autoImport("LotteryView") autoImport("LotteryDetailCombineCell") autoImport("LotteryRecoverCombineCell") LotteryEquipView = class("LotteryEquipView", LotteryView) LotteryEquipView.ViewType = LotteryView.ViewType local wrapConfig = {} function LotteryEquipView:FindObjs() LotteryEquipView.super.FindObjs(self) self.ticket = self:FindGO("Ticket"):GetComponent(UILabel) self.ticketCost = self:FindGO("TicketCost"):GetComponent(UILabel) self.detailRoot = self:FindGO("DetailRoot") self.recoverRoot = self:FindGO("RecoverRoot") self.recoverEmpty = self:FindGO("RecoverEmpty") self.recoverTotalLabel = self:FindGO("RecoverTotalLabel"):GetComponent(UILabel) self.recoverLabel = self:FindGO("RecoverLabel"):GetComponent(UILabel) self.recoverBtn = self:FindGO("RecoverBtn"):GetComponent(UIMultiSprite) end function LotteryEquipView:AddEvts() LotteryEquipView.super.AddEvts(self) local ticketBtn = self:FindGO("TicketBtn") self:AddClickEvent(ticketBtn, function () self:Ticket() end) local toRecoverBtn = self:FindGO("ToRecoverBtn") self:AddClickEvent(toRecoverBtn, function () self:ToRecover() end) local recoverReturnBtn = self:FindGO("RecoverReturnBtn") self:AddClickEvent(recoverReturnBtn, function () self:ShowRecover(false) end) self:AddClickEvent(self.recoverBtn.gameObject, function () self:Recover() end) end function LotteryEquipView:AddViewEvts() LotteryEquipView.super.AddViewEvts(self) self:AddListenEvt(ItemEvent.ItemUpdate, self.HandleItemUpdate) end function LotteryEquipView:InitShow() LotteryEquipView.super.InitShow(self) self.lotteryType = LotteryType.Equip self.recoverSelect = {} self.isUpdateRecover = true local detailContainer = self:FindGO("DetailContainer") self.detailHelper = WrapListCtrl.new(detailContainer, LotteryDetailCell, "LotteryEquipCell", WrapListCtrl_Dir.Vertical, 3, 135) self.detailHelper:AddEventListener(MouseEvent.MouseClick, self.ClickDetail, self) --recover local container = self:FindGO("RecoverContainer") TableUtility.TableClear(wrapConfig) wrapConfig.wrapObj = container wrapConfig.pfbNum = 5 wrapConfig.cellName = "LotteryRecoverCombineCell" wrapConfig.control = LotteryRecoverCombineCell wrapConfig.dir = 1 self.recoverHelper = WrapCellHelper.new(wrapConfig) self.recoverHelper:AddEventListener(MouseEvent.MouseClick, self.ClickRecover, self) self.recoverHelper:AddEventListener(LotteryEvent.Select, self.SelectRecover, self) --icon self:InitTicket() self:InitRecover() self:UpdateTicket() self:UpdateTicketCost() self:ShowRecover(false) self:InitView() end function LotteryEquipView:Lottery() local data = LotteryProxy.Instance:GetInfo(self.lotteryType) if data then self:CallLottery(data.price, nil, nil, 1) end end function LotteryEquipView:LotteryTen() local data = LotteryProxy.Instance:GetInfo(self.lotteryType) if data then self:CallLottery(data.price, nil, nil, 10) end end function LotteryEquipView:Ticket() self:CallTicket() end function LotteryEquipView:InitView() LotteryEquipView.super.InitView(self) local data = LotteryProxy.Instance:GetInfo(self.lotteryType) if data then self:UpdateCost() self.detailHelper:ResetDatas(data.items) end end function LotteryEquipView:UpdateSkip() local isShow = FunctionFirstTime.me:IsFirstTime(FunctionFirstTime.LotteryEquip) self.skipBtn.gameObject:SetActive(not isShow) end function LotteryEquipView:ShowRecover(isShow) self.isShowRecover = isShow self.detailRoot:SetActive(not isShow) self.recoverRoot:SetActive(isShow) end function LotteryEquipView:HandleItemUpdate(note) self:UpdateTicket() if self.isShowRecover then self:UpdateRecover() else self.isUpdateRecover = true end end