require "Script.Main.FilePath" require "Script.Main.init" require "Script.Main.Import" require "Script.Net.NetPrefix" GameFacade = {} GameFacade.Instance = pm.Facade:getInstance("Game") GameFacade.Instance:registerCommand(StartEvent.StartUp, StartUpCommand) GameFacade.Instance:sendNotification(StartEvent.StartUp) local TestStartGamePanel = class("TestStartGamePanel", BaseView) function TestStartGamePanel:Init() -- self.super:addButtonEvent("button1_start",self.buttonEvt) self:MapSwitchHandler() -- self.super:AddButtonEvent("StartBtn", function(go) -- self:buttonEvt(go) -- end) end -- start local uiRoot = GameObject.Find("UIRoot") local TestNetUI = GameObjectUtil.Instance:DeepFindChild(uiRoot, "TestNet") local testStartGamePanel = TestStartGamePanel.new(TestNetUI) testStartGamePanel:OnEnter()