GuildBuildingRankPopUp = class("GuildBuildingRankPopUp", ContainerView) GuildBuildingRankPopUp.ViewType = UIViewType.PopUpLayer autoImport("GuildBuildingRankCell"); function GuildBuildingRankPopUp:Init(parent) self:InitView(); end function GuildBuildingRankPopUp:InitView() self.titleLab = self:FindComponent("Title",UILabel) self.rankDesc = self:FindComponent("RankDesc",UILabel) self.nameDesc = self:FindComponent("NameDesc",UILabel) self.totalDesc = self:FindComponent("TotalDesc",UILabel) self.wrap = self:FindGO("RankWrap"); local wrapConfig = { wrapObj = self.wrap, pfbNum = 7, cellName = "GuildBuildingRankCell", control = GuildBuildingRankCell, }; self.wraplist = WrapCellHelper.new(wrapConfig); self.emptyTip = self:FindComponent("EmptyTip",UILabel); self.closeComp = self.gameObject:GetComponent(CloseWhenClickOtherPlace); self.closeComp.callBack = function (go) GuildBuildingProxy.Instance:ClearRankArray() end end function GuildBuildingRankPopUp:CloseSelf() GuildBuildingRankPopUp.super.CloseSelf(self) GuildBuildingProxy.Instance:ClearRankArray() end function GuildBuildingRankPopUp:OnEnter() GuildBuildingRankPopUp.super.OnEnter(self); self:UpdateUI(); end function GuildBuildingRankPopUp:UpdateUI() self.rankDesc.text = ZhString.GuildBuilding_RankDesc self.nameDesc.text = ZhString.GuildBuilding_NameDesc self.totalDesc.text = ZhString.GuildBuilding_TotalDesc local name = GuildBuildingProxy.Instance:GetCurBuilding() name = name and name.staticData.Name or "" self.titleLab.text = string.format(ZhString.GuildBuilding_RankName,name) self.emptyTip.text = ZhString.GuildBuilding_RankEmpty local rankArray = GuildBuildingProxy.Instance:GetRankArray() if(rankArray)then local rankList = {}; for i=1,#rankArray do local rankData = {}; rankData.rank = i; rankData.rankData = rankArray[i]; table.insert(rankList, rankData); end self.wraplist:UpdateInfo(rankList); self.emptyTip.gameObject:SetActive(#rankArray == 0) else self.wrap:SetActive(false) self.emptyTip.gameObject:SetActive(true) end end