--[EquipName]:升級/置換之前的裝備 --[ReplaceProduceName]:置換之後的裝備 --[EquipSite]:裝備部位 --[ReplaceMaterials]:材料的名字*材料數量,以及銀幣 --[UpgradeMaterials]:裝備升級所需材料 --[UpgradeProduceName]:升級之後的裝備 --[UpJobLvMaterialsData]:提升巔峰等級的數量*材料名稱 --[UpJobLvNumber]:提升巔峰等級值 --[CurrentDeadCoin]:現有的亡者氣息數量 --[LackOfDeadCoin]:距離升級所需要的數量 --[DeadCoin]:材料名稱 --[DeadLv]:突破等級 DialogEventType = { -- 裝備置換 EquipReplace = "EquipReplace", -- 裝備升級 EquipUpgrade = "EquipUpgrade", } EventDialog = { [1] = {DialogText = "你好冒險者,我是%s部位打洞的專家,想試試嗎?所謂的裝備打洞就是讓裝備多出一個卡槽,可以讓你變得更加強力!"}, [2] = {DialogText = "可是你該部位沒有穿戴裝備,無法提供服務", Option = { 7 }}, [3] = {DialogText = "冒險者,根據我所學的配方,我可以幫你升級一部分特定的裝備,現在請你選擇需要升級的裝備吧!"}, [4] = {DialogText = "我們烏加特家族在王國內可是數一數二的大家族呢!"}, [51] = {DialogText = "將【[EquipName]】打洞成【[ReplaceProduceName]】時,需要消耗:[ReplaceMaterials]", Option = { 3,7 }}, [52] = {DialogText = "該裝備的卡槽數已達上限,無法進行打洞", Option = { 7 }}, [53] = {DialogText = "打洞后卡片、附魔、強化、精煉、縫紉加固等級全部繼承,繼續嗎?", Option = { 4,7 }}, [54] = {DialogText = "恭喜你獲得【[ReplaceProduceName]】"}, [55] = {DialogText = "材料不足\n注意事項:如果所需材料中,需要裝備,那麼精煉+6及以上和已打過洞的裝備無法成為材料", Option = { 7 }}, --以下是裝備升級 [60] = {DialogText = "可是你該部位沒有穿戴裝備,無法提供服務", Option = { 8 }}, [61] = {DialogText = "【[EquipName]】升級為【[UpgradeProduceName]】需要以下材料:[UpgradeMaterials]", Option = { 5,8 } ,ShowEvent = "ShowUpgradeItem"}, [62] = {DialogText = "你身上的【[EquipName]】不能升級,拿其他裝備來我這裡嘗試下。", Option = { 8 } }, [63] = {DialogText = "現在為你升級,請不用擔心,升級后卡片、附魔、強化、縫紉加固都會繼承哦~\n注意事項:當升級完最終回End檔后,你的裝備會升級成新的裝備,所以精煉會下降2級,若新的裝備沒有卡槽,卡片會卸下並返還至包包中,請注意!", Option = { 6,8 }}, [64] = {DialogText = "我已為你打造成功,這是升級后的【[UpgradeProduceName]】,歡迎再次選擇我們烏加特家族",}, [65] = {DialogText = "材料不足\n注意事項:如果所需材料中,需要裝備,那麼精煉+6及以上和已打過洞的裝備無法成為材料", Option = { 8 }}, [66] = {DialogText = "職業等級不符合", Option = { 8 }}, --進階2轉job突破上限 [80] = {DialogText = "必須完成職業等級突破上限任務后才能提升Job上限等級。"}, [81] = {DialogText = "收集[UpJobLvMaterialsData]給我,我可以為你提升[UpJobLvNumber]級職業等級上限。", Option = { 10 }}, [82] = {DialogText = "材料不足,請收集[UpJobLvMaterialsData]后再來找我吧。"}, [83] = {DialogText = "材料已經收集齊全了,現在請閉上眼睛吧。", Option = { 11 }}, [84] = {DialogText = "你的職業等級上限已經提升了[UpJobLvNumber]級。"}, [85] = {DialogText = "目前已經無法再提升你的職業等級上限了。"}, --3轉job突破上限 [90] = {DialogText = "勇敢的冒險者,你好", Option = { 15 }}, [91] = {DialogText = "你已經收集了[CurrentDeadCoin]個[DeadCoin]。\n我現在可以將這些[DeadCoin]轉化為你的靈魂力量。\n目前你的靈魂之力已經達到了Lv.[DeadLv],再吸收[LackOfDeadCoin]個[DeadCoin]可以提升靈魂之力的等級。", Option = { 16,17 }}, [92] = {DialogText = "你的靈魂之力已經吸收了這部分[DeadCoin]。", Option = { 18 }}, [93] = {DialogText = "你並沒有收集到任何的[DeadCoin]。請去完成你的使命吧。", Option = { 18 }}, [95] = {DialogText = "勇敢的冒險者,你已經很好的完成了神意。\n你的靈魂力量暫時無法再提升了。\n希望還能再能與相見。"}, [96] = {DialogText = "勇敢的冒險者,愿眾神祝福你。"}, } --CanReplace:是否打洞 --CanUpgrade:是否升級 --Replace_MaterialEnough:打洞的材料是否足夠 --DoReplace:進行打洞 --DoUpgrade:進行升級 --CanUpJobLv:是否可以進行巔峰升級 --DoUpJobLv:可以進行巔峰升級 --ConsumeDeadCoin:消耗亡者氣息 EventDialogOption = { [3] = {Name = "繼續", FuncType = "Replace_MaterialEnough", Result1 = { NextDialog = 53 }, Result2 = { NextDialog = 55}}, [4] = {Name = "進行打洞", FuncType = "DoReplace", Result1 = { NextDialog = 54 } }, --以下是裝備升級 [5] = {Name = "下一步", FuncType = "Upgrade_MaterialEnough", Result1 = { NextDialog = 63 }, Result2 = { NextDialog = 65}, Result3 = { NextDialog = 66}}, [6] = {Name = "進行升級", FuncType = "DoUpgrade", Result1 = { NextDialog = 64 } }, [7] = {Name = "返回", Result1 = { DialogEventType = "EquipReplace" }, }, [8] = {Name = "返回", Result1 = { DialogEventType = "EquipUpgrade" }}, [10] = {Name = "下一步", FuncType = "CanUpJobLv", Result1 = { NextDialog = 83 }, Result2 = { NextDialog = 82 },Result3 = { NextDialog = 85 }}, [11] = {Name = "下一步", FuncType = "DoUpJobLv", Result1 = { NextDialog = 84 }}, [15] = {Name = "繼續", Result1 = { NextDialog = 91 }}, [16] = {Name = "轉化", FuncType = "ConsumeDeadCoin", Result1 = { NextDialog = 92 },Result2 = { NextDialog = 93 }}, [17] = {Name = "返回", Result1 = { NextDialog = 96 }}, [18] = {Name = "繼續", Result1 = { NextDialog = 96 }}, } DialogParamType = { StoragePrice = "Dialog_ParamType_StoragePrice", } -- 倉庫免費 Dialog_ReplaceParam = { [2015] = { DialogParamType.StoragePrice, }, [3849] = { DialogParamType.StoragePrice, }, [3957] = { DialogParamType.StoragePrice, }, [7046] = { DialogParamType.StoragePrice, }, [7047] = { DialogParamType.StoragePrice, }, [93004] = { DialogParamType.StoragePrice, }, [131487] = { DialogParamType.StoragePrice, }, [8819] = { DialogParamType.StoragePrice, }, [8820] = { DialogParamType.StoragePrice, }, [8821] = { DialogParamType.StoragePrice, }, [8824] = { DialogParamType.StoragePrice, }, [8825] = { DialogParamType.StoragePrice, }, [8827] = { DialogParamType.StoragePrice, }, [8828] = { DialogParamType.StoragePrice, }, [8830] = { DialogParamType.StoragePrice, }, [8831] = { DialogParamType.StoragePrice, }, [8833] = { DialogParamType.StoragePrice, }, [8834] = { DialogParamType.StoragePrice, }, [81733] = { DialogParamType.StoragePrice, }, [84227] = { DialogParamType.StoragePrice, }, [84229] = { DialogParamType.StoragePrice, }, [84232] = { DialogParamType.StoragePrice, }, [88775] = { DialogParamType.StoragePrice, }, [51252] = { DialogParamType.StoragePrice, }, [51253] = { DialogParamType.StoragePrice, }, [101872] = { DialogParamType.StoragePrice, }, [101873] = { DialogParamType.StoragePrice, }, [101875] = { DialogParamType.StoragePrice, }, [101876] = { DialogParamType.StoragePrice, }, [101878] = { DialogParamType.StoragePrice, }, [101879] = { DialogParamType.StoragePrice, }, [108026] = { DialogParamType.StoragePrice, }, [108979] = { DialogParamType.StoragePrice, }, [108980] = { DialogParamType.StoragePrice, }, [108977] = { DialogParamType.StoragePrice, }, }