UICloseCommand = class("UICloseCommand",pm.SimpleCommand) function UICloseCommand:execute(note) if note.body == nil then error("not send view Type!"); end local closeWholeLayer = (note.body.__cname ==nil) if(closeWholeLayer) then UIManagerProxy.Instance:CloseLayerAllChildren(note.body) else UIManagerProxy.Instance:CloseUI(note.body) end end function UICloseCommand:ExitView(viewCtl,callBack) local config = viewCtl.ViewType local exitAnim = nil; if(config.exitAnim~=nil)then exitAnim = UIAnimMap[config.exitAnim]; end if(exitAnim~=nil)then exitAnim(viewCtl.gameObject,function () viewCtl:OnExit(); if(callBack~=nil)then callBack(); end end) else viewCtl:OnExit(); GameObject.Destroy(viewCtl.gameObject); if(callBack~=nil)then callBack(); end end end