-- errorLog local baseCell = autoImport("BaseCell") ChatNameCell = class("ChatNameCell",baseCell) function ChatNameCell:Init() self:FindObjs() self:InitShow() self:AddCellClickEvent() end function ChatNameCell:FindObjs() -- self.bg = self:FindGO("Bg"):GetComponent(UISprite) self.name = self:FindGO("Name"):GetComponent(UILabel) self.unreadCount = self:FindGO("UnreadCount"):GetComponent(UILabel) self.chooseBg = self:FindGO("ChooseBg") self.chooseBgFirst = self:FindGO("ChooseBgFirst") self.chatZoneOwner = self:FindGO("ChatZoneOwner") end function ChatNameCell:InitShow() local color = { Default = "FFFFFF" , Toggle = "6a9af6" , Offline = "6c6c6c" } local hasC = nil hasC , self.defaultResultC = ColorUtil.TryParseHexString(color.Default) hasC , self.toggleResultC = ColorUtil.TryParseHexString(color.Toggle) hasC , self.offlineResultC = ColorUtil.TryParseHexString(color.Offline) end function ChatNameCell:SetData(data) self.data = data self.gameObject:SetActive( data ~= nil ) if data ~= nil then -- if data.offlinetime == 0 then -- -- self.bg.color = Color(1,1,1,1) -- self.name.color = self.defaultResultC -- else -- -- self:SetTextureGrey( self.bg.gameObject ) -- self.name.color = self.offlineResultC -- end self.name.text = data.name UIUtil.WrapLabel(self.name) if data.unreadCount ~= nil and data.unreadCount > 0 then self.unreadCount.gameObject:SetActive(true) if data.unreadCount <= 9 then self.unreadCount.text = data.unreadCount else self.unreadCount.text = "N" end else self.unreadCount.gameObject:SetActive(false) end if data.isChoose then if data.offlinetime == 0 then self.name.color = self.toggleResultC else self.name.color = self.offlineResultC end if data.isFirst then self:SetFirstChoose(true) else self:SetFirstChoose(false) end else if data.offlinetime == 0 then self.name.color = self.defaultResultC else self.name.color = self.offlineResultC end self:SetChooseBg(false) end if data.owner then self.chatZoneOwner:SetActive(true) else self.chatZoneOwner:SetActive(false) end end end function ChatNameCell:SetChooseBg(isActive) self.chooseBg:SetActive(isActive) self.chooseBgFirst:SetActive(isActive) end function ChatNameCell:SetFirstChoose(isFirst) self.chooseBgFirst:SetActive(isFirst) self.chooseBg:SetActive(not isFirst) end