ServiceSkillAutoProxy = class('ServiceSkillAutoProxy', ServiceProxy) ServiceSkillAutoProxy.Instance = nil ServiceSkillAutoProxy.NAME = 'ServiceSkillAutoProxy' function ServiceSkillAutoProxy:ctor(proxyName) if ServiceSkillAutoProxy.Instance == nil then self.proxyName = proxyName or ServiceSkillAutoProxy.NAME ServiceProxy.ctor(self, self.proxyName) self:Init() ServiceSkillAutoProxy.Instance = self end end function ServiceSkillAutoProxy:Init() end function ServiceSkillAutoProxy:onRegister() self:Listen(7, 1, function (data) self:RecvReqSkillData(data) end) self:Listen(7, 2, function (data) self:RecvSkillUpdate(data) end) self:Listen(7, 3, function (data) self:RecvLevelupSkill(data) end) self:Listen(7, 4, function (data) self:RecvEquipSkill(data) end) self:Listen(7, 5, function (data) self:RecvResetSkill(data) end) self:Listen(7, 6, function (data) self:RecvSkillValidPos(data) end) self:Listen(7, 7, function (data) self:RecvChangeSkillCmd(data) end) self:Listen(7, 8, function (data) self:RecvUpSkillInfoSkillCmd(data) end) self:Listen(7, 9, function (data) self:RecvSelectRuneSkillCmd(data) end) self:Listen(7, 10, function (data) self:RecvMarkSkillNpcSkillCmd(data) end) self:Listen(7, 11, function (data) self:RecvTriggerSkillNpcSkillCmd(data) end) self:Listen(7, 12, function (data) self:RecvSkillOptionSkillCmd(data) end) self:Listen(7, 13, function (data) self:RecvDynamicSkillCmd(data) end) self:Listen(7, 14, function (data) self:RecvUpdateDynamicSkillCmd(data) end) self:Listen(7, 15, function (data) self:RecvSyncDestPosSkillCmd(data) end) end -- *********************************************** Call *********************************************** function ServiceSkillAutoProxy:CallReqSkillData(data) local msg = SceneSkill_pb.ReqSkillData() if( data ~= nil )then for i=1,#data do table.insert(msg.data, data[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallSkillUpdate(update, del) local msg = SceneSkill_pb.SkillUpdate() if( update ~= nil )then for i=1,#update do table.insert(msg.update, update[i]) end end if( del ~= nil )then for i=1,#del do table.insert(msg.del, del[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallLevelupSkill(type, skillids) local msg = SceneSkill_pb.LevelupSkill() if(type ~= nil )then msg.type = type end if( skillids ~= nil )then for i=1,#skillids do table.insert(msg.skillids, skillids[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallEquipSkill(skillid, pos, sourceid, efrom, eto, beingid) local msg = SceneSkill_pb.EquipSkill() if(skillid ~= nil )then msg.skillid = skillid end if(pos ~= nil )then msg.pos = pos end if(sourceid ~= nil )then msg.sourceid = sourceid end if(efrom ~= nil )then msg.efrom = efrom end if(eto ~= nil )then msg.eto = eto end if(beingid ~= nil )then msg.beingid = beingid end self:SendProto(msg) end function ServiceSkillAutoProxy:CallResetSkill() local msg = SceneSkill_pb.ResetSkill() self:SendProto(msg) end function ServiceSkillAutoProxy:CallSkillValidPos(shortcuts) local msg = SceneSkill_pb.SkillValidPos() if( shortcuts ~= nil )then for i=1,#shortcuts do table.insert(msg.shortcuts, shortcuts[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallChangeSkillCmd(skillid, type, isadd, key) local msg = SceneSkill_pb.ChangeSkillCmd() if(skillid ~= nil )then msg.skillid = skillid end if(type ~= nil )then msg.type = type end if(isadd ~= nil )then msg.isadd = isadd end if(key ~= nil )then msg.key = key end self:SendProto(msg) end function ServiceSkillAutoProxy:CallUpSkillInfoSkillCmd(specinfo, allskillInfo) local msg = SceneSkill_pb.UpSkillInfoSkillCmd() if( specinfo ~= nil )then for i=1,#specinfo do table.insert(msg.specinfo, specinfo[i]) end end msg.allskillInfo.id = allskillInfo.id if(allskillInfo ~= nil )then if(allskillInfo.attrs ~= nil )then for i=1,#allskillInfo.attrs do table.insert(msg.allskillInfo.attrs, allskillInfo.attrs[i]) end end end if(allskillInfo ~= nil )then if(allskillInfo.cost ~= nil )then for i=1,#allskillInfo.cost do table.insert(msg.allskillInfo.cost, allskillInfo.cost[i]) end end end if(allskillInfo ~= nil )then if(allskillInfo.changerange ~= nil )then msg.allskillInfo.changerange = allskillInfo.changerange end end if(allskillInfo ~= nil )then if(allskillInfo.changenum ~= nil )then msg.allskillInfo.changenum = allskillInfo.changenum end end if(allskillInfo ~= nil )then if(allskillInfo.changeready ~= nil )then msg.allskillInfo.changeready = allskillInfo.changeready end end if(allskillInfo ~= nil )then if(allskillInfo.neednoitem ~= nil )then msg.allskillInfo.neednoitem = allskillInfo.neednoitem end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallSelectRuneSkillCmd(skillid, runespecid, selectswitch, beingid) local msg = SceneSkill_pb.SelectRuneSkillCmd() msg.skillid = skillid if(runespecid ~= nil )then msg.runespecid = runespecid end if(selectswitch ~= nil )then msg.selectswitch = selectswitch end if(beingid ~= nil )then msg.beingid = beingid end self:SendProto(msg) end function ServiceSkillAutoProxy:CallMarkSkillNpcSkillCmd(npcguid, skillid) local msg = SceneSkill_pb.MarkSkillNpcSkillCmd() msg.npcguid = npcguid msg.skillid = skillid self:SendProto(msg) end function ServiceSkillAutoProxy:CallTriggerSkillNpcSkillCmd(npcguid, etype) local msg = SceneSkill_pb.TriggerSkillNpcSkillCmd() msg.npcguid = npcguid if(etype ~= nil )then msg.etype = etype end self:SendProto(msg) end function ServiceSkillAutoProxy:CallSkillOptionSkillCmd(set_opt, all_opts) local msg = SceneSkill_pb.SkillOptionSkillCmd() msg.set_opt.opt = set_opt.opt if(set_opt ~= nil )then if(set_opt.value ~= nil )then msg.set_opt.value = set_opt.value end end if( all_opts ~= nil )then for i=1,#all_opts do table.insert(msg.all_opts, all_opts[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallDynamicSkillCmd(skills) local msg = SceneSkill_pb.DynamicSkillCmd() if( skills ~= nil )then for i=1,#skills do table.insert(msg.skills, skills[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallUpdateDynamicSkillCmd(update, del) local msg = SceneSkill_pb.UpdateDynamicSkillCmd() if( update ~= nil )then for i=1,#update do table.insert(msg.update, update[i]) end end if( del ~= nil )then for i=1,#del do table.insert(msg.del, del[i]) end end self:SendProto(msg) end function ServiceSkillAutoProxy:CallSyncDestPosSkillCmd(skillid, pos) local msg = SceneSkill_pb.SyncDestPosSkillCmd() if(skillid ~= nil )then msg.skillid = skillid end if(pos ~= nil )then if(pos.x ~= nil )then msg.pos.x = pos.x end end if(pos ~= nil )then if(pos.y ~= nil )then msg.pos.y = pos.y end end if(pos ~= nil )then if(pos.z ~= nil )then msg.pos.z = pos.z end end self:SendProto(msg) end -- *********************************************** Recv *********************************************** function ServiceSkillAutoProxy:RecvReqSkillData(data) self:Notify(ServiceEvent.SkillReqSkillData, data) end function ServiceSkillAutoProxy:RecvSkillUpdate(data) self:Notify(ServiceEvent.SkillSkillUpdate, data) end function ServiceSkillAutoProxy:RecvLevelupSkill(data) self:Notify(ServiceEvent.SkillLevelupSkill, data) end function ServiceSkillAutoProxy:RecvEquipSkill(data) self:Notify(ServiceEvent.SkillEquipSkill, data) end function ServiceSkillAutoProxy:RecvResetSkill(data) self:Notify(ServiceEvent.SkillResetSkill, data) end function ServiceSkillAutoProxy:RecvSkillValidPos(data) self:Notify(ServiceEvent.SkillSkillValidPos, data) end function ServiceSkillAutoProxy:RecvChangeSkillCmd(data) self:Notify(ServiceEvent.SkillChangeSkillCmd, data) end function ServiceSkillAutoProxy:RecvUpSkillInfoSkillCmd(data) self:Notify(ServiceEvent.SkillUpSkillInfoSkillCmd, data) end function ServiceSkillAutoProxy:RecvSelectRuneSkillCmd(data) self:Notify(ServiceEvent.SkillSelectRuneSkillCmd, data) end function ServiceSkillAutoProxy:RecvMarkSkillNpcSkillCmd(data) self:Notify(ServiceEvent.SkillMarkSkillNpcSkillCmd, data) end function ServiceSkillAutoProxy:RecvTriggerSkillNpcSkillCmd(data) self:Notify(ServiceEvent.SkillTriggerSkillNpcSkillCmd, data) end function ServiceSkillAutoProxy:RecvSkillOptionSkillCmd(data) self:Notify(ServiceEvent.SkillSkillOptionSkillCmd, data) end function ServiceSkillAutoProxy:RecvDynamicSkillCmd(data) self:Notify(ServiceEvent.SkillDynamicSkillCmd, data) end function ServiceSkillAutoProxy:RecvUpdateDynamicSkillCmd(data) self:Notify(ServiceEvent.SkillUpdateDynamicSkillCmd, data) end function ServiceSkillAutoProxy:RecvSyncDestPosSkillCmd(data) self:Notify(ServiceEvent.SkillSyncDestPosSkillCmd, data) end ServiceEvent = _G["ServiceEvent"] or {} ServiceEvent.SkillReqSkillData = "ServiceEvent_SkillReqSkillData" ServiceEvent.SkillSkillUpdate = "ServiceEvent_SkillSkillUpdate" ServiceEvent.SkillLevelupSkill = "ServiceEvent_SkillLevelupSkill" ServiceEvent.SkillEquipSkill = "ServiceEvent_SkillEquipSkill" ServiceEvent.SkillResetSkill = "ServiceEvent_SkillResetSkill" ServiceEvent.SkillSkillValidPos = "ServiceEvent_SkillSkillValidPos" ServiceEvent.SkillChangeSkillCmd = "ServiceEvent_SkillChangeSkillCmd" ServiceEvent.SkillUpSkillInfoSkillCmd = "ServiceEvent_SkillUpSkillInfoSkillCmd" ServiceEvent.SkillSelectRuneSkillCmd = "ServiceEvent_SkillSelectRuneSkillCmd" ServiceEvent.SkillMarkSkillNpcSkillCmd = "ServiceEvent_SkillMarkSkillNpcSkillCmd" ServiceEvent.SkillTriggerSkillNpcSkillCmd = "ServiceEvent_SkillTriggerSkillNpcSkillCmd" ServiceEvent.SkillSkillOptionSkillCmd = "ServiceEvent_SkillSkillOptionSkillCmd" ServiceEvent.SkillDynamicSkillCmd = "ServiceEvent_SkillDynamicSkillCmd" ServiceEvent.SkillUpdateDynamicSkillCmd = "ServiceEvent_SkillUpdateDynamicSkillCmd" ServiceEvent.SkillSyncDestPosSkillCmd = "ServiceEvent_SkillSyncDestPosSkillCmd"