autoImport("BusinessmanMakeCell") local baseCell = autoImport("BaseCell") BusinessmanMakeCombineCell = class("BusinessmanMakeCombineCell",baseCell) function BusinessmanMakeCombineCell:Init() self.childNum = self.gameObject.transform.childCount self:FindObjs(); end function BusinessmanMakeCombineCell:FindObjs() self.childrenObjs = {}; local go = nil for i=1,self.childNum do go = self:FindChild("child"..i); self.childrenObjs[i] = BusinessmanMakeCell.new(go) end end function BusinessmanMakeCombineCell:AddEventListener(eventType, handler, handlerOwner) for i = 1, #self.childrenObjs do self.childrenObjs[i]:AddEventListener(eventType, handler, handlerOwner); end end function BusinessmanMakeCombineCell:SetData(data) self.data = data; self:UpdateInfo(); end function BusinessmanMakeCombineCell:GetDataByChildIndex(index) if(self.data == nil)then return nil; else return self.data[index]; end end function BusinessmanMakeCombineCell:UpdateInfo() for i = 1,#self.childrenObjs do local cData = self:GetDataByChildIndex(i); local cell = self.childrenObjs[i] cell:SetData(cData) cell.gameObject:SetActive( cData ~= nil ) end end