AdventureAchievementPage = class("AdventureAchievementPage", SubView) autoImport("AdventureResearchCategoryCell"); autoImport("AdventureResearchDescriptionCell"); autoImport("AdventureResearchCombineItemCell"); autoImport("AchievementCategoryCell"); autoImport("AchievementDescriptionCell"); autoImport("AchievementSocialCell"); autoImport("AchievementChangeProCell"); autoImport("AdventureTitleBufferCell"); autoImport("TitleAdventureCombineItemCell"); AdventureAchievementPage.filterId = { all = 1, complete = 2, uncomplete = 3, } AdventureAchievementPage.tabItems = { {id = AdventureAchievementPage.filterId.all,name = ZhString.AdventureAchievePage_AllAchieve}, {id = AdventureAchievementPage.filterId.complete,name = ZhString.AdventureAchievePage_Complete}, {id = AdventureAchievementPage.filterId.uncomplete,name = ZhString.AdventureAchievePage_UnComplete}, } AdventureAchievementPage.SocialIDPair = { max_team = 1, max_hand = 2, max_wheel = 3, max_chat = 4, max_music = 5, max_save = 6, max_besave = 7, } AdventureAchievementPage.SocialID = { "max_team", "max_hand", "max_wheel", "max_chat", "max_music", "max_save", "max_besave", } AdventureAchievementPage.changePf = { bepro_1_time = 1, bepro_2_time = 2, bepro_3_time = 3, } AdventureAchievementPage.childGroupCellClick = "AdventureAchievementPage_childGroupCellClick" local tempVector3 = LuaVector3.zero local tempArray = {} function AdventureAchievementPage:Init() self:AddViewEvts(); self:initView(); self:initTabData() local UserName = self:FindComponent("UserName",UILabel) UserName.text = Game.Myself.data:GetName() self.UserTitle = self:FindComponent("UserTitle",UILabel) end function AdventureAchievementPage:AddViewEvts() self:AddListenEvt(ServiceEvent.AchieveCmdQueryUserResumeAchCmd,self.QueryUserResumeAchCmd); self:AddListenEvt(ServiceEvent.AchieveCmdQueryAchieveDataAchCmd,self.HandleAchieveDataAchCmd); self:AddListenEvt(ServiceEvent.AchieveCmdNewAchieveNtfAchCmd,self.HandleAchieveDataAchCmd); self:AddListenEvt(ServiceEvent.QuestQuestUpdate,self.HandleQuestUpdate); self:AddListenEvt(ServiceEvent.QuestQuestStepUpdate,self.HandleQuestUpdate); self:AddListenEvt(ServiceEvent.UserEventChangeTitle,self.initTitleData); EventManager.Me():AddEventListener(ServiceEvent.UserEventChangeTitle, self.HandleChangeTitle, self) end function AdventureAchievementPage:SubAchieveClickHandle(data) self:ShowSubTitleAchieve(self.data.staticData.id,data.id) end function AdventureAchievementPage:HandleChangeTitle() self:initTitleProp() end function AdventureAchievementPage:requestAchieveData() ServiceAchieveCmdProxy.Instance:CallQueryUserResumeAchCmd() end function AdventureAchievementPage:HandleQuestUpdate( ) self:updateDescList(true) end function AdventureAchievementPage:RegistRedTip( ) -- -- body -- if(not self.hasRegist)then -- self.hasRegist = true local cells = self.achivementCategoryGrid:GetCells() if(cells and #cells>0)then for i=1,#cells do local singleCell = cells[i] local redTipIds = AdventureAchieveProxy.Instance:getCategoryRedtip(singleCell.data.staticData.id) if(redTipIds)then for j=1,#redTipIds do -- helplog("RegisterRedTipCheck1",redTipIds[j],singleCell.bg) self:RegisterRedTipCheck(redTipIds[j],singleCell.bg,nil,{-5,-5}) end end local subCells = singleCell:getSubChildCells() if(subCells and #subCells>0)then for j=1,#subCells do local RedTip = subCells[j].data.staticData.RedTip if(RedTip)then -- helplog("RegisterRedTipCheck2",RedTip,subCells[j].bg) self:RegisterRedTipCheck(RedTip,subCells[j].bg,nil,{-5,-5}) end end end end end -- end end function AdventureAchievementPage:ScrollViewRevert(callback) self.revertCallBack = callback; self.propScrollView:Revert(); end function AdventureAchievementPage:HandleAchieveDataAchCmd( ) -- body self:initCategoryData() if(self.data)then if(self.data.staticData.id == AdventureAchieveProxy.HomeCategoryId)then self:UpdateRecentAchieves() else self:updateDescList(true) end end end function AdventureAchievementPage:initTitleProp( resetPos ) local allTitle = TitleProxy.Instance:GetTitle() local newData = self:ReUniteCellData(allTitle, 1); if(self.itemWrapHelper == nil)then local wrapConfig = { wrapObj = self.bag_itemContainer, pfbNum = 12, cellName = "TitleAdventureCombineItemCell", control = TitleAdventureCombineItemCell, dir = 1, } self.itemWrapHelper = WrapCellHelper.new(wrapConfig) self.itemWrapHelper:AddEventListener(MouseEvent.MouseClick,self.TitleCellClick,self) end self.itemWrapHelper:UpdateInfo(newData) if(resetPos and self.gameObject.activeSelf)then self.itemWrapHelper:ResetPosition() end end function AdventureAchievementPage:ReUniteCellData(datas, perRowNum) local newData = {}; if(datas~=nil and #datas>0)then for i = 1,#datas do local i1 = math.floor((i-1)/perRowNum)+1; local i2 = math.floor((i-1)%perRowNum)+1; newData[i1] = newData[i1] or {}; if(datas[i] == nil)then newData[i1][i2] = nil; else newData[i1][i2] = datas[i]; end end end return newData; end function AdventureAchievementPage:TitleCellClick(cellCtl) local data = cellCtl and cellCtl.data -- local go = self.PropBordScrollBg local go = cellCtl and cellCtl.titleName local newChooseID= data and data.id or 0 if(self.chooseId~=newChooseID)then self.chooseId=newChooseID self:ShowTitleTip(data,go) else self.chooseId = 0 TipManager.Instance:HideTitleTip() end self:_refreshChoose() end function AdventureAchievementPage:ShowTitleTip(data,stick) local callback = function () if(not self.destroyed)then self.chooseId = 0; self:_refreshChoose() end end; local sdata = { itemdata = data, ignoreBounds = ignoreBounds, callback = callback, }; local tip = TipManager.Instance:ShowTitleTip(sdata,stick,NGUIUtil.AnchorSide.Left,{-255, 0}) -- tip:AddIgnoreBounds(self.PropBordScrollBg) end function AdventureAchievementPage:_refreshChoose( ) local cells = self.itemWrapHelper:GetCellCtls(); for i=1,#cells do local cell = cells[i] for j=1,#cell.childrenObjs do local child = cell.childrenObjs[j] child:SetChoose(self.chooseId) end end end function AdventureAchievementPage:QueryUserResumeAchCmd( ) -- body self:RefreshHomeData() end function AdventureAchievementPage:initTabData() self.itemTabs:Clear() for i=1,#AdventureAchievementPage.tabItems do local single = AdventureAchievementPage.tabItems[i] self.itemTabs:AddItem(single.name,single) end self.itemTabs.value = AdventureAchievementPage.tabItems[1].name end function AdventureAchievementPage:initCategoryData() local list = {} for k,v in pairs(AdventureAchieveProxy.Instance.categoryDatas) do table.insert(list,v) end table.sort(list,function ( l,r ) -- body return l.staticData.id < r.staticData.id end) self.achivementCategoryGrid:ResetDatas(list) self:RegistRedTip() end function AdventureAchievementPage:initTitleData() local titleData = Table_Appellation[Game.Myself.data:GetAchievementtitle()] if(titleData)then self:Show(self.UserTitle.gameObject) self.UserTitle.text = "["..titleData.Name.."]" else self:Hide(self.UserTitle.gameObject) end end function AdventureAchievementPage:initData() self:initCategoryData() self:initTitleData() end function AdventureAchievementPage:RefreshListData( ) self:updateDescList(true) end function AdventureAchievementPage:RefreshHomeData( ) -- body self:UpdateHead() self:UpdateUserData() self:awardTitleProp() self:UpdateRecentAchieves() self:updateAchieveTitle() self:initTitleProp() end function AdventureAchievementPage:updateAchieveTitle() local unlock,total = AdventureAchieveProxy.Instance:getTotalAchieveProgress() local value = math.floor((unlock/total)*1000)/10 self.adventureAchievementTabTitle.text = string.format(ZhString.AdventureAchievePage_AchievementTabTitle,value) end function AdventureAchievementPage:initView() self.gameObject = self:FindGO("AdventureAchievementPage") self.adventureAchievementTabTitle = self:FindComponent("AdventureAchievementTabTitle",UILabel) self.adventureProfileTitle = self:FindGO("AdventureProfileTitle") self.categoryScrollView = self:FindComponent("AchievementCategoryScrollView", UIScrollView); local categoryGrid = self:FindComponent("AchievementCategoryGrid",UITable) self.achivementCategoryGrid = UIGridListCtrl.new(categoryGrid,AchievementCategoryCell,"AchievementCategoryCell") self.achivementCategoryGrid:AddEventListener(AdventureAchievementPage.childGroupCellClick ,self.childGroupCellClick,self) self.achivementCategoryGrid:AddEventListener(MouseEvent.MouseClick,self.categoryCellClick,self) local recentAchieveList = self:FindComponent("recentAchieveList",UITable) self.recentAchieveListGrid = UIGridListCtrl.new(recentAchieveList,AchievementDescriptionCell,"AchievementDescriptionCell") self.recentAchieveListGrid:AddEventListener(MouseEvent.MouseClick ,self.recentAchieveDescCellClick,self) self.thirdContent = self:FindGO("thirdContent") self.fourthContent = self:FindGO("fourthContent") local AchieveDescGrid = self:FindComponent("AchieveDescGrid",UITable) self.achiveDescyGrid = UIGridListCtrl.new(AchieveDescGrid,AchievementDescriptionCell,"AchievementDescriptionCell") self.achiveDescyGrid:AddEventListener(MouseEvent.MouseClick,self.achieveDescCellClick,self) self.achiveDescyGrid:AddEventListener(AchievementDescriptionCell.SubAchieveClick,self.SubAchieveClickHandle,self) self.changePfGrid = self:FindComponent("changeProfessionGrid",UIGrid) self.changeProfessionGrid = UIGridListCtrl.new(self.changePfGrid,AchievementChangeProCell,"AchievementChangeProCell") local SocialInfoGrid = self:FindComponent("SocialInfoGrid",UITable) self.SocialInfoGrid = UIGridListCtrl.new(SocialInfoGrid,AchievementSocialCell,"AchievementSocialCell") self.emptyContent = self:FindGO("EmptyContent") local EmptyContentLabel = self:FindComponent("EmptyContentLabel",UILabel) EmptyContentLabel.text = ZhString.AdventureAchievePage_EmptyContentLabel self.BornAndToulInfo = self:FindComponent("BornAndToulInfo",UILabel) local recentAchiveTitle = self:FindComponent("recentAchiveTitle",UILabel) recentAchiveTitle.text = ZhString.AdventureAchievePage_RecentAchiveTitle self.totalTourDis = self:FindComponent("totalTourDis",UILabel) self.AchievementList = self:FindGO("AchievementList") self.AchievementProfileView = self:FindGO("AchievementProfileView") self.secondContent = self:FindGO("secondContent") self.thirdContent = self:FindGO("thirdContent") self.itemTabs = self:FindGO("ItemTabs"):GetComponent(UIPopupList) self.ItemTabsBgSelect = self:FindGO("ItemTabsBgSelect"):GetComponent(UISprite) EventDelegate.Add(self.itemTabs.onChange, function() if self.selectTabData ~= self.itemTabs.data then self.selectTabData = self.itemTabs.data self:updateDescList() end end) local PropShowBtn = self:FindGO("PropShowBtn") self:AddClickEvent(PropShowBtn,function ( ) -- body self.PropBord:SetActive(not self.PropBord.activeSelf) end) local PropShowBtnLabel = self:FindComponent("PropShowBtnLabel",UILabel) PropShowBtnLabel.text = ZhString.AdventureAchievePage_PropShowBtnLabel self.AchieveCategorySv = self:FindComponent("AchievementCategoryScrollView",UIScrollView) self.AchieveCategoryPanel = self:FindComponent("AchievementCategoryScrollView",UIPanel) self.AchieveListSv = self:FindComponent("AchieveListScrollView",UIScrollView) self.AchieveListPanel = self:FindComponent("AchieveListScrollView",UIPanel) self.AchieveProfileSv = self:FindComponent("AdventureProfileScrollView",UIScrollView) self.AchieveProfilePanel = self:FindComponent("AdventureProfileScrollView",UIPanel) local awardPropTitle =self:FindComponent("awardPropTitle",UILabel) awardPropTitle.text = ZhString.AdventureAchievePage_AwardTitlePropTitle self.awardPropAchieveList =self:FindComponent("awardPropAchieveList",UIGrid) self.awardPropAchieveList = UIGridListCtrl.new(self.awardPropAchieveList,AdventureTitleBufferCell,"AdventureFoodRecipeCell") self.PropBord = self:FindGO("PropBord") self.PropBordScrollBg = self:FindComponent("PropBordScrollBg",UISprite) self.bag_itemContainer = self:FindGO("bag_itemContainer") self:Hide(self.PropBord) self.propScrollView = self:FindComponent("propScrollView", ROUIScrollView); self.propScrollView.OnStop = function () self:ScrollViewRevert(); end end function AdventureAchievementPage:childGroupCellClick( cellCtl ) if(cellCtl)then -- helplog("childGroupCellClick",cellCtl.data.staticData.id) self.itemTabs.value = AdventureAchievementPage.tabItems[1].name self.subGroupData = cellCtl.data self:updateDescList() end end function AdventureAchievementPage:recentAchieveDescCellClick( cellCtl ) local cells = self.recentAchieveListGrid:GetCells() if(cells and #cells>0)then for i=1,#cells do local cell = cells[i] if(cell == cellCtl)then cell:setSelected(not cell.isSelected) else cell:setSelected(false) end end end self.recentAchieveListGrid:Layout() local bound = NGUIMath.CalculateRelativeWidgetBounds(self.AchieveProfilePanel.cachedTransform,cellCtl.gameObject.transform) local offset = self.AchieveProfilePanel:CalculateConstrainOffset(bound.min,bound.max) offset = Vector3(0,offset.y,0) self.AchieveProfileSv:MoveRelative(offset) -- self.AchieveProfileSv:RestrictWithinBounds(true) end function AdventureAchievementPage:achieveDescCellClick( cellCtl ) -- helplog("achieveDescCellClick",cellCtl.data.id) local cells = self.achiveDescyGrid:GetCells() if(cells and #cells>0)then for i=1,#cells do local cell = cells[i] if(cell == cellCtl)then cell:setSelected(not cell.isSelected) else cell:setSelected(false) end end end self.achiveDescyGrid:Layout() local bound = NGUIMath.CalculateRelativeWidgetBounds(self.AchieveListPanel.cachedTransform,cellCtl.gameObject.transform) local offset = self.AchieveListPanel:CalculateConstrainOffset(bound.min,bound.max) offset = Vector3(0,offset.y,0) self.AchieveListSv:MoveRelative(offset) -- self.AchieveListSv:RestrictWithinBounds(true) end function AdventureAchievementPage:categoryCellClick( cellCtl ) -- helplog("categoryCellClick",cellCtl.data.staticData.id) if(not cellCtl.isSelected)then self.itemTabs.value = AdventureAchievementPage.tabItems[1].name self:setCategoryData(cellCtl.data) end local cells = self.achivementCategoryGrid:GetCells() if(cells and #cells>0)then for i=1,#cells do local cell = cells[i] if(cell == cellCtl)then cell:clickEvent() cell:setSelected(true) else cell:setSelected(false) end end end self.achivementCategoryGrid:Layout() end function AdventureAchievementPage:changeToHomeCategory( result ) if(result)then if(self.AchievementProfileView.activeSelf == false)then self:Show(self.AchievementProfileView) self:Hide(self.AchievementList) return true end else self:Hide(self.AchievementProfileView) self:Show(self.AchievementList) end end function AdventureAchievementPage:setCategoryData( data ) -- body -- helplog("setCategoryData",data.staticData.id) self.data = data self.subGroupData = nil if(data.staticData.id == AdventureAchieveProxy.HomeCategoryId)then -- helplog("self:Show(self.AchievementProfileView)") self:Show(self.AchievementProfileView) self:Hide(self.AchievementList) self:RefreshHomeData() else -- helplog("self:Show(self.AchievementList)") self:Show(self.AchievementList) self:Hide(self.AchievementProfileView) self:RefreshListData() end end function AdventureAchievementPage:updateDescList( noResetPos) if(self.data and self.data.staticData.id ~= AdventureAchieveProxy.HomeCategoryId)then local bagData = AdventureAchieveProxy.Instance.bagMap[self.data.staticData.id] if(not bagData)then return end local items if(self.subGroupData)then -- helplog("updateDescList1") items = bagData:GetItems(self.subGroupData.staticData.id) else -- helplog("updateDescList2") items = bagData:GetItems() end if(items and #items > 0)then local list = {} if(self.selectTabData)then if(self.selectTabData.id == AdventureAchievementPage.filterId.all)then list = items elseif(self.selectTabData.id == AdventureAchievementPage.filterId.complete)then for i=1,#items do if(items[i]:getCompleteString())then list[#list+1] = items[i] end end elseif(self.selectTabData.id == AdventureAchievementPage.filterId.uncomplete)then for i=1,#items do if(not items[i]:getCompleteString())then list[#list+1] = items[i] end end end end self.achiveDescyGrid:ResetDatas(list) self:Hide(self.emptyContent) if(not noResetPos)then self.AchieveListSv:ResetPosition() end else self.achiveDescyGrid:ResetDatas() self:Show(self.emptyContent) end end end function AdventureAchievementPage:checkSelect( ) -- body if(self.itemTabs.isOpen)then self:Show(self.ItemTabsBgSelect) else self:Hide(self.ItemTabsBgSelect) end end function AdventureAchievementPage:OnExit() TimeTickManager.Me():ClearTick(self) EventManager.Me():RemoveEventListener(ServiceEvent.UserEventChangeTitle,self.HandleChangeTitle,self) -- local cells = self.achivementCategoryGrid:GetCells() -- if(cells and #cells>0)then -- local cell = cells[1] -- self:categoryCellClick(cell) -- end -- self.selectTabData = nil -- self.subGroupData = nil -- self.data = nil -- self:Log("OnExit") end function AdventureAchievementPage:OnEnter() -- body TimeTickManager.Me():CreateTick(0,500,self.checkSelect,self) self:requestAchieveData() end function AdventureAchievementPage:ShowSelf(viewdata) self:Show() -- helplog("AdventureAchievementPage:ShowSelf(viewdata)") -- local changed = self:changeToHomeCategory(true) self.categoryScrollView:ResetPosition() self.AchieveProfileSv:ResetPosition() self:initData() self:RefreshHomeData() -- if(changed)then -- self:changeToHomeCategory(false) -- end local cells = self.achivementCategoryGrid:GetCells() if(viewdata)then local type = viewdata.type local id = viewdata.id -- self:Log("AdventureAchievementPage:ShowSelf(viewdata)",type,id) if(cells and #cells>0)then for i=1,#cells do local cell = cells[i] if(cell.data.staticData.id == type)then -- self:Log("AdventureAchievementPage:ShowSelf(viewdata)",type,id) if(not cell.isSelected)then self:categoryCellClick(cell) else self:updateDescList() end local desCells = self.achiveDescyGrid:GetCells() if(desCells and #desCells>0)then for j=1,#desCells do local single = desCells[j] if(single.data.id == id)then self:achieveDescCellClick(single) break end end end break end end end else if(cells and #cells>0)then local cell = cells[1] self:categoryCellClick(cell) end end end function AdventureAchievementPage:ShowSubTitleAchieve(type,id) local cells = self.achivementCategoryGrid:GetCells() if(cells and #cells>0)then for i=1,#cells do local cell = cells[i] if(cell.data.staticData.id == type)then self:categoryCellClick(cell) local desCells = self.achiveDescyGrid:GetCells() if(desCells and #desCells>0)then for j=1,#desCells do local single = desCells[j] if(single.data.id == id)then self:achieveDescCellClick(single) break end end end break end end end end function AdventureAchievementPage:awardTitleProp() local items = TitleProxy.Instance:GetAllTitleProp() local tempArray = {}; for k, v in pairs(items) do local cdata = {k, v}; table.insert(tempArray, cdata); end local x,y,z = LuaGameObject.GetLocalPosition(self.secondContent.transform) local bd = NGUIMath.CalculateRelativeWidgetBounds(self.secondContent.transform,false) local height = bd.size.y if(height ~= 0)then y = y - height - 20 end if(#tempArray>0)then self:Show(self.thirdContent) self.awardPropAchieveList:ResetDatas(tempArray) else self.awardPropAchieveList:ResetDatas() self:Hide(self.thirdContent) end local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.thirdContent.transform) tempVector3:Set(x1,y,z1) self.thirdContent.transform.localPosition = tempVector3 end function AdventureAchievementPage:sortItems(items) table.sort(items,function ( l,r ) -- body if(l:canGetReward() == r:canGetReward())then if(l.finishtime == r.finishtime)then return l.id < r.id elseif(l.finishtime == nil)then return false elseif(r.finishtime == nil)then return true else return l.finishtime > r.finishtime end else -- helplog("left:canGetReward()",tostring(left:canGetReward())) return l:canGetReward() end end) end function AdventureAchievementPage:UpdateRecentAchieves() local items = AdventureAchieveProxy.Instance:GetLastTenAchieveDatas() if(items and #items>0)then self:Show(self.fourthContent) if(#items <= 10)then -- self:Log("UpdateRecentAchieves1") self:sortItems(items) self.recentAchieveListGrid:ResetDatas(items) else TableUtility.ArrayClear(tempArray) for i=1,10 do tempArray[#tempArray +1] = items[i] end -- self:Log("UpdateRecentAchieves2") self:sortItems(tempArray) self.recentAchieveListGrid:ResetDatas(tempArray) end local bd = NGUIMath.CalculateRelativeWidgetBounds(self.thirdContent.transform,false) local height = bd.size.y local x,y,z = LuaGameObject.GetLocalPosition(self.thirdContent.transform) if(height ~= 0)then y = y - height - 20 end local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.fourthContent.transform) tempVector3:Set(x1,y,z1) self.fourthContent.transform.localPosition = tempVector3 else self:Hide(self.fourthContent) end end function AdventureAchievementPage:UpdateUserData() local createtime = AdventureAchieveProxy.Instance.createtime local logintime = AdventureAchieveProxy.Instance.logintime local dateStr = "" local totalDays = "0" if createtime and createtime >0 then dateStr = os.date("%Y.%m.%d",createtime) local pastTime = ServerTime.CurServerTime()/1000 - createtime totalDays = pastTime/60/60/24 totalDays = math.floor(totalDays) end local text = string.format(ZhString.AdventureAchievePage_BornAndToulInfo,dateStr,totalDays,logintime) self.BornAndToulInfo.text = text self.totalTourDis.text = string.format(ZhString.AdventureAchievePage_TotalTourDis, AdventureAchieveProxy.Instance.walk_distance) self:updateProfessionData() self:updateSocialData() end function AdventureAchievementPage:updateProfessionData( ) -- body local currentPf = Game.Myself.data:GetCurOcc() local curCl = currentPf.professionData local list = {} local index = 0 while curCl and AdventureAchieveProxy.Instance.advanceClasses[curCl.id] do index = index +1 list[index] = curCl.NameZh curCl = AdventureAchieveProxy.Instance.advanceClasses[curCl.id] end TableUtility.ArrayClear(tempArray) for i=1,AdventureAchieveProxy.Instance.currentCgPfNum do local key = string.format("bepro_%s_time",i) local value = AdventureAchieveProxy.Instance[key] if(value and value > 0)then if(i <= #list)then local data = { name = list[#list - i+1], time = value, } tempArray[#tempArray+1] = data end end end self.changeProfessionGrid:ResetDatas(tempArray) end function AdventureAchievementPage:updateSocialData( ) -- body local bd = NGUIMath.CalculateRelativeWidgetBounds(self.changePfGrid.transform,false) local height = bd.size.y TableUtility.ArrayClear(tempArray) for i = 1,#AdventureAchievementPage.SocialID do local key = AdventureAchievementPage.SocialID[i] local value = AdventureAchieveProxy.Instance[key] if(value and #value >0 )then local data = { id = AdventureAchievementPage.SocialIDPair[key], value = value, } tempArray[#tempArray+1] = data end end self.SocialInfoGrid:ResetDatas(tempArray) local x,y,z = LuaGameObject.GetLocalPosition(self.changePfGrid.transform) -- helplog("updateSocialData:height ",height,y,#tempArray) if(height>0)then y = y - height - 20 end local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.secondContent.transform) tempVector3:Set(x1,y,z1) self.secondContent.transform.localPosition = tempVector3 end function AdventureAchievementPage:UpdateHead( ) -- body if(not self.targetCell)then local headCellObj = self:FindGO("PortraitCell") self.headCellObj = Game.AssetManager_UI:CreateAsset(Charactor.PlayerHeadCellResId,headCellObj) tempVector3:Set(0,0,0) self.headCellObj.transform.localPosition = tempVector3 self.targetCell = PlayerFaceCell.new(self.headCellObj) self.targetCell:HideLevel() self.targetCell:HideHpMp() end local headData = HeadImageData.new(); headData:TransByLPlayer(Game.Myself); -- 臨時處理 headData.frame = nil; headData.job = nil; self.targetCell:SetData(headData); end