autoImport("MenuUnLockCell") autoImport("MenuMsgCell") autoImport("SystemUnLockView") PopUp10View = class("PopUp10View", SystemUnLockView); PopUp10View.ViewType = UIViewType.Popup10Layer; PopUp10View.NUserNewMenu = "PopUp10View.NUserNewMenu" PopUp10View.ItemCoinShowType = { Common = 1, Decompose = 2, } function PopUp10View:Init() self.data = self.viewdata.data; self:MapViewInterests() self:FindObjs(); self:InitDatas() self:InitClickEvent(); end function PopUp10View:MapViewInterests() self:AddListenEvt(PopUp10View.NUserNewMenu, self.HandleNewMenu); self:AddListenEvt(SystemMsgEvent.MenuMsg, self.HandleMenuMsg); self:AddListenEvt(SystemMsgEvent.MenuCoinPop, self.HandleMenuCoinPop); self:AddListenEvt(SystemMsgEvent.MenuItemPop, self.HandleMenuItemPop); end function PopUp10View:HandleMenuCoinPop( note ) -- body printGreen("HandleMenuCoinPop") local data = note.body self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuCoinPop,class = CoinPopView ,data = data}) self:TryShowCell(); end function PopUp10View:HandleMenuItemPop( note ) -- body printGreen("HandleMenuItemPop") local data = note.body self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuItemPop,class = ItemPopView ,data = data}) self:TryShowCell(); end function PopUp10View:HandleNewMenu(note) local list = note.body.list; self.animplay = note.body.animplay; self.unlocklist = self.unlocklist or {}; local config for i=1,#list do local v = list[i]; config = Table_Menu[v] if(config)then if(config.type == 3) then self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuMsg,id = v,class = MenuMsgCell ,data = nil}) end else self:LogError("Can Not Find "..v.." in Table_Menu"); end end self:TryShowCell(); end function PopUp10View:HandleEnd(data) PopUp10View.super.HandleEnd(self,data) if(data.Type==SystemUnLockView.TypeEnum.MenuCoinPop or data.Type == SystemUnLockView.TypeEnum.MenuItemPop) then self:_HandleFloatMsg(data) end end function PopUp10View:_HandleFloatMsg(data) local itemDatas = data.data if(itemDatas)then for i=1,#itemDatas do local single = itemDatas[i] local params = {} params[1] = single.staticData.id params[2] = single.staticData.id params[3] = single.num MsgManager.ShowMsgByIDTable(6, params,Game.Myself.data.id) end end end