 }, } } --------------場景互動-------------------- GameConfig.SceneInteraction={ purify =101 } --個人相簿 GameConfig.Photo = { DefaultSize = 20, -- 預設大小 SkillIncreaseSize = { [50041001] = 15, -- [攝影大師技能id] = 增加大小 [50041002] = 15, }, } --隨機NPC問答獎勵配置,reward_count表示每次發放獎勵次數-- GameConfig.QA = { reward_count = 20, reward_map = { {level = 60, rewardid=3038}, --[1,60] 級的 rewardid {level = 120, rewardid=3039} --[61,120] 級的rewardid } } --角色改名冷卻時間,單位秒 GameConfig.PlayerRename = { rename_item = 5526, rename_cooldown = 86400, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --巔峰碎片兌換限制 GameConfig.Shop={ forever_limit_item = { [5550] = 999999, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.SkillType = { Attack={type="Attack",name="主動技能"}, Buff={type="Buff",name="主動技能"}, DeBuff={type="DeBuff",name="主動技能"}, Heal={type="Heal",name="主動技能"}, Cure={type="Cure",name="主動技能"}, Passive={type="Passive",name="被動技能"}, Collect={type="Collect",name="主動技能"}, Telesport={type="Telesport",name="主動技能"}, Summon={type="Summon",name="主動技能"}, Reborn={type="Reborn",name="主動技能"}, Purify={type="Purify",name="冒險技能",nodrag=1}, FakeDead={type="FakeDead",name="冒險技能"}, TrapSkill={type="TrapSkill",name="主動技能"}, Repair={type="Repair",name="主動技能"}, BowlingBash={type="BowlingBash",name="主動技能"}, BeatBack={type="BeatBack",name="主動技能"}, Barrier={type="Barrier",name="主動技能"}, TriggerTrap={type="TriggerTrap",name="主動技能"}, Suicide={type="Suicide",name="主動技能"}, Function={type="Function",name="主動技能"}, GroupReborn={type="GroupReborn",name="主動技能"}, MarkHealSkill={type="MarkHealSkill",name="主動技能"}, LeadSkill={type="LeadSkill",name="主動技能"}, TrapNpc={type="TrapNpc",name="主動技能"}, SwordBreak={type="SwordBreak",name="主動技能"}, Eat={type="Eat",name="主動技能"}, ShowSkill={type="ShowSkill",name="主動技能"}, TouchPet={type="TouchPet",name="主動技能"}, SummonBeing={type="SummonBeing",name="主動技能"}, ReviveBeing={type="ReviveBeing",name="主動技能"}, BeingBuff={type="BeingBuff",name="主動技能"}, HellPlant={type="HellPlant",name="主動技能"}, RandomSkill={type="RandomSkill",name="主動技能"}, UseBeingSkill={type="UseBeingSkill",name="主動技能"}, StealMoney={type="StealMoney",name="主動技能"}, Seize={type="Seize",name="主動技能"}, Control={type="Control",name="主動技能"}, RemoveTrap={type="RemoveTrap",name="主動技能"}, PoliAttack={type="PoliAttack",name="主動技能"}, Blink={type="Blink",name="主動技能"}, TrapMonster={type="TrapMonster",name="主動技能"}, CopySkill={type="CopySkill",name="主動技能"}, FastRestore={type="FastRestore",name="主動技能"}, SpaceLeap={type="SpaceLeap",name="主動技能"}, Transport={type="Transport",name="主動技能"}, GoMap={type="GoMap",name="主動技能"}, Wedding={type="Wedding",name="主動技能"}, ClearEffect={type="ClearEffect",name="主動技能"}, CursedCircle={type="CursedCircle",name="主動技能"}, RideChange={type="RideChange",name="主動技能"}, Revive={type="Revive",name="主動技能"}, ElementTrap={type="ElementTrap",name="主動技能"}, SummonElement={type="SummonElement",name="主動技能"}, StopConcert={type="StopConcert",name="主動技能"}, Solo={type="Solo",name="主動技能"}, Ensemble={type="Ensemble",name="主動技能"}, } --配置廣角特寫技能的範圍 --freeViewSkill=自由視角,minViewPortSkill=廣角鏡頭,maxViewPortSkill=特寫鏡頭 GameConfig.PhotographAdSkill = { freeViewSkill = 50006001, minViewPortSkill = 50007001, maxViewPortSkill = 50008001, gostSkill = 50003001, copSkill = 50012001, cgDisSkill = 50030001, } --配置自動鎖敵的冒險技能ID、保護隊友、原地警戒 GameConfig.AutoAimMonster = {SkillId = 50018001, ProtectSkillId = 50025001, UnmovableSkillId = 50026001} --冒險技能--眨眼 GameConfig.Expression_Blink = { needskill = 50015001, } -----------------------冒險技能搜索MINI怪搜索MVP怪 GameConfig.Expression_SearchSkill ={ searchminiskill=50016001, searchmvpskill =50017001, } GameConfig.SkillAutoQueueID = {50044001,"打開或關閉預備技能功能"} GameConfig.SkillShort = {Auto = 7} ---自動技能快捷欄上限設定 -----武僧連擊自動施放 GameConfig.AutoSkillGroup = { Monk_Combo = {304,305,316,317}, } --巔峰技能所需要的投入的技能點數 GameConfig.Peak = { SkillPointToBreak = 120, UnlockExtraSkillPoints = {[1] = 0, [2] = 0, [3] = 30}, itemaddlevel = {{item = 5550,num = 9, level = 3}}, Evo2PreSkillPoint = {[4] = 150}, --4轉技能開啟 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --裝置ID版本號 GameConfig.DidVersion = 1 --Home鍵判斷斷線重連和結束程序的時間判斷 GameConfig.TimeOfHomeKey = { TimeWithLogin =43200, TimeWithoutLogin=30, } --設定相關配置 GameConfig.Setting = { ScreenCountLow = 5, ScreenCountMid = 20, ScreenCountHigh = 50, GameTimeTip = 600, MonthGameTimeTip = 400, } --系統 GameConfig.System = { timespeed = 4, maxbaselevel = 160, maxattrpoint = 100, musicboxnpc = 1259, musicrange = 12, music_status_play = 2001, music_status_stop = 1001, namesize_min = 2, namesize_max = 8, battleinterval=10, barragemap = {2}, guildname_max = 8, guildname_min = 2, guildboard_max = 150, guildrecruit_max = 75, guildjob_min = 1, guildjob_max = 5, itemshowtime = 3600, handrange = 20, gomap_buff=102, teamname_max = 12, teamname_min = 2, roomname_max = 12, roomname_min = 1, max_base_battle_time = 108000, max_music_battle_time = 3600, music_check_time = 3, music_continue_time = 60, music_return_time = 600, music_buff = 6004, newchar_profession = 1, newchar_map_id = 2, maincity_map_id = 1, --------------剛剛切到分線, 不能對boss 和 mini 造成傷害, 不能撿拾boss/nini 掉落 zone_boss_limit_buff = 104, ----------天空球過度時間秒---- sky_pass_time = 60, --打開倉庫的銀幣消耗 warehouseZeny = 99, -- 倉庫免費的活動id warehouse_free_activityid = 20, -- 郵件超時時間(單位:天) sysmail_overtime = 14, -- 世界聊天等級限制 chat_world_reqlv = 10, -- 表示主角色未選擇時的確認msgids chooseMainRole_ConfirmMsgids = {25414,25415,25416}, -- 遮蔽同同人社區欄位,0是不遮蔽,1是遮蔽 ShieldMaskDoujinshi = 0, } GameConfig.SystemMenu = { Charactor = 1, Charactor_profession = 2, Charactor_skill = 3, Charactor_title = 4, Bag = 5, Bag_Fashion = 6, WorldMap = 7, } --彈框型別10的點選時間配置 GameConfig.ItemPopShowTimeLim = 0.5 --公告相關配置 GameConfig.ShowNotice = { duration = 15 --公告超過上限的分行停留時間 } --優化遮蔽相關 GameConfig.Optimized = { Shieldingrange = 7, } --點選螢幕的反饋特效以秒為單位來判斷出現的時間 GameConfig.ClickEffectDelay = 0.5 --啟用碼錯誤提示前往鏈接 GameConfig.GetActiveCodeUrl = "https:///127.0.0.1/thread-2922680-1-1.html" --特效毫秒延遲時間 GameConfig.Delay = { --看板特效的時間延遲 wantedquestmsg = 1000, card_exchange = 8500, lottery = 4000, guild_treasure=1500, } -- 省電模式 GameConfig.HandUP ={ Open = 1, --無操作時間多少時間後進入省電模式 Time = 120,--測試用15秒 --進入省電模式的的螢幕亮度 Brightness = 0.1, SceneFilter ={24,25,26,27,28}, } GameConfig.MapTrans = { HandRate = 1.2, --牽手時傳送費用基礎*1.2 } --安全密碼 GameConfig.Authorize = { ResetTime = 604800,--重置需要消耗的時間:7天 RefineLv = 4,--精煉等級達到4與4級以上時 } -- 怪物在UI上的縮放比例(依據 monster表中的 shape 欄位) GameConfig.UIModelScale = { S = 0.5, M = 0.8, L = 1, } --坐騎預覽縮放比例 GameConfig.UIMountScale = { scale = 0.7, } --卡片的道具內typeIcon GameConfig.CardPosIconConfig = { [79] = "93", [80] = "97", [81] = "63", [82] = "76", [83] = "64", [84] = "77", [85] = "78", [86] = "79", [87] = "92", [88] = "94", [89] = "95", } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --隊伍相關資訊 GameConfig.Team = { maxmember = 6, maxinvite = 3, inviteovertime = 10, applyovertime = 600, teamname="_的隊伍", overtime = 86400, filtratelevel={1,20,40,60,80,90,100,110,120,130,140,150,160}, defaulttype = 10010, defaultminlv = 1, defaultmaxlv = 160, defaultauto = 2, -- 0:關閉 1:全部 2:公會好友 quickentertime = 60, pickupmode = 1, -- 0:自由拾取 1:隨機分配 } --社交(好友人數) GameConfig.Social = { maxapply = 50, maxfriend = 200, maxfind = 20, maxteam = 20, maxblack = 20, maxchatwords = 39, maxchat = 20, BlackListRemoveTime = 7, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- 組隊競技賽配置: GameConfig.teamPVP = { Countdown = 60, --倒計時 Victoryanimation = "victory", --結算動畫 PvpDivision = { --段位分數 [1] = {0,500}, [2] = {500,1200}, [3] = {1200,2000}, [4] = {2000}, }, Maxtime = 10, --每週次數 } --排位競技模式 GameConfig.PvpTeamRaid = { APoooCacheSize = 10, -- A池緩衝數量 MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間(t) MaxFireMatchTime = 120, -- 最長匹配對手的時間(t) APoolMaxMatchTime = 60, -- 超過此時間 A池進B池(t) BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池(t) MaxPrepareTime= 60, -- 最長準備時間 WeekMaxCount= 10, -- 每週最多參戰次數 RequireLv = 90, -- 需要等級 MaxRankNum= 200, -- 展示的排名數量 LeavePunishCD= 20, -- 退隊懲罰CD(t) LeavePunishScore= 100, -- 退隊懲罰積分 SeasonBattleTimes= 6, -- 每個賽季比賽次數 FinalBeginRewardTime= 60*60*24*3, -- 最後一次比賽開始后, 再經過多長時間下發獎勵 MatchScoreGruop={{0,200},{201,400},{401,600},{601,800},{801,1000},{1001,1200},{1201,1400},{1401,1600},{1601,1800},{1801,2000},{2001,2200},{2201,2400},{2401,2600},{2601,2800},{2801,3000},{3001,3200},{3201,3400},{3401,3600},{3601,3800},{3801,4000},{4001,99999}}, --匹配池積分分組 -- 段位與分數關係, 高段位數字小, 1:傳說 Rank2Score = { [1] = {min=2000, max=100000,winreward={{itemid=156,count=400}},losereward={{itemid=156,count=80}}}, [2] = {min=1200,max=2000,winreward={{itemid=156,count=300}},losereward={{itemid=156,count=70}}}, [3] = {min=500,max=1200,winreward={{itemid=156,count=200}},losereward={{itemid=156,count=60}}}, [4] = {min=1,max=500,winreward={{itemid=156,count=150}},losereward={{itemid=156,count=50}}}, }, UserRewardMail = 12119, -- 強制拉回範圍 PrepareLimitArea ={ [1] = {pos = {0.33,1.9,-41.94},radius = 11}, [2] = {pos = {0,8.87,43.42},radius =11}, }, --法球位置 ElementBornPosition = { [1] = {-32.18,9.4,14,37}, [2] = {32.29,9.36,14.42}, [3] = {-32.26,9.42,-9.67}, [4] = {32.22,9.46,-9.62}, }, -- 排名對應的獎勵 RewardInfo = { {NeedRank = 20, Mail = 12116}, {NeedRank = 50, Mail = 12117}, {NeedRank = 100, Mail = 12118}, }, -- 總表現分,排名獲得額外積分 AllScore2ExtraAdd = {5,4,3,2,1}, -- 擊殺 KillScore2ExtraAdd = {3,2,1}, -- 治療 HealScore2ExtraAdd = {3,2,1}, TeamColorInfo = { [1] = { name = "紅方", }, [2] = { name = "藍方", }, }, WarnScore = 3500, SelectEffectDialogId = 300822, ActivityID = 516, RaidIDs={7028}, -- 所有隨機的副本 Time = 900, -- 持續時長 ElementCollectSkillID = 10153001, --採集法球技能 BuffCollectSkillID = 10154001, --採集buff npc 技能 BallValueInterval = 2, -- 持球加分間隔 BallDelayValueTime = 2, -- 持球后, 延遲加分的時間 WinScore = 4000, -- 勝利所需積分 PrepareTime = 30, -- 副本準備時間 MagicCD = 15, -- 法術組合CD KillScore = 5, -- 擊殺得分 SummonBallTime = 30, -- 開戰後召喚法球時間 PickBuffScore = 200, -- 拾取buff加分 BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間 RefreshBuffInterval = 30, -- 重新整理buff間隔 BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid BuffNpcClearTime = 30, --中央法球存活時間 -- buffnpc 對應的buff效果 BuffEffect={ [9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增 [9310] = {{selfbuff=210030, time=10},name="傷害增強"}, [9311] = {{selfbuff=210040, time=10},name="加速"}, }, -- 持球buff HoldBallBuff = {210010,210011,210110,210111,210112,210113}, -- 法球unique id BallUniqueID = {1,2,3,4}, -- 持球分數 BallScore = { [1] = 10, [2] = 20, [3] = 25, [4] = 30, }, -- 魔法組合 ElementCombine = { [12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"}, [13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"}, [14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"}, [23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"}, [24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"}, [34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"}, }, -- 元素球 ElementNpcsID = { [1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風 [2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地 [3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水 [4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火 }, } -- 休閑模式配置 GameConfig.PvpTeamRaid_Relax = { APoooCacheSize = 10, -- A池緩衝數量 MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間(t) MaxFireMatchTime = 120, -- 最長匹配對手的時間(t) APoolMaxMatchTime = 60, -- 超過此時間 A池進B池(t) BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池(t) MaxPrepareTime= 60, -- 最長準備時間 RequireLv = 90, -- 需要等級 SelectEffectDialogId = 300822, ActivityID = 516, RaidIDs={7028}, -- 所有隨機的副本 MatchScoreGruop={0,99999}, RaidMaps={{id = 7028, Name = "魔力地牢"}}, Time = 600, -- 持續時長 ElementCollectSkillID = 111, --採集法球技能 BuffCollectSkillID = 222, --採集buff npc 技能 BallValueInterval = 2, -- 持球加分間隔 BallDelayValueTime = 2, -- 持球后, 延遲加分的時間 WinScore = 4000, -- 勝利所需積分 PrepareTime = 30, -- 副本準備時間 MagicCD = 15, -- 法術組合CD KillScore = 5, -- 擊殺得分 SummonBallTime = 30, -- 開戰後召喚法球時間 PickBuffScore = 200, -- 拾取buff加分 BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間 RefreshBuffInterval = 30, -- 重新整理buff間隔 BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid BuffNpcClearTime = 30, --中央法球存活時間 -- buffnpc 對應的buff效果 BuffEffect={ [9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增 [9310] = {{selfbuff=210030, time=10},name="傷害增強"}, [9311] = {{selfbuff=210040, time=10},name="加速"}, }, TeamColorInfo = { [1] = { name = "紅方", }, [2] = { name = "藍方", }, }, WarnScore = 3500, -- 持球buff HoldBallBuff = {210010,210011,210110,210111,210112,210113}, -- 法球unique id BallUniqueID = {1,2,3,4}, -- 持球分數 BallScore = { [1] = 10, [2] = 20, [3] = 25, [4] = 30, }, -- 強制拉回範圍 PrepareLimitArea ={ [1] = {pos = {0.33,1.9,-41.94},radius = 11}, [2] = {pos = {0,8.87,43.42},radius =11}, }, -- 法球位置 ElementBornPosition = { [1] = {-32.18,9.4,14,37}, [2] = {32.29,9.36,14.42}, [3] = {-32.26,9.42,-9.67}, [4] = {32.22,9.46,-9.62}, }, -- 魔法組合 ElementCombine = { [12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"}, [13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"}, [14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"}, [23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"}, [24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"}, [34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"}, }, -- 元素球 ElementNpcsID = { [1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風 [2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地 [3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水 [4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火 }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --時裝Tips功能 GameConfig.Fashionitmction = { [800] = {Dressed = {57,58},UnDressed = {4,53,58},Gray = {4,53},}, [810] = {Dressed = {57,59},UnDressed = {4,59,53,58},Gray = {4,53},}, } --道具按鈕功能配置 -- showtype表明裝備之後是否顯示該功能 (1:顯示在主揹包, 2:顯示在身上的揹包 4:顯示在個人倉庫, 8:顯示在通用倉庫, 16:顯示在臨時揹包, 32:顯示在手推車揹包) -- 需要在多處顯示累加就可以了 例如:需要顯示在高高和身上 包包是1 身上是2 那就是填 1+2 3 -- childFunction 按鈕點選出來之後的自按鈕 childFunction_Tip 子界面按鈕Tip GameConfig.ItemFunction = { [1]={name="使用",type="Apply",showtype = 1}, [2]={name="使用箭矢",type="Active",showtype = 1}, [4]={name="交易所",type="Pitch",showtype = 1}, [5]={name="裝備",type="DepositFashion",showtype = 1}, [6]={name="裝備",type="Dress",showtype = 1}, [7]={name="卸下",type="GetoutFashion",showtype = 2}, [8]={name="卸下",type="Discharge",showtype = 2}, [9]={name="製作",type="MakePic",showtype = 1}, [10]={name="合成",type="Combine",showtype = 1}, [11]={name="插卡",type="Inlay",showtype = 3}, [12]={name="鏈接",type="Link",showtype = 3}, [13]={name="獲取途徑",type="Access",showtype = 3}, [14]={name="培養",type="Train",showtype = 3}, [15]={name="登錄手冊",type="Adventure",showtype = 1}, [30]={name="存入",type="DepositRepository",showtype = 4}, [31]={name="取出",type="WthdrawnRepository",showtype = 4}, [32]={name="存入",type="PersonalDepositRepository",showtype = 8}, [33]={name="取出",type="PersonalWthdrawnRepository",showtype = 8}, [34]={name="取出",type="PickUpFromTempBag",showtype = 16}, [35]={name="接取任務",type="GetTask",showtype=1}, [36]={name="打開手推車",type="OpenBarrowBag",showtype=2}, -- 存入手推車揹包 [37]={name="存入",type="PutInBarrow",showtype = 1}, -- 從手推車揹包取出 [38]={name="取出",type="PutBackBarrow",showtype = 32}, [40]={name="放置料理",type="PutFood",showtype = 1, childFunction = {41,42,43,47}, childFunction_Tip = "請選擇可食用人群"}, [41]={name="公開所有人",type="PutFood_Public",showtype = 1}, [42]={name="小隊私有",type="PutFood_Team",showtype = 1}, [43]={name="自己享用",type="PutFood_Self",showtype = 1}, [44]={name="打開",type="Open_Letter",showtype = 1}, [45]={name="孵化",type="Hatch",showtype = 1}, [46]={name="前往使用",type="GotoUse",showtype = 1}, [47]={name="寵物享用",type="PutFood_Pet",showtype = 1}, [50]={name="合成",type="CombineTip",showtype = 1, childFunction = {52,51}, childFunction_Tip = "請選擇合成方式"}, [51]={name="合成%s個",type="CombineMultiple",showtype = 1}, [52]={name="合成1個",type="Combine",showtype = 1}, [53] = {name="打開",type = "Open_MarriageManual",showtype = 1}, [54] = {name="贈送",type = "Send_WeddingDress",showtype = 1}, [55] = {name="檢視",type = "Open_MarriageCertificate",showtype = 1}, [56] = {name="點單",type = "OpenRegistTicket",showtype = 1}, [57] = {name="解鎖",type = "UnlockPetWork",showtype = 1}, [58]={name="鑲嵌",type="Dress",showtype = 1}, } --技能等級限制裝備條件 GameConfig.EquipedLimitBySkill = { -- 手推車樣式2 [25301] = {263 ,5}, [25302] = {263 ,5}, --- 騎龍 [25114] = {1260 ,1}, [25116] = {1260 ,1}, [25117] = {1260 ,1}, [25118] = {1260 ,1}, [25122] = {1260 ,1}, } GameConfig.EquipEffect = { Atk="物理攻擊", Def="物理防禦", MAtk="魔法攻擊", MDef="魔法防禦", MaxHp="最大生命值", MaxHpPer="最大生命值%", Str="力量", Int="智力", Vit="體質", Agi="敏捷", Dex="靈巧", Luk="幸運", AtkPer="物攻百分比", DefPer="物防百分比", MAtkPer="魔攻百分比", MDefPer="魔防百分比", Hit="命中", Flee="閃避", Cri="暴擊", CriRes="暴擊防護", AtkSpd="攻擊速度", MoveSpd="移動速度", CastSpd="吟唱速度", Refine="精煉物攻", MRefine="精煉魔攻", DamIncrease="物傷加成", MDamIncrease="魔傷加成", DamReduc="物傷減免", MDamReduc="魔傷減免", RefineDamReduc="精煉物免", RefineMDamReduc="精煉魔免", } --人物面板屬性一覽 GameConfig.BaseAttrConfig={ "Hp", "Sp", "Atk", "Def", "MAtk", "MDef", "Hit", "Flee", "Cri", "CriDamPer", "CriRes", "CriDefPer", "AtkSpd", "MoveSpd", "RestoreSpd", "SpRestoreSpd", "CastSpd", "BeHealEncPer", "Refine", "MRefine", "DamIncrease", "MDamIncrease", "DamReduc", "MDamReduc", "RefineDamReduc", "RefineMDamReduc", "DamSpike", "MDamSpike", "IgnoreDef", "IgnoreMDef", "DamRebound", "MDamRebound", "NormalAtkDam", "NormalAtkRes", "SkillDam", "SkillRes" } GameConfig.InfoPageConfigs = { "Hp", "Sp", "SaveHp", "SaveHpDes", "SaveSp", "SaveSpDes", "Atk", "Def", "MAtk", "MDef", "Satiety", "SlimHeight", "SlimWeight", } GameConfig.ClassInitialAttr = { "Str", "Agi", "Vit", "Int", "Dex", "Luk", } GameConfig.PropIcon = { Atk = 103, Def = 101, MAtk = 102, MDef = 100, MaxHp = 104, } -- 物品快捷欄提示配置 -- HpPct hp低於比例 -- SpPct sp低於比例 -- Hp 的提示道具 -- Sp 的提示道具 GameConfig.QuickItemTip = { Level = 15, HpPct = 25, SpPct = 15, HpItemIds = {12001}, SpItemIds = {12024}, } -- 道具提示框獲取途徑展示面板id 和隱藏面板id GameConfig.ItemTipGetPathShow = { HideViews = {41,51,92,93,390,410,151,135,370,141,201,101}, } --給道具進行指定的功能按鈕配置 GameConfig.SpecialItemFunction = { [5001] = {10},[5002] = {10},[5003] = {10},[5004] = {10},[5029] = {10}, [5030] = {10},[5100] = {10},[5101] = {10},[5102] = {10},[5103] = {10}, [5001] = {50},[5002] = {50},[5003] = {50},[5004] = {50},[5029] = {50}, [5030] = {50},[5100] = {50},[5101] = {50},[5102] = {50},[5103] = {50}, [51081] = {6,8},[51082] = {6,8}, } --處於以下幾種狀態時,無法使用道具(眩暈,冰凍,石化,睡眠,恐懼) GameConfig.ItemsNoUseWhenRoleStates = { [4] = {40,41,90}, [5] = {40,41,90}, [6] = {40,41,90}, [7] = {40,41,90}, [8] = {40,41,90}, } GameConfig.ItemQualityDesc={ [1] = "D級珍藏品", [2] = "C級珍藏品", [3] = "B級珍藏品", [4] = "A級珍藏品", [5] = "S級珍藏品", } --情書 --情書 GameConfig.LoveLetter = { StarId = 710046, --普通情書 ChristmasId = 700115, --聖誕情書 letter_christmas_reward = 3728, --聖誕情書贈送后獲得的道具 SpringId = 700118, --新年情書 letter_spring_reward = 3861, --新年情書贈送后獲得的道具 letter_wedding_clother = 6075, --婚紗贈語 } --情書道具 GameConfig.Item_LoveLetter = { [700117] = 57, } --tips中3D道具展示辨識 GameConfig.ManualShowItemType = { 81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,501,800,801,810,820,830,840,850 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.Tutor = { student_baselv_req = 10, -- 學生要求base等級 student_menuid =9000, --解鎖menu后解鎖功能 tutor_baselv_req = 90, -- 導師要求base等級 student_graduation_baselv_req = 90, --學生畢業要求的等級 apply_overtime = 3600, -- 申請列表超時時長(單位:秒) apply_interval = 10, -- 申請間隔 apply_same_interval = 60, -- 相同玩家申請間隔 protecttime = 72, -- 導師保護時間(單位:小時) forbidtime = 24, -- 懲罰時間(單位:小時) max_student = 3, -- 學生最大上限 max_recent_student = 30, -- 最近學生最大上限 student_graduation_time = 3, -- 學生畢業所需時間(單位:天) student_graduation_reward = 1214, -- 學生畢業獎勵 teacher_graduation_reward = 1215, --導師畢業獎勵 student_desc ="[c][383838]成為學生,迅速地瞭解這個世界:[-][/c]\n[c][1f74bf]1.提升升級速度:專屬道具,冒險任務,成長獎勵,獲得大量經驗獎勵。[-][/c]\n[c][1f74bf]2.獲取大量禮物:提升等級,獲得豐富的道具,寵物與裝備獎勵。[-][/c]\n[c][1f74bf]3.達成暖心互動:專屬師生道具,導師協助冒險,讓你不再一個人孤單![-][/c]", --學生描述 tutor_desc ="[c][383838]招募學生,他們快速地融入這個世界:[-][/c]\n[c][c89635]1.獲得更多獎勵:協助學生參與冒險,提升等級,答疑解問,獲得導師勳章![-][/c]\n[c][c89635]2.加速角色養成:導師勳章兌換各種道具,更快獲取公會貢獻,友情之證![-][/c]\n[c][c89635]3.有愛師生關係:更多互動,帶來更多的邂逅,更熱鬧的世界![-][/c]", --導師描述 call_protecttime = 10, --請求發送招募時間間隔(單位:秒) max_proficiency = 10000, --冒險熟練度的上限 tutor_menuid = 9001, --成為導師的解鎖Menuid max_tutor_apply = 100, --導師申請列表內的最大數量 teacher_graduation_mailid = 11002, --學生畢業時導師收到的郵件 teacher_task_mailid = 11000, --學生完成每日冒險任務后導師能夠收到的郵件 teacher_grow_mailid = 11001, --學生每次base等級提升時導師能夠收到的郵件 tutor_apply_times = 60, --通過招募界面發送的尋找導師/學生的間隔 tutor_vip_battletime_per = 3000, --導師有效戰鬥時長增效百分比(單位:萬分比) general_countdown = 8, --導師匹配正常倒計時彈框計時(單位:秒) blacklist_countdown = 10, --導師匹配備用倒計時彈框計時(單位:秒) tutor_vip_max_battletime = 7200, --導師最大有效戰鬥時長(單位:秒) } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --訂婚NPC與狀態 GameConfig.Wedding = { MaxFramePhotoCount = 30, -- 相框最大照片數量 FramePhotoRefreshTime = 10, -- 照片重新整理間隔 Courtship_InviteMsgId = 9637, -- 求婚MsgId Courtship_InviteOverTime = 15, -- 求婚邀請框超時時間 Courtship_CameraId = 11, -- 求婚相機ID Engage_Npc = 0, --訂婚的npcid Engage_Dialog = { --訂婚npc顯示的對話id married = 1, --已婚 engaged = 2, --訂婚了 single = 3, --單身 }, --訂婚日期命名 EngageDate = { [1] = {name = "晶耀鉆之日", wday = "日", picName = "marry_role01", topColor = "7691e2", bottomColor = "aecaf4"}, [2] = {name = "歐月泊之日", wday = "一", picName = "marry_role02", topColor = "f0c49d", bottomColor = "fde1aa"}, [3] = {name = "瑰紅薇之日", wday = "二", picName = "marry_role03", topColor = "a386ec", bottomColor = "dbb0e7"}, [4] = {name = "海藍寶之日", wday = "三", picName = "marry_role04", topColor = "cbe98c", bottomColor = "ddf3bf"}, [5] = {name = "蜜琥珀之日", wday = "四", picName = "marry_role05", topColor = "7ce7b1", bottomColor = "b4e6c2"}, [6] = {name = "貓眼金之日", wday = "五", picName = "marry_role06", topColor = "ff96b6", bottomColor = "ffc5d3"}, [7] = {name = "墨瑪瑙之日", wday = "六", picName = "marry_role07", topColor = "57d8e7", bottomColor = "bdf0fb"}, }, --婚期和禮券 EngageRefresh = 5*60*60, --婚期重新整理時間,距離當天凌晨秒數 ticket_itemid = 6080, --B格貓的婚慶禮券 EngageInviteOverTime = 15, --訂婚邀請確認超時時間 ManualIntroduce = { {title = "皇家馬車巡遊", content = "新人組隊訪問皇家馬車伕后,將坐上華麗的盧恩米德加爾特王國皇家馬車,在普隆德拉繞城巡遊一週,接受全城人民的祝福,這可是非常難得的機會喲~"}, {title = "親友入場觀禮", content = "新人和親友們在幸福小姐處簽到之後進入普隆德拉大教堂,等待神聖儀式的開始!"}, {title = "神聖儀式開啟", content = "最重要的神聖儀式,在眾人的見證下,新人在此結為一生的伴侶!"}, {title = "幸福時刻降臨", content = "新人一同牽手登上幸福過山車,開始甜蜜浪漫的蜜月之旅吧~"}, {title = "浪漫蜜月之境", content = "【歡迎回來】櫻花之間——只屬於兩個人的溫馨小秘密。記得先去向櫻花小姐還願哦~"}, }, --婚禮 ManualShop = {npcfuncid=930, param=1}, --結婚手冊裝扮商店 InviteMaxCount = 150, --邀請函發送人數上限 WeddingPos={pos1={-0.315,1.28,7.712},pos2={0.382,1.311,7.659},dir1=10,dir2=-10}, -- 面向大主教時的站位 Cememony_Npc = 7074, --大主教的npcid Cememony_Dialog = 57838, --婚禮對話id Cememony_InviteOverTime = 15, --婚禮開始邀請確認超時時間 Cememony_InviteMsgId = 9638, --婚禮開始邀請確認MsgId Cememony_Invite_GotoMsgId = 9640, --婚禮開始前往的MsgId --離婚 Divorce_NpcDistance = 10, --協議離婚和npc距離 Divorce_OverTime = 90, --協議離婚過山車邀請超時時間,秒 BackSkill_Id = 2001001, --歡迎回來技能ID MissYou_Inviteid = 9647, --好想你msg } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.ZenyShop = { Functions = { {Tab = 1, Title = 'Zeny打賞'}, {Tab = 2, Title = '限定特典'}, {Tab = 3, Title = 'B格貓金幣'}, {Tab = 4, Title = '金幣商城'}, } } GameConfig.YundingShop = { Functions = { {Tab = 1, Title = '限購專區'}, {Tab = 2, Title = '禮包專區'}, {Tab = 3, Title = '百貨商城'}, {Tab = 4, Title = '烏咪商城'}, } } GameConfig.ZhuangbeiShop = { Functions = { {Tab = 1, Title = '禮包專區'}, --{Tab = 2, Title = '限定特典'}, --{Tab = 3, Title = 'B格貓金幣'}, --{Tab = 4, Title = '禮包專區'}, } } GameConfig.BaihuoShop = { Functions = { {Tab = 1, Title = '百貨商城'}, --{Tab = 2, Title = '限定特典'}, --{Tab = 3, Title = 'B格貓金幣'}, --{Tab = 4, Title = '禮包專區'}, } } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 --分線 GameConfig.Zone = { free = {min= 0,max=50,cost={{100,99}}}, busy = {min=51,max=89,cost={{100,99}}}, verybusy = {min=90,max=100000,cost={{100,99}}}, user_zone_exchange = {actionquest = 300020100}, guild_zone_exchange = {cd=120,cost={{5500,20}}}, delaychange = 3, state = 85, maxrecent = 4, basejumplv = 99, --切換線路基礎判斷等級 } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 GameConfig.Altman = { invite_msgid = 120, --奧特曼副本進入 接受邀請msgId -- 奧特曼副本殺怪等級描述 kill_rank_desc = { [1] = { title = "星雲指揮官", killcount = 120 }, [2] = { title = "異星監測員", killcount = 90 }, [3] = { title = "恒星觀察員", killcount = 60 }, [4] = { title = "行星巡邏員", killcount = 30 }, }, --技能對應道具 item_skill = { [710146] = 911001, [710147] = 912001, [710148] = 913001, [710149] = 914001, [710150] = 915001, [710151] = 916001, }, } --【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】 --【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】 -- 炸雞勇者景點 GameConfig.Scenery = { type3_buff_id = 30001360,-- 玩家擁有該buff則表示玩家是一個景點 } GameConfig.KFCItems = { 45587, } GameConfig.OpenVoice = false --語音遮蔽配置,true為遮蔽/false為不遮蔽