local baseCell = autoImport("BaseCell") AdventureSceneCell = class("AdventureSceneCell", baseCell) AdventureSceneCell.InvisibleHelpId = 1 function AdventureSceneCell:Init() AdventureSceneCell.super.Init(self); self:initView() self:initData() self:AddViewEvent(); end function AdventureSceneCell:AddViewEvent( ) -- body local background = self:FindGO("background") self:AddClickEvent(background,function ( obj ) -- body self:PassEvent(MouseEvent.MouseClick, self); end) self:AddButtonEvent("infoTip",function (g) local data=Table_Help[AdventureSceneCell.InvisibleHelpId] if(data)then -- self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.GeneralHelp,viewdata = data.Desc}) else print("can not find Table_Help content,id is ") end end) self:AddDragEvent(background,function ( obj,delta ) -- body if(math.abs(delta.x) > 20)then self.delta = delta.x end end) UIEventListener.Get(background).onDragEnd = function ( obj) -- body if(math.abs(self.delta) > 20)then EventManager.Me():PassEvent(AdventureSceneList.ViewPageDrag, self.delta) end end end function AdventureSceneCell:initData( ) -- body self.delta = 0 end function AdventureSceneCell:initView( ) -- body self.unlockClient = self:FindGO("unlockClient"):GetComponent(UISprite) self.sceneryName = self:FindGO("sceneryName"):GetComponent(UILabel) self.mask = self:FindGO("mask") self.expNum = self:FindGO("expNum"):GetComponent(UILabel) self.extCt = self:FindGO("exp") self.coinNum = self:FindGO("coinNum"):GetComponent(UILabel) self.coinIcon = self:FindGO("coinIcon"):GetComponent(UIMultiSprite) self.coinIcon.isChangeSnap = false self.texture = self:FindGO("texture"):GetComponent(UITextureEx) self.textureCt = self:FindGO("textureCt") self.newTag = self:FindGO("newTag") local errorTip = self:FindGO("errorTip"):GetComponent(UILabel) errorTip.text = ZhString.AdventureSceneCell_PicLost -- self.errorTxName = "strengthen_bg_pattern" self.scoreCt = self:FindGO("scoreCt") self.score = self:FindComponent("score",UILabel) self.error = self:FindGO("errorCt") self.infoTip = self:FindGO("infoTip") self.noPhoto = self:FindGO("noPhoto") end function AdventureSceneCell:SetData(data) self.data = data -- self:setIsSelected(false) self:Hide(self.unlockClient.gameObject) if(not data)then self:Hide() return end self.occurError = false self.loadFinish = false self:Show() self.sceneryName.text = data:GetName() -- self:setIsSelected(data.isSelected) self:isInvisible() self:setItemIsLock() local coinNumL = 0 self:Show(self.coinIcon.gameObject) self:Hide(self.error) self:Hide(self.newTag) self.extCt.transform.localPosition = Vector3(33.7,0,0) if(data.staticData.AdventureReward.AdvPoints)then self.coinIcon.CurrentState = 0 self.coinIcon.spriteName = "Adventure_icon_06" coinNumL = data.staticData.AdventureReward.AdvPoints elseif(data.staticData.AdventureReward.item)then self.coinIcon.CurrentState = 1 local id = data.staticData.AdventureReward.item[1] if(id)then local itemData = Table_Item[id[1]] if(itemData)then self.coinIcon.spriteName = itemData.Icon coinNumL = id[2] else printRed("can find item by id:") printRed(id) end end else self:Hide(self.coinIcon.gameObject) local bound = NGUIMath.CalculateRelativeWidgetBounds(self.extCt.transform); self.extCt.transform.localPosition = Vector3(- bound.size.x/2*0.8,0,0) end self.expNum.text = "x"..data.staticData.AdventureValue self.coinNum.text = "x"..coinNumL self.score.text = data.staticData.AdventureValue if(data.status ~= SceneManual_pb.EMANUALSTATUS_DISPLAY)then self:PassEvent(PersonalPicturePanel.GetPersonPicThumbnail,self) end --new tag self:checkNewTag() end function AdventureSceneCell:isInvisible( ) -- body local type = self.data.staticData.Type if(type == 2)then self:Show(self.infoTip) elseif(type == 1)then self:Hide(self.infoTip) end end function AdventureSceneCell:setTexture( texture ) -- body if(texture)then self:Show(self.textureCt) self:Hide(self.error) self.texture.mainTexture = texture self.loadFinish = true end end function AdventureSceneCell:setDownloadFailure( ) -- body self.occurError = true self:Show(self.error) self:Hide(self.textureCt) end function AdventureSceneCell:checkNewTag( ) local key = string.format(PhotographResultPanel.SceneryKey,self.data.staticId) local isNew = FunctionPlayerPrefs.Me():GetBool(key) if(isNew)then FunctionPlayerPrefs.Me():SetBool(key,false) self:Show(self.newTag) end end function AdventureSceneCell:OnExit( ) -- body self.super.OnExit(self) end function AdventureSceneCell:setDownloadProgress( progress ) end function AdventureSceneCell:setItemIsLock( ) -- body local data =self.data self:Hide(self.mask) self:Hide(self.unlockClient.gameObject) self:Show(self.scoreCt) if(data.status == SceneManual_pb.EMANUALSTATUS_DISPLAY )then self:Show(self.mask) self:Show(self.unlockClient.gameObject) self:Show(self.noPhoto) self:Hide(self.scoreCt) self.unlockClient.spriteName = "com_icon_lock" self.unlockClient:MakePixelPerfect(); elseif(data.status == SceneManual_pb.EMANUALSTATUS_UNLOCK_CLIENT)then self:Show(self.mask) self:Hide(self.noPhoto) self:Hide(self.scoreCt) self:Show(self.unlockClient.gameObject) self.unlockClient.spriteName = "com_icon_add2" self.unlockClient:MakePixelPerfect(); -- elseif(data.status == SceneManual_pb.EMANUALSTATUS_UNLOCK_STEP)then -- local cps = data:getCompleteNoRewardAppend() -- if(cps and #cps>0)then -- self:Show(self.unlockClient.gameObject) -- self.unlockClient.spriteName = "com_icon_add3" -- self:Hide(self.scoreCt) -- end -- end elseif(data:canBeClick())then self:Show(self.unlockClient.gameObject) self.unlockClient.spriteName = "com_icon_add3" self:Hide(self.scoreCt) end self:Hide(self.textureCt) end