FunctionMapEnd = class("FunctionMapEnd") function FunctionMapEnd.Me() if nil == FunctionMapEnd.me then FunctionMapEnd.me = FunctionMapEnd.new() end return FunctionMapEnd.me end function FunctionMapEnd:ctor() end function FunctionMapEnd:Reset() self:ResetDelayCall() self.isRunning = false end function FunctionMapEnd:ResetDelayCall() if(self.delayed ~= nil) then self.delayed:cancel() self.delayed = nil end end function FunctionMapEnd:TempSetDurationToTimeLine() -- if(TimeLineController.Instance ~= nil) then -- TimeLineController.Instance.crossFadeDuration = 0 -- TimeLineController.Instance.switchSkyCrossFadeDuration = 0 -- end end function FunctionMapEnd:SetBackDurationToTimeLine() -- if(TimeLineController.Instance ~= nil) then -- TimeLineController.Instance.crossFadeDuration = 1 -- TimeLineController.Instance.switchSkyCrossFadeDuration = 3 -- end end function FunctionMapEnd:BeginIgnoreAreaTrigger() if self.areaTriggerIgnored then return end self.areaTriggerIgnored = true Game.AreaTriggerManager:SetIgnore(true) end function FunctionMapEnd:EndIgnoreAreaTrigger() if not self.areaTriggerIgnored then return end self.areaTriggerIgnored = false Game.AreaTriggerManager:SetIgnore(false) end function FunctionMapEnd:Launch() if(self.isRunning) then return end self:ResetDelayCall() self.isRunning = true self:SetBackDurationToTimeLine() self.delayed = LeanTween.delayedCall(2,function () self.isRunning = false self.delayed = nil GameFacade.Instance:sendNotification(LoadingSceneView.ServerReceiveLoaded) self:EndIgnoreAreaTrigger() FunctionChangeScene.Me():GC() end):setUseFrames(true) end