NpcMonsterUtility = class("NpcMonsterUtility") --與Npc表和monster表相關的 local NpcType = { "NPC", "GatherNPC", "SealNPC", "WeaponPet", "FoodNpc", "CatchNpc", } local FriendNpcType = { "FriendNpc", } local MonsterType = { "Monster", "MINI", "MVP", } local PetType = { "PetNpc", "BeingNpc", } function NpcMonsterUtility.GetConfig(id) return Table_Npc[id] or Table_Monster[id] end local GetConfig = NpcMonsterUtility.GetConfig function NpcMonsterUtility.IsType(data,types) if(data and types) then local _type = data.Type for i=1, #types do if(_type==types[i]) then return true end end end return false end local isType = NpcMonsterUtility.IsType function NpcMonsterUtility.IsFriendNpcByData(data) return isType(data,FriendNpcType) end local IsFriendNpcByData = NpcMonsterUtility.IsFriendNpcByData function NpcMonsterUtility.IsFriendNpcByID(id) local data = GetConfig(id) return IsFriendNpcByData(data) end function NpcMonsterUtility.IsNpcByData(data) return isType(data,NpcType) end local IsNpcByData = NpcMonsterUtility.IsNpcByData function NpcMonsterUtility.IsNpcByID(id) local data = GetConfig(id) return IsNpcByData(data) end function NpcMonsterUtility.IsMonsterByData(data) return isType(data,MonsterType) end local IsMonsterByData = NpcMonsterUtility.IsMonsterByData function NpcMonsterUtility.IsMonsterByID(id) local data = GetConfig(id) return IsMonsterByData(data) end function NpcMonsterUtility.IsPetByData(data) return isType(data,PetType) end local IsPetByData = NpcMonsterUtility.IsPetByData function NpcMonsterUtility.IsPetByID(id) local data = GetConfig(id) return IsPetByData(data) end